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Fox's Blue Flame Mega Charizard X ex on an Oricorio engine · a tournament-legal 60 for Fox
← back to all decksMega Charizard X ex is a Stage 2 with 360 HP and one attack. Inferno X costs 
and does 90 for every Fire Energy you discard from among your Pokémon. The Bench counts, and there is no cap. How hard Charizard hits is a count of the Fire Energy on your side of the table, and nothing else.
Oricorio ex puts the Energy there. Its Ability, Excited Turbo, attaches a Basic Fire Energy card from your hand to one of your Benched Fire Pokémon, as often as you like during your turn, as long as any Fire Mega Evolution Pokémon ex is in play. Firebreather puts up to 7 Basic Fire Energy from the deck into your hand. Play both on one turn and the Bench holds 630 damage.
| Fire discarded | Damage | One-shots |
|---|---|---|
| 1 | 90 | Cynthia's Roserade 130 and Metang 100, which are Fire-weak |
| 2 | 180 | Mega Excadrill ex 340 and Genesect ex 220, which are Fire-weak |
| 3 | 270 | Okidogi ex 250, Cinccino ex 240 |
| 4 | 360 | Dragapult ex 320, Cynthia's Garchomp ex 330, Mega Sharpedo ex 330, Mega Kangaskhan ex 300, Gengar ex 280, Blissey ex 300, Mega Gengar ex 350, Mega Chandelure ex 350 |
| 5 | 450 | Garchomp in Cynthia's Power Weight at 400, Mega Venusaur ex 380 |
The Energy that stays behind is the real rule. Oricorio only reaches the Bench. The Active Charizard gets one attachment a turn from your hand, and Inferno X needs two on it, so never discard the Charizard's own Basic Fire unless the knockout needs it. Nitro R Energy makes this cheap. On the attacking Charizard it returns to your hand after Inferno X discards it, so a Charizard holding one Basic Fire and a Nitro swings every turn, and only the Bench pays.
A Mega gives up 3 Prizes, and this deck runs four of them. What pays for that is the HP. At 360, nothing the Wednesday regulars bring kills a Charizard in one hit, and every Charizard hit kills whatever it lands on. Two Mega knockouts is six Prizes, and so is three ex knockouts.
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x2Pokémon (15)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 4 | Charmander | Phantasmal Flames | 011 | I |
| 2 | Charmeleon | Phantasmal Flames | 012 | I |
| 3 | Mega Charizard X ex | Phantasmal Flames | 013 | I |
| 1 | Mega Charizard Y ex | Ascended Heroes | 022 | J |
| 2 | Oricorio ex | Phantasmal Flames | 018 | I |
| 2 | Heatmor | White Flare | 019 | I |
| 1 | Ho-Oh | Chaos Rising | 010 | J |
Trainers (33)
| Qty | Card | Type | Set | Number | Reg |
|---|---|---|---|---|---|
| 4 | Lillie's Determination | Supporter | Mega Evolution | 119 | I |
| 2 | Firebreather | Supporter | Phantasmal Flames | 089 | I |
| 2 | Boss's Orders | Supporter | Mega Evolution | 114 | I |
| 2 | Dawn | Supporter | Phantasmal Flames | 087 | I |
| 4 | Rare Candy | Item | Mega Evolution | 125 | I |
| 3 | Ultra Ball | Item | Mega Evolution | 131 | I |
| 3 | Poke Pad | Item | Perfect Order | 081 | J |
| 1 | Mega Signal | Item | Mega Evolution | 121 | I |
| 3 | Energy Retrieval | Item | White Flare | 082 | I |
| 2 | Night Stretcher | Item | Shrouded Fable | 061 | H |
| 2 | Switch | Item | Mega Evolution | 130 | I |
| 1 | Precious Trolley | Item | Surging Sparks | 185 | H |
| 2 | Air Balloon | Tool | Ascended Heroes | 181 | I |
| 2 | Battle Cage | Stadium | Phantasmal Flames | 085 | I |
Energy (12)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 10 | Basic Fire Energy | Mega Evolution Energies | 002 | - |
| 2 | Nitro R Energy | Chaos Rising | 086 | J |
15 + 33 + 12 = 60. ✓
Basics: 9 (4 Charmander, 2 Oricorio ex, 2 Heatmor, and Ho-Oh), which puts the no-mulligan rate at 70%, a little under the 75-85% band. Every Basic here has a job, and a tenth opener would cost one of those jobs. Buddy-Buddy Poffin finds nothing, because the smallest Basic is Charmander at 80 HP. Poke Pad finds Charmander, Charmeleon, Heatmor, and Ho-Oh, and Ultra Ball finds anything.


