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Gengar's Guard Dogs Eight games of testing later, the ghost does the attacking and the dogs go back to guarding
← back to all decksThe cheapest attack in the deck scales off the opponent's own Bench, and it hands itself back when it dies.
Mind Jack costs one
and does 10, plus 30 more for each of your opponent's Benched Pokémon.
Every deck worth beating benches wide. Dragapult needs Dreepy, Drakloak, Munkidori and Budew down. Mega Excadrill drops four bodies off a turn-one Precious Trolley. Thwackey only tutors while its Dipplin is Active, so they bench two or three of them. The decks that beat you are the decks that feed this attack.
Infinite Shadow: if this Pokémon is Knocked Out by damage from an attack, put it into your hand instead of the discard pile. One Prize, and the card comes back to be rebuilt. That is the second half of the thesis, and it is why a 130 HP Stage 2 is the main attacker in a format of 340 HP Megas — you are not trying to survive, you are trying to be cheap.
The dogs did not leave, they changed jobs. Okidogi ex is the closer now: Chain-Crazed under a Binding Mochi is 300, which one-shots a 280 HP Gengar ex and two-shots every Mega in the format. It costs three Energy and two Prizes, so it comes out when something has to die this turn, not as the opener.
| Attacker | Cost | Output | Prizes it pays |
|---|---|---|---|
| Gengar, Mind Jack | ![]() | 130–160, scaling off their Bench | 1, and it returns to hand |
| Okidogi ex, Chain-Crazed | ![]() ![]() ![]() | 260, 300 with a Mochi | 2 |
| Toxtricity, Gentle Slap | ![]() ![]() ![]() | 100 | 1 |
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x9Pokémon (18)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 4 | Okidogi ex | Shrouded Fable | 036 | H |
| 4 | Gastly | Perfect Order | 048 | J |
| 2 | Haunter | Phantasmal Flames | 055 | I |
| 3 | Gengar | Perfect Order | 050 | J |
| 3 | Toxel | Phantasmal Flames | 067 | I |
| 2 | Toxtricity | Phantasmal Flames | 068 | I |
Trainers — Supporters (15)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 4 | Lillie's Determination | Mega Evolution | 119 | I |
| 2 | Dawn | Phantasmal Flames | 087 | I |
| 2 | Grimsley's Move | Phantasmal Flames | 090 | I |
| 2 | Team Rocket's Petrel | Destined Rivals | 176 | I |
| 2 | Boss's Orders | Mega Evolution | 114 | I |
| 1 | Hilda | White Flare | 084 | I |
| 1 | Janine's Secret Art | Shrouded Fable | 059 | H |
| 1 | AZ's Tranquility | Chaos Rising | 076 | J |
Trainers — Items (12)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 4 | Rare Candy | Mega Evolution | 125 | I |
| 3 | Poke Pad | Perfect Order | 081 | J |
| 2 | Buddy-Buddy Poffin | Temporal Forces | 144 | H |
| 1 | Energy Switch | Mega Evolution | 115 | I |
| 1 | Energy Recycler | Destined Rivals | 164 | I |
| 1 | Scramble Switch | Surging Sparks | 186 | H |
Trainers — Tool & Stadium (6)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 2 | Binding Mochi | Shrouded Fable | 055 | H |
| 2 | Risky Ruins | Mega Evolution | 127 | I |
| 2 | Battle Cage | Phantasmal Flames | 085 | I |
Energy (9)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 9 | Basic Darkness Energy | Mega Evolution Energies | 007 | - |
18 + 15 + 12 + 6 + 9 = 60. ✓ Eleven Basics, one ACE SPEC, nothing over four copies.
Eleven Basics is a 22.2% mulligan. Nine Energy is deliberately low, and it is low because the main attack costs one: a turn-one manual attachment is a live Mind Jack, and the three-Energy Chain-Crazed is a closing move rather than the plan. Ten Energy with three Toxtricity flooded hands in testing.


