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![Boss's Orders [Ghetsis]](./assets/654453_bosss-orders-ghetsis.jpg)

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Xero's Lucky Haunt The Gengar Gang with a Blissey ex on the Bench, carrying the Energy forward
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![Boss's Orders [Ghetsis]](./assets/654453_bosss-orders-ghetsis.jpg)

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This is the most baller version of the deck, identical card-for-card to the original, but featuring illustration rares, full arts, and gold secret rares. Valued at over $3,000 in October 2026. Check the current market price.
Pokémon (22)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 2 | Okidogi ex | Shrouded Fable | 036 | H |
| 4 | Gastly | Perfect Order | 048 | J |
| 2 | Haunter | Phantasmal Flames | 055 | I |
| 3 | Gengar ex | 30th Celebration | 090 | J |
| 2 | Mega Gengar ex | Phantasmal Flames | 056 | I |
| 3 | Toxel | Phantasmal Flames | 067 | I |
| 2 | Toxtricity | Phantasmal Flames | 068 | I |
| 2 | Chansey | Twilight Masquerade | 133 | H |
| 2 | Blissey ex | Twilight Masquerade | 134 | H |
Trainers (27)
| Qty | Card | Type | Set | Number | Reg |
|---|---|---|---|---|---|
| 3 | Lillie's Determination | Supporter | Mega Evolution | 119 | I |
| 2 | Grimsley's Move | Supporter | Phantasmal Flames | 090 | I |
| 2 | Dawn | Supporter | Phantasmal Flames | 087 | I |
| 2 | Hilda | Supporter | White Flare | 084 | I |
| 2 | Team Rocket's Petrel | Supporter | Destined Rivals | 176 | I |
| 1 | Janine's Secret Art | Supporter | Shrouded Fable | 059 | H |
| 1 | Boss's Orders | Supporter | Mega Evolution | 114 | I |
| 1 | AZ's Tranquility | Supporter | Chaos Rising | 076 | J |
| 4 | Rare Candy | Item | Mega Evolution | 125 | I |
| 2 | Buddy-Buddy Poffin | Item | Temporal Forces | 144 | H |
| 2 | Poke Pad | Item | Perfect Order | 081 | J |
| 2 | Switch | Item | Mega Evolution | 130 | I |
| 1 | Energy Recycler | Item | Destined Rivals | 164 | I |
| 2 | Risky Ruins | Stadium | Mega Evolution | 127 | I |
Energy (11)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 10 | Basic Darkness Energy | Mega Evolution Energies | 007 | - |
| 1 | Neo Upper Energy | Temporal Forces | 162 | H |
22 + 27 + 11 = 60. ✓ Eleven Basics, fourteen Supporters, one ACE SPEC, and nothing over four copies.
Eleven Basics is a 22% mulligan, the same as the Gengar Gang, because the two Chansey replaced an Okidogi and a Toxel one for one. The opening seven holds an Okidogi 22% of the time, and a dog with an Energy 16% of the time. It holds at least one Gastly 40% of the time. About a fifth of opening hands (22%) hold no Energy at all, which is what Hilda, Poisonous Musculature, and Janine's are for. Poffin finds the seven small Basics, and Poke Pad finds those and Chansey; the dogs come from Call for Family, Dawn, and Grimsley's.


Darkness
Fighting ×2

3
legal (Reg H)
Poisonous Musculature - Search your deck for up to 2 Basic Darkness Energy cards and attach them to this Pokémon. Then, shuffle your deck. If you attached Energy to a Pokémon in this way, this Pokémon is now Poisoned.

Chain-Crazed (130+) - If this Pokémon is Poisoned, this attack does 130 more damage.
Darkness
Fighting ×2

3
legal (Reg H)
Poisonous Musculature - Search your deck for up to 2 Basic Darkness Energy cards and attach them to this Pokémon. Then, shuffle your deck. If you attached Energy to a Pokémon in this way, this Pokémon is now Poisoned.

