If the Pokémon this card is attached to doesn't have a Rule Box, attacks used by this Pokémon do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
All Pokémon (both yours and your opponent’s) take 30 less damage from attacks from the opponent's Pokémon (after applying Weakness and Resistance).
Tournament
legal, and good to go!
Galarian Weezing x1
Buy
1
Own
1
Need
2
Wanted by
Xero's Smog Signals ×2
Note
the Energy Factory copy, second one is insurance
Set
SWSH06: Chilling Reign 096/198
Rarity
Rare
Type
Darkness
HP
130
Stage
Stage 1
Ability
Energy Factory - Each basic Darkness Energy attached to your Pokémon that have "Weezing" in their name provide Darkness Darkness Energy. You can't apply more than 1 Energy Factory Ability at a time.
Metallic Signal - Once during your turn, you may search your deck for up to 2 Evolution Metal Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack
Protect Charge (150) - During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
the ace spec, or swap in the japanese Prime Catcher you already own
Note
optional ace spec swap, see below
Set
SV06: Twilight Masquerade 167/167
Rarity
ACE SPEC Rare
Type
Energy - Special Rainbow
Ability
As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 fewer Prize card. This effect of your Legacy Energy can't be applied more than once per game.
Exploding Needles - If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, put 6 damage counters on the Attacking Pokémon.
Attack
Corner (20) - During your opponent’s next turn, the Defending Pokémon can’t retreat.
third copy, or play one of the two japanese MBG prints instead
Note
Snake Charmer sleeves 2 of the owned 3; a 4th copy keeps every mode whole
Set
ME02: Phantasmal Flames 056/094
Rarity
Double Rare
Type
Darkness
HP
350
Stage
Stage 2
Ability
Shadowy Concealment - If 1 of your Darkness Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon ex, that player takes 1 fewer Prize card. The effect of Shadowy Concealment doesn't stack.
Attack
Void Gale (230) - Move an Energy from this Pokémon to 1 of your Benched Pokémon.
the Metal Maker print; the other Metang have no Ability
Set
SV05: Temporal Forces 114/162
Rarity
Common
Type
Metal
HP
100
Stage
Stage 1
Ability
Metal Maker - Once during your turn, you may look at the top 4 cards of your deck and attach any number of Basic Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards and put them on the bottom of your deck.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Flower Curtain - Prevent all damage done to your Benched Pokémon that don't have a Rule Box by attacks from your opponent's Pokémon. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Biting Spree - When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent's Pokémon and put 2 damage counters on each of them.
Attack
Assassin's Return (120) - You may put this Pokémon into your hand. (Discard all cards attached to this Pokémon.)
third copy, and the better evolution route runs through it
Set
SV10: Destined Rivals 121/182
Rarity
Uncommon
Type
Darkness
HP
80
Stage
Stage 1
Ability
Sneaky Bite - When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 1 of your opponent's Pokémon.
Attack
Confuse Ray (30) - Your opponent's Active Pokémon is now Confused.
Weakness
Lightning ×2
Resistance
Fighting -30
Retreat
1
Tournament
legal, and good to go!
Team Rocket's Koffing x2
Buy
2
Own
2
Need
4
Wanted by
Xero's Smog Signals ×4
Note
common, the whole main line runs off it
Set
SV10: Destined Rivals 125/182
Rarity
Common
Type
Darkness
HP
70
Stage
Basic
Ability
Smog Signals - If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), search your deck for up to 2 Pokémon that have "Koffing" in their name and put them onto your Bench. Then, shuffle your deck.
Attack
Leaking Gas (30)
Weakness
Fighting ×2
Retreat
1
Tournament
legal, and good to go!
Team Rocket's Weezing x2
Buy
2
Own
2
Need
4
Wanted by
Xero's Smog Signals ×4
Note
uncommon, this is the deck
Set
SV10: Destined Rivals 126/182
Rarity
Uncommon
Type
Darkness
HP
130
Stage
Stage 1
Attack
Explode Together Now (40x) - This attack does 40 damage for each Pokémon in play that has "Koffing" or "Weezing" in its name (both yours and your opponent's).
Special Energy; nothing recovers it once discarded
Set
ME03: Perfect Order 088/088
Rarity
Rare
Type
Energy - Special Psychic
Ability
As long as this card is attached to a Pokémon, it provides Energy. When you attach this card from your hand to a Pokémon, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Gengar Gang runs the owned pair; add 2 to keep both sleeved
Note
third copy bought at the LGS 2026-08-26; not in the pipeline yet
Set
ME02: Phantasmal Flames 068/094
Rarity
Rare
Type
Darkness
HP
140
Stage
Stage 1
Ability
Sinister Surge - Once during your turn, you may use this Ability. Search your deck for a Basic Darkness Energy card and attach it to 1 of your Benched Darkness Pokémon. Then, shuffle your deck. If you attached Energy to a Pokémon in this way, place 2 damage counters on that Pokémon.
You can use this card only if you discard 2 other cards from your hand. Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.