Darkness
Fighting ×2

3
legal (Reg H)
Poisonous Musculature - Search your deck for up to 2 Basic Darkness Energy cards and attach them to this Pokémon. Then, shuffle your deck. If you attached Energy to a Pokémon in this way, this Pokémon is now Poisoned.

Chain-Crazed (130+) - If this Pokémon is Poisoned, this attack does 130 more damage.250 HP Basic, Fighting Weakness, Retreat 3. The closer, and the guard the deck is named for.
Chain-Crazed does 130, and 130 more while this Pokémon is Poisoned. 260 on its own, 300 under a Binding Mochi. That number is why it stays in the deck: 300 one-shots a 280 HP Gengar ex outright and two-shots every Mega in the format, and nothing else here comes close.
It self-starts. Poisonous Musculature costs one Colorless, searches two Basic Darkness Energy out of the deck, attaches them here and Poisons it. One Energy in hand becomes a dog holding three, already Poisoned, in a single turn without spending a Supporter.
Bring it out to kill something, not to hold the Active Spot. Poison is ten damage to itself at every Checkup, so a dog that stands there Poisoned for five turns has taken 50 from nobody. In testing a dog died to its own Poison plus chip while waiting for a target. Promote it the turn it has three Energy and a kill, not before.
Four copies, because four is also how you draw one.


Darkness
Fighting ×2
1
legal (Reg J)
Surprise Attack (30) - Flip a coin. If tails, this attack does nothing.70 HP, Darkness, Retreat 1. Four copies, and every Gengar in the deck sits on top of it.
It is inside Poffin range, Poke Pad finds it, Grimsley's benches it, and Risky Ruins never touches it because it is Darkness.
Bench one on turn one whether or not you need it. Rare Candy cannot be played on a Basic that arrived the same turn, so turn one's Gastly is turn two's Gengar.


Darkness
Fighting ×2
1
legal (Reg I)
Spooky Shot (40)Two copies, and they are the bridge, not the backup.
A game was lost in testing holding a Gastly, two Stage 2s and a Hilda with no way to connect them, because the list ran zero Haunter and every Rare Candy was gone. Hilda searches for an Evolution Pokémon — with no Stage 1 in the deck there is nothing for it to fetch that helps, and Rare Candy becomes a single point of failure.
Two Haunter makes Hilda and Poke Pad into Mega-line enablers and gives Candy a fallback. Sinister Surge can also feed a benched Haunter, which then evolves into a Gengar that is already holding its one Energy.


Darkness
Fighting ×2
1
legal (Reg J)
Mind Jack (10+) - This attack does 30 more damage for each of your opponent's Benched Pokémon.Stage 2 from Haunter, 130 HP, Darkness, Retreat 1. Perfect Order 050, regulation mark J. The attacker.
Mind Jack costs one
and does 10 plus 30 for each of your opponent's Benched Pokémon. The Thesis has the table; the short version is 130 at a four-Bench and 160 at five.
Infinite Shadow: if this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, put it into your hand instead of the discard pile. Attached cards still go to the discard, so you lose the Energy and keep the Gengar.
It is the only Gengar in Standard that this deck can actually find. Both Gengar ex prints carry a Rule Box, so Poke Pad cannot search either one. This print has none, which means the whole line — Gastly, Haunter, Gengar — is tutorable at Item speed off three Poke Pad. That single fact is why this card replaced two better-looking ones.
Three copies. It dies constantly and that is the plan; Infinite Shadow means the third copy is mostly insurance against the Prizes.


Darkness
Fighting ×2
1
legal (Reg I)
Call for Family - Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Playful Kick (20)Call for Family searches two Basic Pokémon out of the deck and benches them for one Darkness Energy. It is the only card in the deck besides Grimsley's and Dawn that can put an Okidogi ex on the board, because Poffin cannot reach 250 HP.
Three copies. It holds the Basic count and it is a zero-Prize body.
Do not retreat it. Toxel is Retreat 1 and retreating discards that Energy, which is the one you just spent on Call for Family. Let Poffin bench it instead and it never needs to be Active at all.