Chain-Crazed (130+) - If this Pokémon is Poisoned, this attack does 130 more damage.250 HP Basic, Fighting Weakness, Retreat 3. The shield, and on Live the most dependable early attacker in the deck.
Poisonous Musculature costs
. It searches up to two Basic Darkness Energy out of the deck, attaches them to the dog, and Poisons it. One Energy from the hand becomes three on the board, which is the best Energy deal in the format. The deck takes both, every time.
Chain-Crazed does 130, and 130 more while this Pokémon is Poisoned. That is 260 for 

, and 520 into anything weak to Darkness. It one-shot a Dhelmise, a Spiritomb, and a Mew ex on Live, and it does the same to Alakazam, Munkidori, and Jellicent ex.
Poison ends the moment the dog leaves the Active Spot. A retreat, a Switch, an AZ's, or their Boss's Orders all end it, and Chain-Crazed is back to 130 until Janine's or another Musculature turn restores it. The dog wants to stand still.
Two copies, one in play. It opens 22% of the time, and 16% of hands hold a dog with an Energy; Neo Upper counts as that Energy, since Musculature costs
. The second stays off the Bench while the first is alive, because every benched dog is a Pokémon ex their Boss's Orders can find. A dog that is going to die anyway swings first.


Darkness
Fighting ×2
1
legal (Reg J)
Surprise Attack (30) - Flip a coin. If tails, this attack does nothing.
Darkness
Fighting ×2
1
legal (Reg H)
Mysterious Beam - Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokémon.
Suffocating Gas (30)70 HP, which keeps it inside Poffin and Poke Pad range. It is Darkness, so Risky Ruins never touches it and Janine's can feed it.
Four copies, the highest-leverage count in the deck. Five Stage 2 cards and two Haunter sit on this one Basic, and Grimsley's is the only way around it. One goes to the Bench on the deck's first turn whether it is needed or not, because Rare Candy can't evolve a Pokémon that arrived this turn.
The Live list plays the Temporal Forces Gastly for the art. That print is 60 HP and mark H, so the paper list runs Perfect Order 048 at 70.


Darkness
Fighting ×2
1
legal (Reg I)
Spooky Shot (40)
Darkness
Fighting ×2
1
legal (Reg I)
Spooky Shot (40)Two copies, and two jobs. It is the no-Candy route, since Gastly to Haunter to Gengar ex needs only time. It is also the safe step, turning an exposed Gastly into a 100 HP, one-Prize Haunter that becomes a Gengar next turn.
Sinister Surge reaches a benched Haunter, so Surges load a Haunter that evolves into a Gengar ex already holding Energy. Candy is the speed route and lands empty; Haunter is the Energy route. The simulator also says the last Haunter carries real weight. Cutting to zero cost about seven points of Gengar speed by turn 5 in every test.

Darkness
Fighting ×2
2
legal (Reg J)
Chaotic Pain - Place 13 damage counters on 1 of your opponent's Pokémon.
Darkness
Fighting ×2
2
legal (Reg J)
Chaotic Pain - Place 13 damage counters on 1 of your opponent's Pokémon.Stage 2, 280 HP, Fighting Weakness, Retreat 2. 30th Celebration 090, mark J. The deck.
Chaotic Pain costs 
and places 13 damage counters on 1 of the opponent's Pokémon. Who Chaotic Pain hits has the target order.
280 HP is the line, and there is no Cape to move it. It survives every hit at 270 or under, including Phantom Dive at 200, Nebula Beam at 210, Vengeful Anchor at 170, and a bare Aura Jab at 260. Everything at 280 or over kills it, from Aura Jab with Premium Power Pro at 320 to Mega Brave at 540. Against those hits the answers are AZ's for 80, the Mega's tax, and Fainting Spell.
Fainting Spell flips a coin when this Pokémon is Knocked Out by damage from an attack, and on heads the Attacking Pokémon is Knocked Out too. It works against any attacker, ex or not. On Live it took a Mega Zygarde, a Mega Floette, and a Dhelmise. When to stand and when to pull has the rule.
Three copies, because this is the card that attacks, and so the card that dies.


