Pokémon TCG

Deck planning for me and my son.

Pokédex

A searchable collection of our combined binders. Every card, stat, and ability, and whether it's legal for tournament play.

179 unique cards

Pull List

Every card we still have to buy, the decks that want it, and how many copies to pull. A card lands here when it is marked as not owned.

49 unique cards

Table Rules

The table rulebook: every game word the deck pages lean on, how a game actually runs, what the letters on the cards mean, and what a real tournament expects.

1 unique cards

League Decks

Xero's Lucky Haunt

Xero's league-night 60, the Gengar Gang with a Blissey ex on the Bench. Happy Switch walks Surge's Energy onto whatever attacks and loops Void Gale back to the Mega, and Neo Upper Energy pays a whole Chaotic Pain with one card.

25 unique cards


Damage Calculator

For planning a matchup before the game. Pick their Pokémon and what is on it, and each of the five attackers shows its damage and whether it Knocks Out, with Weakness, Abilities, Tools, and Stadiums counted.

Fox's Blue Flame

Mega Charizard X ex on an Oricorio engine. Firebreather fetches seven Fire, Oricorio throws them onto the Bench, and Inferno X turns every one into 90 damage, so four is 360 and a knockout on anything at the Wednesday league.

23 unique cards

Other Decks

Gengar and the Dark Box

Gengar Gang

The Okidogi build Lucky Haunt started from, on the 30th Celebration Gengar ex. Chaotic Pain kills the body every Mega grows out of, Grimsley's Move drops a Mega Gengar straight onto the Bench for the Prize tax, and the Okidogi hold the door while the ghosts arrive.

23 unique cards

Gengar Gang Classic

The original Gengar Gang, and the non-ex build. Nothing in it gives up more than one Prize. The dark duo of Gengar and Weezing, and the two-turn combo the whole deck is built around.

22 unique cards

Snake Charmer

Ex-battle mode. Eleven cards swap Gengar Gang Classic into a prize cage. Mega Gengar ex zeroes every trade, and Seviper hits 240 while the wall takes the hits.

22 unique cards

Curse Toll

The bigger plan, on hold until the Gnawing Curse pair is sourced. Two ex Gengars on one Haunter line; the Mega bends every prize trade, and the Curse taxes every Energy the opponent plays.

21 unique cards

Gengar's Guard Dogs

A Wednesday-night 60, the same box with the legal Gengar in it. Okidogi ex hits 300 under a Binding Mochi, Gnawing Curse and Risky Ruins supply the chip that turns 300 into lethal, and the Prize tax makes their Mega cost three while your dog costs one.

24 unique cards

Shadow Syndicate

A game-night hybrid for when the other side brings ex. Mega Gengar ex taxes every Prize taken off a Darkness Pokémon, and Team Rocket's Crobat ex chips two Pokémon each time it comes down, then goes back to hand healed.

9 unique cards

Smog Signals

Home only. 4 of its cards are not Standard legal.

The other game-night hybrid, for when you don't know what's coming. Every Pokémon is a Koffing or a Weezing and none is an ex, so Team Rocket's Weezing hits 40 for each one in play and the opponent needs six knockouts whatever they bring.

9 unique cards

Lanterns

Psychic Lanterns

The first lantern deck. Mega Chandelure ex turns the opponent's own Retreat Cost into damage at the shop, and three card swaps turn the whole thing into the Night Parade at home.

25 unique cards

Flaming Lanterns

The meta lantern. Four Fire Chandelure read the opponent's hand while Mega Chandelure prices their exits; the archetype's tournament-winning shape, rebuilt from the binder for about two dollars.

24 unique cards

Phantom Toll

The first two-color hybrid. Mega Chandelure makes leaving expensive and Mega Gengar makes losing cheap, while every gust drags something heavy into a toll booth it cannot afford to sit in.