Darkness
Fighting ×2
2
legal (Reg I)

Gentle Slap (100)Sinister Surge attaches a Basic Darkness Energy from the deck to a Benched Darkness Pokémon once a turn, and puts two damage counters on it. It is an Ability, so it accelerates on turns your Supporter is busy.
Two copies, down from three, because the engine outran the deck. With three copies and ten Energy, testing produced hands with Toxel and Toxtricity to spare and Energy sitting idle. Mind Jack costs one; the engine does not need to deliver three a turn any more.
The Toxtricity does not have to be Benched — the target does. An Active Toxtricity still Surges, just not onto itself. Gentle Slap does 100 for three Energy and is a one-Prize emergency attack, but it is a three-shot on anything that matters, so reach for the dog instead when you need a body dead.


legal (Reg I)Shuffle your hand into your deck and draw six, or eight while you still hold all six Prizes. Four copies, and it is the entire draw package.
Play it early rather than saving it. Before you take your first Prize it is the biggest card in the deck.


legal (Reg I)Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon. Two copies, and it does two jobs nothing else here does.
It is one of two cards that can find an Okidogi ex, and it is the only one that puts it in your hand rather than on the Bench. In the same card it takes a Gastly and a Haunter, or a Haunter and a Gengar, so it builds the attacking line from nothing.
No tournament Toxtricity list runs Dawn, and the reason is that those lists have no evolution line for it to fetch. This one does, and the Basic it finds is the card nothing else reaches.


legal (Reg I)Look at the top 7 cards of your deck and put a Darkness Pokémon you find there onto your Bench. Two copies, Phantasmal Flames 090.
Every Pokémon in this deck is Darkness, so it never whiffs on colour — with eighteen Pokémon in sixty it finds one 95.6% of the time. What it puts on the Bench is a Gastly, a Toxel, or the Okidogi ex that no Item in the deck can reach.
It is the second Okidogi finder and the cheaper one, because it benches the dog directly instead of putting it in hand to be manually played.
It cannot be used on your first turn, so it is a turn-two card. The other seven cards go to the bottom of the deck, which is a real cost in a deck that wants its Rare Candy.


legal (Reg I)Search your deck for a Trainer card. Two copies, and it is what lets this list run one-ofs at all.
Every single-copy card here is a Trainer — Hilda, Janine's, AZ's, Energy Switch, Energy Recycler, Scramble Switch — which means none of them is ever really drawn at the wrong time. You hold Petrel and the one-of arrives on the turn it is live.
That rule is why there are no situational Pokémon in this deck. Petrel cannot find a Pokémon, so a conditional Pokémon can only be fetched by spending a whole Supporter turn on Dawn or Hilda. A conditional Trainer is fine; a conditional Pokémon is a dead draw.


legal (Reg I)Drags a Benched Pokémon into the Active Spot. Two copies, and without them Dragapult ex is untouchable — it takes no damage at all while it sits on their Bench.


legal (Reg I)Search your deck for an Evolution Pokémon and an Energy card, and put them into your hand. One copy.
It is the Energy-in-hand card, and in a nine-Energy deck that matters on the turns the manual attachment is the whole plan. Its search half reaches Haunter, Gengar and Toxtricity.
One copy rather than two, because Poke Pad now covers the same search at Item speed and for free, and because the Energy half matters less once the main attack costs one. Petrel is the second copy.


legal (Reg H)Choose up to two of your Darkness Pokémon, search a Basic Darkness Energy out of the deck for each, attach them, and if one of them was your Active, it is now Poisoned.
One Energy per Pokémon, two different Pokémon, never two on one. One copy, and its job is narrow now: it is the card that Poisons a dog on the turn you promote it, so Chain-Crazed is 260 and the Mochi makes it 300 without spending the dog's own attack on Musculature.