Darkness
Fighting ×2
2
legal (Reg I)
Void Gale (230) - Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Darkness
Fighting ×2
2
unknown, check the letter on the card
Void Gale (230) - Move an Energy from this Pokémon to 1 of your Benched Pokémon.Stage 2 from Haunter. 350 HP. Gives up 3 Prizes, or 2 once its own Ability applies.
Shadowy Concealment takes one Prize off every Knock Out the opponent's Pokémon ex score on the deck's Darkness Pokémon with damage from an attack. It covers the whole board including itself, it works from the Bench, and it doesn't stack. Everything in this deck is Darkness except Chansey and Blissey ex, which it never covers.
The trigger is exact. It needs damage, from an attack, from a Pokémon ex. It does nothing against single-Prize attackers, nothing against counters placed by Powerful Hand or Spiritual End, and nothing against counters moved by Munkidori. In those rooms the Mega is 3 Prizes with no upside, and it stays in the deck. A Gastrodon on their Bench or an Iron Thorns ex in their Active Spot switches it off entirely; see Cards to Watch Out For.
Grimsley's Move is the fastest way to it. From the deck's second turn, Grimsley's benches a Mega straight out of the deck with no Gastly and no Candy spent. That only works while a Mega is still in the deck, so when Grimsley's is the plan, Hilda leaves the Megas where they are. Two copies, one to play and one in case the first is prized or dies.
Void Gale does 230 for 
and moves an Energy to a Benched Pokémon. It is the finisher when no Gengar ex is up. Boss's Orders brings up a target, Switch brings in the Mega, one attachment arms it, and it swings. That line closed the Charizard game on Live. It doubles to 460 into anything weak to Darkness, the one number Chaotic Pain can't reach, because counters ignore Weakness.
Happy Switch closes the loop. Void Gale pushes an Energy to the Bench, and next turn Blissey ex moves a Basic one back onto the Mega, so a Mega holding two swings every turn without a new attachment. The ferry has the line.
At 350 it is the biggest body in the list, and nothing here survives Mega Zygarde's 400 or Mega Brave at 540.


Darkness
Fighting ×2
1
legal (Reg I)
Call for Family - Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Playful Kick (20)
Darkness
Fighting ×2
1
unknown, check the letter on the card
Call for Family - Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Playful Kick (20)Call for Family benches two Basic Pokémon from the deck for
. It reaches Okidogi ex, which Poffin and Poke Pad can't. Build order has what to take.
Three copies, down from four; the Chansey keep the Basic count at eleven. It is the going-second opener when no dog showed up, and a 70 HP body that pays nothing under Concealment.


Darkness
Fighting ×2
2
legal (Reg I)

Gentle Slap (100)
Darkness
Fighting ×2
2
legal (Reg I)

Gentle Slap (100)Sinister Surge attaches a Basic Darkness Energy from the deck to a Benched Darkness Pokémon once a turn, and puts two damage counters on it. It is an Ability, so it works on turns the Supporter is busy elsewhere.
Two copies, and each Surges on its own; the card carries no "you can't use more than one" clause. Grimsley's and Poke Pad both find it, and it has no Candy clock, so it never needs the turn-1 search. Where the Energy goes covers the targets.
With Blissey ex in play, a Surge doesn't have to land on the attacker. It lands on a benched body that can carry the 20, and Happy Switch walks the Energy forward when it's needed.


Colorless
Fighting ×2
2
legal (Reg H)
Lucky Attachment - Attach a Basic Energy card from your hand to 1 of your Pokémon.

Boundless Power (80) - during your next turn, this Pokémon can't attack.
Colorless
Fighting ×2
2
legal (Reg H)
Lucky Attachment - Attach a Basic Energy card from your hand to 1 of your Pokémon.

Boundless Power (80) - during your next turn, this Pokémon can't attack.120 HP Basic, Colorless, Fighting Weakness, Retreat 2. The cradle for Blissey ex, and the 11th Basic.
Lucky Attachment* costs
and attaches a Basic Energy from the hand to any of the deck's Pokémon. It is a second manual attachment, paid for with the turn's attack. Boundless Power* does 80 for 

, and Chansey can't attack the next turn.
It is not Darkness, and that changes four things. The deck's own Risky Ruins puts 2 counters on it when it is benched, so it goes down before the Ruins does, or while their Stadium is up. Janine's and Surge can't feed it. Grimsley's can't find it. And Concealment never covers it, so it is always 1 Prize.
Two copies. Poke Pad, Dawn, and Call for Family find it; Poffin can't, at 120 HP. Build order says when to go get it.