Fire
Water ×2
2
legal (Reg I)
Inferno X (90x) - Discard any amount of Fire Energy from among your Pokémon, and this attack does 90 damage for each card you discarded in this way.The core, at three. Stage 2 from Charmeleon, 360 HP, 3 Prizes, Retreat 2, Water Weakness, no Ability.
Inferno X costs 
: discard any amount of Fire Energy from among your Pokémon, and the attack does 90 for each card you discarded. "Any amount" means you choose. Count the knockout first, then discard exactly that many, the Nitro first and then the Bench.
Three copies, plus Mega Signal, three Ultra Balls, and two Dawns, is nine cards that put a Charizard in your hand. One of those nine is in the first nine cards you see about 79% of the time. With three copies, one sits in the Prizes in about a quarter of games, and all three almost never do.


Fire
Water ×2
2
legal (Reg I)
Live Coal (20)The opener. Basic, 80 HP, Retreat 2, Water Weakness.
Agile: if this Pokémon has no Energy attached, it has no Retreat Cost. That makes it the right Active for turn one. It sits there, and on turn two it walks off for free so the loaded Charizard can step in. Never attach Energy to it, because that switches Agile off. Live Coal is
for 20, and you will rarely use it.
Four copies, because Rare Candy needs a Charmander that has been in play since last turn, and the deck wants two on the board by the end of turn one.


Fire
Water ×2
2
legal (Reg I)
Steady Firebreathing (40)The Rare Candy backup. Stage 1, 110 HP, Retreat 2, Water Weakness. Steady Firebreathing is
for 40.
Two copies. On a turn with no Candy, evolve by hand, and Charizard arrives one turn later. Dawn fetches a Charmander, a Charmeleon, and a Charizard in one card, so the Charmeleon it finds becomes a Charizard next turn without any Candy at all.


Fire
Water ×2
1
legal (Reg J)

Explosion Y - Discard 3 Energy from this Pokémon, and this attack does 280 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)The second Mega. Stage 2 from Charmeleon, 360 HP, 3 Prizes, Retreat 1, Water Weakness.
Explosion Y costs 

: discard 3 Energy from this Pokémon, and it does 280 to one of your opponent's Pokémon, with no Weakness or Resistance on the Bench. It knocks out what Boss's Orders would otherwise have to drag up: a Roserade, a Gabite, a Drakloak, a Genesect ex, or a damaged ex hiding on the Bench. Battle Cage does not stop it, because it deals damage rather than placing counters.
It also counts as a Fire Mega for Excited Turbo. If the only Charizard X on the board goes down, a Y in play keeps Oricorio working. One copy, and it shares the Charmander line, so it costs no extra Bench space.


Fire
Water ×2
1
legal (Reg I)

Fire Wing (110)The engine. Basic, 190 HP, 2 Prizes, Retreat 1, Water Weakness.
Excited Turbo: as often as you like during your turn, if you have any Fire Mega Evolution Pokémon ex in play, attach a Basic Fire Energy card from your hand to 1 of your Benched Fire Pokémon. Read the limits exactly:
Fire Wing is 

for 110, the fallback when nothing else can attack.
Two copies, and only one on the board at a time. Oricorio is 2 Prizes and the obvious Boss's Orders target, because killing it turns the engine off. Keep the second one in hand. It is a Basic, so it comes down and uses Turbo on the same turn the first one falls.


Fire
Water ×2
2
legal (Reg I)
Licking Catch - Search your deck for up to 3 in any combination of Fire Pokémon and Basic Fire Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Fire Claws (60)The turn-one attacker. Basic, 120 HP, 1 Prize, Retreat 2, Water Weakness.
Licking Catch costs
: search your deck for up to 3 in any combination of Fire Pokémon and Basic Fire Energy cards, and put them into your hand. Charizard X is a Fire Pokémon, and so are Oricorio and Charmeleon. Going second, a Heatmor opener turns turn one into a Charizard and two Energy for turn two. Fire Claws is 
for 60.
Two copies. On the Bench it is a single-Prize Fire Pokémon to park Turbo Energy on, which is the other half of its job. Air Balloon takes its Retreat to 0.