legal (Reg J)Switch your Active Pokémon with one of your Benched Pokémon. If the Pokémon you moved to the Bench is a Pokémon ex, heal 80 damage from it. One copy.
It is the dog's exit: a dog that leaves by Retreat pays three Energy out of a nine-Energy deck and buries them, and one that leaves by AZ's keeps every Energy and arrives 80 healthier.
It works when the Items do not. Budew's Itchy Pollen shuts off Item cards for a turn and it is in every winning Dragapult list; under it, AZ's is the only rotation in the deck that still happens.
One copy rather than two, because Infinite Shadow is a free AZ's that the Gengar performs on itself.


legal (Reg I)Four copies, and the count is not negotiable after testing. Three Gengar over four Gastly, and Candy is the road; the game that got away was the game the Candy ran out. Never on your first turn, and never on a Basic that entered play this turn.


legal (Reg J)Search your deck for a Pokémon that doesn't have a Rule Box. Three copies, Perfect Order 081. The printed card is Poké Pad; the database drops the accent.
Every Pokémon in this deck except Okidogi ex has no Rule Box, so this one Item tutors Gastly, Haunter, Gengar, Toxel and Toxtricity — the entire attacking line and the entire Energy engine, at Item speed, with no discard and no Supporter spent.
Tournament Toxtricity lists run it at four almost without exception, and it is the single card that made the Perfect Order Gengar the right Gengar. Both Gengar ex prints have Rule Boxes and this cannot see either of them.


legal (Reg H)Two Basic Pokémon with 70 HP or less, straight to the Bench. Two copies, and the count is two rather than one because a single copy is prized 10% of games and cannot be fetched from there.
Gastly and Toxel are the only legal targets, seven bodies between them, and that is the turn-one play going first. It cannot reach Okidogi ex at 250 HP — that is Grimsley's job.
It also removes the reason to ever put a Toxel in the Active Spot, which saves the Energy that retreating it would discard.


legal (Reg I)Moves a Basic Energy from one of your Pokémon to another. One copy.
Sinister Surge only ever reaches the Bench, so this is the pipe that brings that Energy up to the Active — and with the engine banking on the Bench every turn, a deck with no pipe strands its own fuel. Petrel is the second copy; Scramble Switch is the version that moves all of it at once.


legal (Reg I)Shuffle up to 5 Basic Energy cards from your discard pile into your deck. One copy.
All three accelerators — Sinister Surge, Janine's Secret Art, Poisonous Musculature — search the deck, so Energy in the discard is not merely spent, it is invisible to the engine. One copy rather than two because nine Energy drains slower than ten did and Mind Jack only ever buries one at a time.

ACE SPEC Rare
legal (Reg H)The ACE SPEC. Switch your Active Pokémon with one of your Benched Pokémon; if you do, you may move any amount of Energy from the Pokémon you moved to your Bench to the new Active Pokémon. Surging Sparks 186.
It is AZ's Tranquility and three Energy Switches in one Item, and it answers the deck's real leak: two Toxtricity bank Energy onto Bench bodies every turn, and the Active is where it needs to be. Promote a fresh dog, bring three Energy with it, Janine for the Poison, Chain-Crazed for 300 — all in one turn.
Prime Catcher lost this seat in testing. Its second switch is mandatory once you gust, so it rotates your own dog and clears its Poison, and in the game that decided it there was nothing on the board worth switching to. Two Boss's Orders carry the gust.


legal (Reg H)Attacks by the Poisoned Pokémon this card is attached to do 40 more damage to your opponent's Active Pokémon. Two copies.
It is the 260-to-300 breakpoint, and 300 is what one-shots a 280 HP Gengar ex. It does nothing on a Gengar — Mind Jack has no Poison and no interest in one — so both copies belong on dogs.
It is blank under Festival Grounds, where nothing can be Poisoned at all.