Colorless
Fighting ×2


4
legal (Reg H)

Return (180) - You may draw cards until you have 6 cards in your hand.
Ultra Rare
Colorless
Fighting ×2


4
legal (Reg H)

Return (180) - You may draw cards until you have 6 cards in your hand.Stage 1 from Chansey, 300 HP, Colorless, Fighting Weakness, Retreat 4. Twilight Masquerade 134, mark H.
Happy Switch moves a Basic Energy from one of the deck's Pokémon to another, once a turn. It is an Ability, so it works from the Bench, it costs no card, and it reaches the Active Spot, which Surge never does. A Surge onto a benched body plus a Happy Switch is an Energy on the Active every turn without the manual attachment. It can't move Neo Upper Energy, which is Special. Team Rocket's Watchtower and an Active Iron Thorns ex switch it off; see Cards to Watch Out For.
Return does 180 for 

, and then draws until the hand holds six. The draw is optional.
It is a hole in the tax. Colorless means Concealment never covers it, so it costs 2 Prizes to anything that knocks it out, and Retreat 4 means it leaves the Active only by Switch or AZ's. It sits on the Bench and works from there. The Azumarill game had it dragged up by Boss's Orders and taken for 2.
Check Happy Switch before every attack. It is the easiest Ability in the deck to forget. In the Metagross game it fired once in five turns, and in the Azumarill game a turn-3 Happy Switch moving the Toxel's Energy would have readied the Gengar ex.
Two copies, so one survives a Prize card. Hilda and Dawn find it; Grimsley's can't, since it isn't Darkness. Only one goes on the board at a time, because a second is two more Prizes that nothing discounts.


legal (Reg I)
Ultra Rare
legal (Reg I)It shuffles the hand into the deck and draws six, or eight while all six Prize cards remain. Three copies.
It comes down early for eight, with two exceptions the Live games taught. The first is a hand that already holds its line, which stays unshuffled. In the Charizard game, the opening hand had Gastly, Gengar ex, Dawn, Hilda, Toxtricity, and two Energy, and a turn-1 Lillie's pushed the first Chaotic Pain back a turn. The second is lethal. Lillie's shuffles away every card in hand along with the dead ones, so the check for lethal comes before the dig.
Blissey's Return draws to six as well, so a Lillie's isn't the only refill once Blissey is down.


legal (Reg I)
Ultra Rare
legal (Reg I)It looks at the top 7 cards of the deck and puts a Darkness Pokémon found there onto the Bench, and it can't be played on the first turn. Two copies, Phantasmal Flames 090, mark I. Both copies in the sleeve are the player's-choice stamped holos from the last two league nights, and those two prizes are why this card got a look at all.
It benches any stage. The ruling reads "you can place any stage of {D} Pokémon you find directly onto your bench" (Phantasmal Flames FAQ, TPCi Rules Team, 2025-11-13), and Live honors it. Eighteen of the 22 Pokémon are Darkness, so it hits something about 93% of the time. Chansey and Blissey ex are Colorless and never come up for it. What it hits is what matters.
What it benches can't be devolved. Every devolve effect in Standard reads "evolved Pokémon" and removes "the highest Stage Evolution card on it." A Pokémon Grimsley's puts straight onto the Bench never evolved and has nothing under it, so Espeon's Miraculous Shine, Espeon ex's Amazez, and Claydol's Devolution Ray all pass over it. Against a devolve deck, Grimsley's is the safe way to land a Stage 2.
The odds, and when to play it, are in Grimsley's Move odds. The six cards it passes over go to the bottom of the deck and stay there until something shuffles.


legal (Reg I)
legal (Reg I)It searches the deck for a Basic, a Stage 1, and a Stage 2 Pokémon. Two copies. One card sets up a whole line: Gastly, Haunter, and a Gengar, or Toxel, Toxtricity, and a Gengar, or Chansey, Blissey ex, and a Gengar. Build order says which line comes first; in a mirror game it took Chansey, Blissey ex, and the Mega on turn 4, once Toxtricity was Surging, and the Mega landed by Candy the same turn.
Its Stage 2 pick is the matchup call, from Which Stage 2 gets the Candy. When Grimsley's is the plan for the Mega, Dawn takes Gengar ex and leaves the Mega in the deck.