Fire
Water ×2
2
legal (Reg J)
Flames of Revival - Put up to 3 Basic Pokémon from your discard pile onto your Bench.

Bright Wing (130) - Discard a Fire Energy from this Pokémon.The Crustle answer. Basic, 130 HP, 1 Prize, Retreat 2, Water Weakness.
Crustle's Mysterious Rock Inn prevents all damage from Pokémon ex, and both Charizards and Oricorio are ex. Ho-Oh is not. Bright Wing is 

for 130 and discards a Fire Energy from itself, and Crustle is Fire-weak, so it lands as 260 into 150 HP. Oricorio loads all three onto a Benched Ho-Oh in one turn. Switch it in and swing.
Flames of Revival costs
: put up to 3 Basic Pokémon from your discard pile onto your Bench. Knocked-out Charmanders come straight back, ready for Rare Candy next turn.
One copy, so it is prized in 1 game in 10. Night Stretcher brings it back after it falls.


legal (Reg I)Shuffle your hand into your deck and draw 6, or 8 with exactly 6 Prize cards remaining. Four copies, and the only draw Supporter in the deck. Going second, the turn-one Lillie's for 8 is legal and good. Don't play it on a hand that already holds next turn, meaning a Charizard, a Rare Candy, and Fire.


legal (Reg I)Search your deck for up to 7 Basic Fire Energy cards and put them into your hand. Two copies. It is two turns of fuel in one card. The first 360 needs four Basic Fire, the next one needs three, and Firebreather hands you seven. Play it after a Mega is in play, or the Energy waits in your hand for a turn.
It is a Supporter, so the Firebreather turn is never the Boss's Orders turn. On the first Charizard turn that rarely matters, because 360 kills whatever is Active. After that, Energy Retrieval does the refuelling and the Supporter goes to Boss.


legal (Reg I)Switch one of your opponent's Benched Pokémon into the Active Spot. Two copies. Charizard kills anything Active, so Boss is about choosing the Prize rather than reaching the damage. The best targets are the Pokémon that feed their attacker: a Roserade, a Drakloak, a Metang. Charizard Y does the same job from its own attack when the Supporter is needed elsewhere.


legal (Reg I)Search your deck for a Basic, a Stage 1, and a Stage 2 Pokémon. Two copies. The usual three are a Charmander or an Oricorio, a Charmeleon, and a Charizard X, which is a whole line in one card. After a Charizard falls, Dawn is the rebuild.


legal (Reg I)Evolve a Charmander straight into either Charizard. Four copies. Two rules decide every opening. It can't be played on your first turn, and it can't be played on a Charmander that came into play this turn. So the fastest Charizard is turn two, on a Charmander benched on turn one.


legal (Reg I)Discard 2 other cards from your hand, then search your deck for any Pokémon. Three copies, and with Trolley, Dawn, and Licking Catch, one of the four cards that can find an Oricorio. The discard is a feature here. Pitch two Basic Fire, and Energy Retrieval hands them back on the turn Oricorio needs them.


legal (Reg J)Search your deck for a Pokémon that doesn't have a Rule Box. Three copies. It finds Charmander, Charmeleon, Heatmor, and Ho-Oh. It can't find either Charizard or Oricorio, which are all ex.


legal (Reg I)Search your deck for a Mega Evolution Pokémon ex. One copy. It finds the X or the Y.


legal (Reg I)Put up to 2 Basic Energy cards from your discard pile into your hand. Three copies. Every copy is 180 damage. Oricorio attaches from the hand, and this card fills the hand, so once the first Firebreather is spent, the discard pile is the fuel tank. It can't return Nitro, which is a Special Energy.


legal (Reg H)Put a Pokémon or a Basic Energy card from your discard pile into your hand. Two copies. Late in the game it is either a Charizard back or 90 more damage. Choose by what next turn needs.


legal (Reg I)Switch your Active Pokémon with one of your Benched Pokémon. Two copies. It brings the loaded Charizard in from the Bench, or Ho-Oh in against Crustle, or gets a Heatmor that has done its job out of the way.