legal (Reg I)Two damage counters on every Basic non-Darkness Pokémon either player benches. Every Pokémon in this deck is Darkness, so it is completely one-sided.
The 20 stays on the card when it evolves, which is how a chipped Drilbur becomes part of a lethal number on a 340 HP Excadrill.
| Their Basic | HP | After Ruins |
|---|---|---|
| Applin | 40 | 20 |
| Drilbur, Dreepy, Grookey | 70 | 50 |
| Riolu | 80 | 60 |
It also taxes exactly the wide Benches that Mind Jack is pricing. Two copies.


legal (Reg I)Prevent all damage counters from being placed on Benched Pokémon, both yours and your opponent's, by effects of attacks and Abilities from the opponent's Pokémon. Two copies, Phantasmal Flames 085.
It has two jobs and both of them matter here.
Four stadiums, two of each, and either one bumps Festival Grounds — which is the whole Applin matchup. Game plan 4 has the leads.

legalNine. Mind Jack costs one, Sinister Surge and Janine's and Musculature all search the deck, and the only Energy that has to be in your hand is the one manual attachment a turn. Ten flooded hands in testing.
This deck lost a game it was three Prizes ahead in, and the cause was a hole in the search rather than a bad draw. It is worth writing down once, because every list in this family has it.
| Searcher | Reads | Finds Okidogi ex? |
|---|---|---|
| Hilda | an Evolution Pokémon | ✗ it is a Basic |
| Poke Pad | a Pokémon with no Rule Box | ✗ it has one |
| Buddy-Buddy Poffin | a Basic with 70 HP or less | ✗ it is 250 |
| Toxel, Call for Family | 2 Basic Pokémon | ✓ but needs Toxel Active and an Energy |
| Dawn | a Basic, a Stage 1, a Stage 2 | ✓ |
| Grimsley's Move | a Darkness Pokémon in the top 7 | ✓ |
Four copies of your closer and two cards that can go and get it. That is the ratio, and it is why Dawn and Grimsley's are both maindecked even though no tournament list runs either.
The mirror of the same rule is what picked the Gengar. Poke Pad reads no Rule Box, which excludes both Gengar ex prints and includes the Perfect Order one. Cutting Mega Gengar ex made the entire evolution line no-Rule-Box, and the line went from "hope you draw it" to "three Items tutor any piece of it."
Four sources put Darkness Energy on the board, and only one uses your hand.
| Source | From | To | Costs |
|---|---|---|---|
| Manual attachment | hand | anywhere | your attachment for the turn |
| Sinister Surge | deck | a Benched Darkness Pokémon, once per Toxtricity | nothing, it is an Ability |
| Janine's Secret Art | deck | up to 2 Darkness Pokémon, one each, Poisons your Active | your Supporter |
| Poisonous Musculature | deck | Okidogi ex only, Poisons it | your attack |
Three of the four deliver to the Bench, and your attacker is in the Active Spot. That is the leak, and Energy Switch and Scramble Switch are the pipes. A deck with the engine and no pipe banks fuel it cannot spend.
Mind Jack costs one, which is the whole reason nine Energy is enough. The three-Energy Chain-Crazed is paid for in a single turn by Poisonous Musculature, or by Scramble Switch moving a Bench pile onto a fresh dog.
Going first: Poffin two bodies onto the Bench, attach, pass. Gastly first if you have the choice — turn one's Gastly is turn two's Gengar.
Going second: attach to a Gastly and start building, or attach to an Active Okidogi and use Poisonous Musculature for three Energy and the Poison in one turn.
Turn two is the Gengar turn. Rare Candy a Gastly that was already down, attach one Energy, Mind Jack. At a three-Bench that is already 100 and it costs one card of fuel.
Play Lillie's before you take a Prize, while it still draws eight. Grimsley's Move cannot be used on your first turn.