legal (Reg I)
legal (Reg I)It searches the deck for an Evolution Pokémon and an Energy card. Two copies. It is the Energy-in-hand card for the 22% of hands that open without one, and it reads Evolution Pokémon, which here is eleven cards: two Haunter, three Gengar ex, two Mega Gengar ex, two Toxtricity, and two Blissey ex. Its Energy can be Neo Upper.
| Board | Hilda takes | Then |
|---|---|---|
| a Gastly benched last turn | Gengar ex or the Mega, and an Energy | Candy, attach; Neo Upper on a fresh Gengar ex is a Chaotic Pain that turn |
| a Toxel benched last turn | Toxtricity, and an Energy | the Surge engine a turn early |
| a Chansey benched last turn | Blissey ex, and an Energy | evolve, and Happy Switch is live the same turn |
| a Gastly and a Toxtricity | Haunter, and an Energy | evolve, attach, Surge the Haunter, and it becomes a loaded Gengar next turn |
It comes before the Candy. Hilda can change which Stage 2 the board wants.


legal (Reg I)
Ultra Rare
legal (Reg I)It searches the deck for a Trainer card. Two copies. It makes every one-of behave like a two-of.
Same-turn targets are the Items and the Stadium: Rare Candy, Poke Pad, Switch, Energy Recycler, and Risky Ruins. The Supporters it finds wait for next turn: Grimsley's, Boss's Orders, AZ's, and Janine's. This list runs one Boss's Orders and one Energy Recycler, so Petrel is the second copy of each, and the fastest way to a Risky Ruins when their Stadium is the problem. It can't find Neo Upper, which is an Energy.
Against Team Rocket decks, their own Team Rocket's Factory draws two more cards whenever this deck plays Petrel. That won a turn in the Toxtricity Box game.


legal (Reg H)
Ultra Rare
legal (Reg H)It attaches a Basic Darkness Energy from the deck to each of up to two Darkness Pokémon, and Poisons the Active Pokémon if it took one. One copy, mark H.
It does three jobs in one Supporter. It Poisons a dog again after it left the Active Spot, which is worth 130 damage. It puts the second Energy on an Active Gengar that is one short, which Surge can't do and Happy Switch does only from a body that already holds one. And it pulls two Energy out of the deck in a drought. It can't feed Chansey or Blissey ex, which are Colorless.
One Energy per Pokémon, never two on one. A judge confirmed it.


legal (Reg I)
Ultra Rare
rotated outIt switches one of the opponent's Benched Pokémon into the Active Spot. One copy; the second went for the Blissey line, and Petrel finds this one.
Chaotic Pain does most of a gust's job for free. The reasons to drag are the ones counters can't cover:


legal (Reg J)
Ultra Rare
legal (Reg J)It swaps the Active Pokémon with a Benched one, and heals 80 from the one it moved if that one is a Pokémon ex. One copy, Chaos Rising 076, mark J.
Switch is the rotation on turns the Supporter slot is spoken for, and AZ's is the rotation on turns it isn't, or when the board needs one of the three things only AZ's does:
Three misuses tempt everyone. AZ's on the attacker wastes the attacker unless the next one is loaded. AZ's on a Gengar ex that would die to the hit anyway throws away the coin, since standing flips and pulling doesn't. And AZ's over Lillie's on a bricked hand draws no cards.


legal (Reg I)
rotated outFour copies. Five Stage 2 cards sit over four Gastly, and Candy is the speed route. Two timing rules decide openings: never on the first turn, and never on a Basic that entered play this turn. The search comes first, then the Candy.


legal (Reg H)
legal (Reg H)Two Basic Pokémon with 70 HP or less, straight to the Bench. Gastly and Toxel are the targets. It is the only Item that benches two on turn 1, and the only way to fill the Bench going first. Two copies, mark H; Poke Pad is its April replacement.


legal (Reg J)
Ultra Rare
legal (Reg J)It searches the deck for a Pokémon without a Rule Box. Two copies, printed Poké Pad, Perfect Order 081, mark J, and reprinted in 30th Celebration.
It finds Gastly, Toxel, Chansey, Haunter, and Toxtricity, never an ex. On the first turn it takes Gastly, because Gastly is the only card on a clock; later it takes whatever the line is missing. Together with the 11th Basic, it cut the chance of an empty Bench after the first turn from 34% to 22% going first, and from 10% to 6% going second.