ACE SPEC Rare
legal (Reg H)The ACE SPEC. Search your deck for any number of Basic Pokémon and put them onto your Bench. One copy. On turn one it benches the Charmanders, a Heatmor, and an Oricorio in one card, which is the whole board the turn-two Charizard needs. The Bench holds five, so leave the second Oricorio and Ho-Oh in the deck unless you need them now.


legal (Reg I)The Retreat Cost of the Pokémon it is attached to is 
less. Two copies. On Charizard X, Retreat 2 becomes 0. That opens a reload trick: retreat an empty Active Charizard for free, Turbo two Fire onto it on the Bench, and Switch it back in, all in one turn. On Heatmor or Ho-Oh it does the same. Against Xero's lanterns it also shrinks what Phantom Maze hits for.


legal (Reg I)Prevent all damage counters from being placed on Benched Pokémon, yours and your opponent's, by effects of attacks and Abilities from the opponent's Pokémon. Damage from attacks still lands. Two copies.
It is the Dragapult card, because Phantom Dive spreads 6 counters across the Bench. It is also the Gengar card, because Chaotic Pain places 13 counters, which kills a Charmander, a Charmeleon, a Heatmor, or a Ho-Oh anywhere on the board. Xero's decks replace it with Risky Ruins, and the second copy is how Fox puts it back.

legalTen copies. Firebreather, Excited Turbo, Licking Catch, Energy Retrieval, and Night Stretcher all touch Basic Fire Energy only, so every Basic in the deck is a card the whole engine can reach.