Mind Jack is the default attack and Gengar is the default Active. One Energy, one Prize, and it comes back to your hand when it dies. Against every deck in the room it trades better than anything else you own:
| Their attacker kills your Gengar for | Your Gengar kills their support for | |
|---|---|---|
| any Pokémon ex | 1 Prize, and you get the card back | 1–2 Prizes |
Rebuild it with a Gastly and a Rare Candy, or with the same copy Infinite Shadow just returned. You want their Bench wide, which is the opposite of what every other deck wants, so do not clear it out for them.
The dog is a scalpel. Promote it when all three are true:
Then get it out again. Poison is ten a turn to itself, and a dog parked in the Active Spot chips itself to death waiting for the next target. AZ's keeps its Energy; Retreat burns three.
| Room | Lead | Why |
|---|---|---|
| Dragapult | Battle Cage | deletes six Phantom Dive counters and shuts off Munkidori. Their own Ruins makes yours unplayable |
| Chaotic Pain Gengar | Battle Cage | it cannot snipe your Bench; the 130 has to go into a 250 HP dog |
| Mega Excadrill | Risky Ruins | the Drilbur chip is part of the lethal number |
| Applin / Thwackey | either, immediately | any stadium turns off Festival Lead. Ruins is better, because Applin is 40 HP |
Against Festival Grounds the stadium war is the matchup. With it up, Dipplin attacks twice for 200 a turn and your Mochi is blank; bumped, it attacks once for 100. Four stadiums plus two Petrel is six outs against their three or four.
Your own Bench wants zero-Prize bodies and no spare Okidogi. A benched dog is two Prizes sitting in the open with no tax to discount it, and this deck has no tax any more. Keep one Gastly spare — that is next turn's Gengar — plus the Toxtricity, and leave the dogs in the deck until they have a job.
The three decks at the top are the ones that actually turn up at league on Wednesdays. Shares are from Limitless play data.
| Deck | Share | The problem | The answer |
|---|---|---|---|
| Dragapult ex | ~19% | 320 HP that takes no damage on their Bench; Phantom Dive is 200 plus six counters onto yours; Budew, Munkidori and Crushing Hammer in every winning list | Battle Cage deletes the six counters and blanks Munkidori — confirmed in testing. They bench four or five bodies, so Mind Jack is 130–160. Boss's is the only way to reach the Dragapult itself; the dog closes it. AZ's is the rotation that survives Itchy Pollen |
| Mega Excadrill ex | ~7% | Maximum Drilling is 330 with five Energy. Metal, so your Weakness never applies | Precious Trolley benches four on turn one, which is Mind Jack at 160. Lead Risky Ruins so the Drilbur chip carries. Kill Metangs at 100; the dog closes the Mega in two |
| Applin / Thwackey | ~5% | Festival Lead lets Dipplin attack twice while Festival Grounds is up. Thwackey tutors any card each turn. All single-prize | Bump the stadium every turn. Dipplin is 80 and Thwackey is 100 — Mind Jack kills both at a four-Bench, for one Energy and one Prize. This matchup got much better when the Mega left |
| Chaotic Pain Gengar | new | Chaotic Pain places 13 counters on any Pokémon, so it snipes your Bench and ignores every "damage from an attack" clause you own | Battle Cage, turn one if you can. Their Gengar is 280 and your dog one-shots it at 300, while their 130 needs two turns to kill the dog. Even on Prizes, twice as fast. Do not grind it out with Gentle Slap |
| Alakazam Dudunsparce, Slowking, Dhelmise, Toucannon | ~18% | single-prize decks that out-trade a two-Prize attacker | The rooms Mind Jack was printed for. One Prize against one Prize, and the card comes back |
| N's Zoroark ex | ~5% | 280 HP and two extra cards a turn | Zorua is 70; kill it first. Their Trade keeps the Bench wide, which feeds you |