25 unique cards

Phantom Tax

Phantom Toll, rebuilt off the TCG Live ladder. Wondrous Patch recharges the next lantern the turn the first one falls, a single-prize Gengar pays the opponent nothing, and Munkidori sends their counters home.

24 unique cards

Phantom Ferry

A card-shop 60, built entirely from the box. Mega Gengar ex carries the Energy, Mega Chandelure ex collects the Prizes, and Okidogi ex holds the line against the Wednesday field.

23 unique cards

Dragons

Dragon Dogs

The Dragapult ex list Xero plays on TCG Live. Phantom Dive puts sixty counters on the Mega it means to take next, and a Poisoned Okidogi ex under a Binding Mochi finishes it for 300.

22 unique cards

Grass

Overgrowth

A Grass 60 for TCG Live and the Wednesday league. Meganium makes every Grass Energy count twice, so Teal Mask Ogerpon ex hits 330 off five cards, Mega Venusaur ex moves the whole board's Energy onto whichever Ogerpon is in front, and Hero's Cape gives that Ogerpon 310 HP.

23 unique cards

Fire and Eevee

Fire Force

Home only. 14 of its cards are not Standard legal.

Fox's home deck, card by card: what each one is for, what it wants to sit next to, and how to beat dad.

20 unique cards

Flareon Engine

The tournament take on Fire Force. Flareon ex, Noctowl, and a Tera Bench that attack damage can't touch, though Dad's Chaotic Pain still can.

18 unique cards

Rainbow DNA

The Eevee deck, and the only one here that is two decks. Fifty cards never move; ten swap between Sun and Moon for home and Fire and Ice for game night.

23 unique cards

Rockets and Steel

Hostile Takeover

A game-night deck. Team Rocket's Mewtwo ex swinging off a Spidops payroll, and a Crobat line that fixes a bad Active for free.

25 unique cards

Steel Wolves

An online 60 for TCG Live. Three separate cards each add 30 to Hop's Zacian ex, so Brave Slash lands at 330 and one-shots Dragapult; a Metagross on the Bench pays for it, and Zamazenta covers the turn Zacian is locked out.

22 unique cards

Dancing Swords

Doublade hits for 60 per Honedge, Doublade, and Aegislash revealed from the hand, and the swords stay there. Metang's Metal Maker loads the next attacker, and every Pokémon but the two ex is worth one Prize.

23 unique cards

Robot Swords

The same swords on Steven's Metagross ex. X-Boot loads two Energy a turn without fail, and Metagross swings for 200 when the hand is gone, at the price of a second two-Prize Pokémon on the Bench.

27 unique cards

Fighting

Ground Zero

Mega Zygarde ex on a Barbaracle engine. Stone Arms lands Gaia Wave on turn two, going first or second, Tarragon pays Geobuster back in a turn, and Mega Audino ex flips for Energy when it opens.

19 unique cards

Psychic

Psychic Storm

Mewtwo ex, Xerneas, and Espeon on one pile of Psychic Energy. Deoxys charges the board, every Energy anywhere adds 30 to Geo Storm, and Latias ex makes each retreat free, so Mewtwo hits for 230 and Xerneas finishes.

20 unique cards

Opponent Decks

Iron Excavation

A model of Matt's Wednesday league deck. Precious Trolley sets the Bench, Metang's Metal Maker loads each Mega Excadrill to five Energy for 330, and Metagross waits as the last resort.

24 unique cards

Champion's Call

Elliott's Wednesday league deck, card for card. Garchomp attacks for one Energy and draws back to six, every Roserade adds 30, and a Battle Cage keeps snipes off the Bench. Against a Fighting-weak deck all of it doubles.

25 unique cards

Crystal Dragons

A model of Steve's Wednesday league deck. Four Drakloaks draw every turn, Sparkling Crystal makes Phantom Dive cost one Energy, and Lillie's Clefairy ex turns the mirror into a Fairy Zone.

31 unique cards