Energy. If this card is discarded by an effect of an attack used by the
Pokémon this card is attached to, put this card into your hand after attack damage and effects.
legal (Reg J)The 90 that comes back. TCGplayer lists it as Nitro R Energy; the card prints the Fire symbol. It provides
, and if an attack used by the Fire Pokémon it is attached to discards it, it goes back to your hand after the attack.
Attach it to the Active Charizard, discard it with Inferno X for 90, and it returns. Next turn, attach it again. A Charizard holding one Basic Fire and a Nitro pays Inferno X's cost every turn, and the Bench pays for everything above 90.
Two copies. Only the hand attachment can put it on a Pokémon, so a second one in hand does nothing that turn. It only comes back from the Pokémon that attacked. A Nitro on a Benched Pokémon that Inferno X discards is gone for good, and nothing in the deck recovers it.
Every attack spends its own fuel, so the deck lives by counting. Here is what a knockout costs.
| Attack | Charizard holds | Discard | New Basic Fire needed |
|---|---|---|---|
| First 360 | 1 Basic Fire and the Nitro | the Nitro and 3 from the Bench | 4 |
| Every 360 after | 1 Basic Fire and the Nitro again | the Nitro and 3 from the Bench | 3 |
| 360 into Mega Excadrill ex | 1 Basic Fire and the Nitro | the Nitro and 1 from the Bench | 1 |
| First 360, no Nitro | 2 Basic Fire | 4 from the Bench | 6 |
And here is where the Fire comes from.
| Card | Fire into your hand | Worth |
|---|---|---|
| Firebreather | up to 7 | 630 |
| Licking Catch | up to 3 | 270 |
| Energy Retrieval | 2 | 180 |
| Night Stretcher | 1 | 90 |
Two rules keep it honest.
Choose to go second. Going first means no Supporter and no attack on turn one. Going second, a Lillie's for 8 and Heatmor's Licking Catch both work on turn one, and Charizard still arrives on turn two.
Keep one Basic Fire on the Active Charizard. Oricorio can't reach the Active Spot. A Charizard stripped bare needs two hand attachments to swing again, unless Air Balloon and Switch send it to the Bench to reload.
The line the deck is built to reach.
Four Fire from Firebreather are still in hand. They can wait there for next turn or go onto the Bench now, where a hand shuffle can't touch them.
Rare Candy shows up in the first nine cards about half the time, before any Lillie's. On the other half, Charmeleon by hand makes it turn three. No Firebreather on turn two is fine too. Count the Fire in hand, add the one from turn one and the Nitro, and against Matt's Excadrill two is already a knockout.
Every turn after the first has the same shape.
Attach the Nitro back onto the Active Charizard. Turbo whatever Fire you drew or pulled back onto the Bench. Count the knockout. Discard the Nitro first, then from the Bench, and leave the Basic Fire on Charizard alone.
After the first Firebreather, refuel with Energy Retrieval before reaching for the second one. Retrieval is an Item, so the Supporter is free for Boss's Orders on the turns the Prize you want is on the Bench.
The opponent who knows this deck shoots the engine.
Bench one Oricorio and hold the other. When the first falls, the second comes down and uses Turbo the same turn. If there is no Oricorio at all, Charizard still attacks off hand attachments; the damage is smaller, but the game goes on.
The same goes for the Megas. Turbo needs one in play, so before the last Charizard on the board takes a hit, have another on the way. A Benched Y counts.
Candy into the Y when the Prize you want is on the Bench.
Pick the Y over a second X when something small feeds their attacker from the Bench (a Roserade, a Drakloak, a Gabite), or when a damaged ex is hiding there. Turbo its three onto it on the Bench, Switch it in, and fire. It hits for 280 anywhere, which is not enough to one-shot a 330 Mega in the Active Spot, so the X stays the main attacker.
Everything with "ex" on it bounces off Crustle. Ho-Oh doesn't.
Bench a Charizard so Turbo works, then Turbo three onto a Benched Ho-Oh. Switch it in, and Bright Wing lands as 260 into 150 HP. Crustle decks pair it with Mega Kangaskhan ex at 300, which Charizard kills with four. If Ho-Oh falls, Night Stretcher brings it back. Two Fire Claws from a Heatmor also kill a Crustle in a pinch, at 120 each.
Lucky Haunt, Xero's league deck. Nothing in it is weak to Fire and nothing in Fox's deck is weak to Darkness, so every number lands at face value. That makes it a race between one 360 HP body and a deck built to make its Prizes expensive.
| Xero's hit | Damage | Into a Charizard at 360 |
|---|---|---|
| Chain-Crazed, Okidogi ex while Poisoned | 260 | lives on 100 |
| Void Gale, Mega Gengar ex | 230 | lives on 130 |
| Return, Blissey ex | 180 | lives on 180 |
| Chaotic Pain, Gengar ex | 130 as counters | lives on 230 |
Charizard survives any one of them, and any two that include a Poisoned dog or Void Gale kill it. Void Gale and a Chaotic Pain are exactly 360; two Pains are only 260. Every Charizard hit, in turn, kills anything he has: four Fire is 360, which clears the Mega at 350, Blissey ex at 300, and Gengar ex at 280. Three Fire is 270, which kills Okidogi ex at 250 and a Gengar ex already carrying Toxtricity's 20. One kills a Gastly or a Toxel, and two kill a Haunter, a Chansey, or a Toxtricity.
His three answers to that, and what Fox does about each:
Play the Cage before the Basics. Risky Ruins puts 2 damage counters on every Basic non-Darkness Pokémon either player benches during their turn, and every Basic Fox owns is Fire. A Precious Trolley under his Ruins chips every Pokémon it benches, and the 20 stays on through evolution: Oricorio ex drops to 170, and a Charizard grown from a chipped Charmander starts at 340. When his Ruins is up, play your Cage first, then the Trolley. Pokémon you put down before the game starts are never chipped, because setup isn't anyone's turn.
The Bench is the safe place under the Cage. None of his attacks damage a Benched Pokémon, so a hurt Charizard with Air Balloon retreats for free and sits there untouched until his one Boss's Orders, or a Petrel that finds it, drags it back up.
The Prize count. Fox needs six: the Mega for 2, then any two of Gengar ex, Okidogi ex, and Blissey ex at 2 each. Xero needs two Charizards, and each one costs him two attacks. His Okidogi ex attacks on his first turn going second and swings 260 on his second, so the first Charizard should arrive with a plan for that dog: three Fire kills it.
Xero's lantern decks. Binding Flame adds
to Fox's Active's Retreat Cost for every Mega Chandelure ex in play, and Phantom Maze does 130 plus 50 for every
. A bare Charizard X under one Flame takes 280, and 330 under two. With Air Balloon those drop to 180 and 230. Charizard survives all four, and four Fire kills a Mega Chandelure at 350. Dusknoir's 13-counter Ability can't touch the Bench while Battle Cage is up.
Shares from the Limitless online ladder since 30th Celebration, pulled September 27, 2026. The Wednesday league at CardCrate draws from this field.
| Deck | Share | This deck's view |
|---|---|---|
| Dragapult ex, which Steve plays | about 19% across its builds | Phantom Dive does 200 to the Active, which a Charizard survives, and puts 6 counters on the Bench, which Battle Cage stops. Four Fire kills the 320 HP body. Play the Cage before the Charmanders and Oricorio get picked off. |
| Mega Excadrill ex, which Matt plays | 4.6% | The best matchup. Excadrill is Fire-weak, so the Nitro and one Bench Fire kill the 340 HP body, and Maximum Drilling tops out at 330, which a Charizard survives. Metang and Genesect ex are Fire-weak too. The ladder has only two games of this matchup, both losses, so trust the math over the record. |
| Crustle | 2.9% | Mysterious Rock Inn blocks every ex in the deck. Ho-Oh's Bright Wing doubles to 260 into 150 HP; see game plan 5. |
| Mega Sharpedo ex, which Steve played on September 23 | 2.0% | Hungry Jaws is 270, or 310 with Binding Mochi, and a Charizard survives both. Four Fire kills the 330 HP body. |
| Cynthia's Garchomp ex, which Elliott plays | 1.5% | Draconic Buster is 260 plus 30 for each Roserade and Premium Power Pro, so it takes four boosts, 380, to kill a Charizard. Four Fire kills a bare Garchomp at 330, and five kills one in Cynthia's Power Weight at 400. |
| Cinccino ex | 0.2% | 240 HP, so three Fire, but Smooth Coat flips a coin against every hit. |
Elliott's Roserade are the quiet threat. Each one adds 30 to his Garchomp. Each one is also Fire-weak and dies to a single Fire, 180 into 130, or two if it wears a Power Weight. Charizard Y reaches it on the Bench without a Boss's Orders.
The list is a hypothesis. Here is what to watch and what each symptom points at.
Cards and packages considered for this build, and the reason each one is not in the 60.
| Card | Swaps for | Play it when |
|---|---|---|
| Fezandipiti ex (Shrouded Fable 038) | 1 Heatmor | you want more draw. It is in 15 of the 17 top lists, and Flip the Script draws 3 after one of yours was knocked out. It is the card Xero cut from his own decks, and it is a Darkness Pokémon, so Turbo can't park Energy on it |
| Meowth ex (Perfect Order 062) | 1 Heatmor | Firebreather keeps arriving late. Last-Ditch Catch searches for any Supporter when it is benched, so it finds Firebreather without spending the turn's Supporter. It is 2 Prizes on the Bench |
| Prime Catcher (ACE SPEC) | Precious Trolley | Firebreather and Boss's Orders keep colliding. It gusts and switches as an Item, so the big turn picks its target too |
| Max Rod (ACE SPEC) | Precious Trolley | long games run out of fuel. Five Pokémon or Basic Energy back to hand is 450 of Fire in one card |
| Blowtorch (Phantasmal Flames) | 1 Switch | Elliott's Power Weight decides the Garchomp game. Discard a Basic Fire from your hand to discard a Tool, a Special Energy, or a Stadium. Without the Weight, Garchomp is a four-Fire kill, and Retrieval brings the Fire back |
| Reshiram (Phantasmal Flames 017) | Ho-Oh | you want more damage from the single-Prize slot. Burning Flare is ![]() ![]() ![]() for 240 and 60 to itself; Turbo loads it in one turn |
| Delphox line (Chaos Rising) | 2 Heatmor and 1 Dawn | you want a draw engine. Flaring Magic discards a Basic Fire from your hand to draw up to 7, and Retrieval brings that Fire back. Five of the top lists run it, but it is a second Stage 2 line fighting Charizard for Candy and Bench seats |
| Energy Recycler | 1 Heatmor | the second Firebreather finds too little. It shuffles 5 Basic Energy from the discard back into the deck |
Three cards from NoGameChapo's list were left out on purpose. Vulpix and Ninetales are a second evolution line for Bench seats the Megas need. The 30th Celebration Moltres and Ho-Oh come from the set the shop banned for the week of September 23, so nothing here depends on it; the Chaos Rising Ho-Oh does the Crustle job instead. Buddy-Buddy Poffin has no target, since the smallest Basic is Charmander at 80 HP.