| Crustle | ~1% | Mysterious Rock Inn prevents all damage from your Pokémon ex | Gengar is not an ex. This used to be unwinnable and now it is not |
Eight games on Live took this list from the dark-gang shell to what is above. What the games actually said:
| Game | What happened | What changed |
|---|---|---|
| 1–2 | bricked on the opening and turn two | the list had no Item that benches a Pokémon. Buddy-Buddy Poffin and Poke Pad went in |
| 3 | lost to a hard opponent | — |
| 4–5 | won, including a turn-three game with the dog and a Mega on the Bench | the dog-plus-tax shape works when it assembles |
| 6 | lost by one Prize to Chaotic Pain | Chaotic Pain places counters, so Concealment collected nothing. Battle Cage went in |
| 7 | three Prizes ahead, then stalled: Gastly down, two Mega Gengar in hand, a Hilda, no Haunter and no Candy | Haunter back to 2, Candy to 4 — a Stage 1 is what makes Hilda a bridge |
| 8 | dog died to its own Poison, never drew a second one, Toxel and Toxtricity to spare, Prime Catcher dead in hand | the search blind spot. Dawn and Grimsley's in, Toxtricity to 2, Energy to 9, Scramble Switch over Prime Catcher, and Mega Gengar out for the Gengar that Poke Pad can find |
Where to go next:
| Card | Swaps for | Play it when |
|---|---|---|
| Mega Gengar ex (Phantasmal Flames 056) | the Gengar line, plus ~4 slots | the room is all Pokémon ex. Shadowy Concealment discounts every knockout by damage from an attack — which is why it left: Dipplin is single-prize and Chaotic Pain places counters, so it collected nothing in half the games. It also has a Rule Box, so Poke Pad cannot find it |
| Gengar ex (Temporal Forces 104) | 2 Gengar | the room attaches from hand every turn. Gnawing Curse is 2 counters per attachment with no cap, on a 310 HP body. It lost to the Perfect Order print on cost — ![]() against , two Prizes against one, and Poke Pad cannot search it |
| Prime Catcher | Scramble Switch | you would rather have a third gust than the Energy. The ACE SPEC seat is one or the other. Its second switch is mandatory and clears your dog's Poison |
| Night Stretcher | the Energy Switch | Chaotic Pain decks become common. It is the only card that returns a Gengar that Infinite Shadow could not save. Tournament Toxtricity lists run 2.3 on average |
| Mega Darkrai ex (Pitch Black 101) | the whole Gastly line | you own one. Dusk Raid is ![]() for 220 if your Benched Pokémon have any damage counters — which Sinister Surge guarantees every turn — from a Basic, so no Candy and no line. Abyss Eye knocks out any Active affected by a Special Condition, which pairs with Dark Bell. This is the build to test next on Live |
| Dark Bell (Pitch Black 075) | a Risky Ruins | you are running Mega Darkrai. Both Active non-Darkness Pokémon are now Confused — one-sided here, since everything you own is Darkness — and Confusion is the Special Condition that turns on Abyss Eye |
| Team Rocket's Factory (Destined Rivals 173) | a Battle Cage | draw is the problem again. Draw 2 on any turn you played a Team Rocket Supporter, and Petrel is already maindecked |
| Air Balloon | a Binding Mochi | the dog keeps getting stranded. Retreat −2 makes a Retreat-3 Okidogi mobile, but it is a Tool and the Mochi is the 300 |
| Ultra Ball | never | it finds anything, including the dog. It is out because two cards to the discard fights a hand that is planned two turns ahead |
| Munkidori | never | in 14 of 15 tournament Toxtricity lists and still wrong here: it is Psychic, so Janine cannot feed it and your own Risky Ruins chips it on the way down |
| Fezandipiti ex, Pecharunt ex, Chi-Yu | never | all rejected in dark-gang.md, and nothing since has changed the verdicts |