legal (Reg I)
rotated out (Reg G)It swaps the Active Pokémon with a Benched one. Two copies. Retreat Costs are paid in Energy, and this board's are 4 for Blissey ex, 3 for a dog, 2 for either Gengar, Toxtricity, or Chansey, and 1 for Gastly, Haunter, or Toxel; Switch pays in a card instead. It also clears Poison, so it belongs to the ghosts, not to a Poisoned dog.


legal (Reg I)
rotated outIt shuffles up to 5 Basic Energy from the discard pile back into the deck. One copy, down from two, and Petrel is the second. It can't return Neo Upper, which is Special.
Every engine searches the deck, so Energy in the discard pile is invisible to all of them. Knock Outs, retreats, and Crushing Hammer all bury it. On Live, one long game emptied the deck by turn 9 and Sinister Surge found nothing until Recycler put five back. Petrel finds one.
The list runs no Tool. The ACE SPEC slot went to Neo Upper Energy, and Jamming Tower has nothing here to switch off.


legal (Reg I)

legal (Reg I)Two damage counters on every Basic non-Darkness Pokémon either player benches. Everything here is Darkness but Chansey, so it is one-sided as long as the Chansey hit the Bench before the Ruins does. A Chansey benched under the deck's own Ruins takes the 20, and the Blissey ex it becomes starts at 280. The 20 stays through evolution on their side too, which is what puts Alakazam and Crustle inside one Chaotic Pain.
Two copies, because Stadiums are the other half of its job. A Stadium only leaves play when another replaces it, and a Stadium can't be played over one with the same name.
| Their Stadium | What it does to the deck | When to replace it |
|---|---|---|
| Battle Cage | stops Chaotic Pain on their Bench | when the snipe is needed; Charizard decks replay it, so the second copy waits |
| Forest of Vitality | Weedle to Beedrill ex in one turn | at every chance; it is a tax, not a lock, since they run four |
| Spikemuth Gym | searches their Marnie's Pokémon every turn | the turn after they build |
| Ange Floette | Mega Floette ex at 400 | before the swing at it; it drops back to 250 |
| Gravity Mountain | every Stage 2 in play gets 30 less HP | the turn before their big hit, not the turn it lands |
| Full Metal Lab | the dogs and Void Gale do 30 less to Metal Pokémon; counters ignore it | the turn a hit needs the 30 |
| N's Castle, Prism Tower, Team Rocket's Factory | free retreats and extra draws | when nothing above is in play |

legal
legalTen, and the count is deliberately lower than it looks. Poisonous Musculature, Sinister Surge, and Janine's all search the deck, so the only Energy that needs to be in hand is the one manual attachment per turn. One Energy Recycler, two Switch, and Happy Switch keep ten honest, and Neo Upper is the eleventh. Any Basic Darkness print works, holos included.

ACE SPEC Rare
Energy. If this card is attached to a Stage 2 Pokémon, this card provides every type of Energy but provides only 2 Energy at a time instead.
legal (Reg H)
ACE SPEC Rare
Energy. If this card is attached to a Stage 2 Pokémon, this card provides every type of Energy but provides only 2 Energy at a time instead.
legal (Reg H)It provides
on anything, and on a Stage 2 it provides every type of Energy, 2 at a time. The ACE SPEC, Temporal Forces 162, mark H.
On a Gengar ex or the Mega it is a whole attack. One attachment pays 
, so a Gengar ex that lands by Candy swings Chaotic Pain the same turn. On a dog it is
, which still pays Musculature.
It took the Cape's slot on Live and kept it. One Neo Upper paid for three straight Pains in the Hop's Zacian game, paid for a turn-3 Pain alone in the Igglybuff game, and paid for both Pains on turns 3 and 4 of a mirror game with no other Energy in hand. In the N's Zoroark game it bought a turn-7 attack outright, again with no other Energy in hand.
Most of the deck can't touch it. Hilda finds it, and nothing else does. Happy Switch, Energy Recycler, Janine's, and Surge all read Basic Energy, and Petrel reads Trainers. Void Gale can move it, but off a Stage 2 it drops back to
, so the Mega moves a Basic instead.
The format runs on Mega Evolution Pokémon ex. They carry 330 to 380 HP, they hit for 270 and up, and nothing in this deck wins a straight damage race against one. The deck does not try. It kills them before they exist.
Chaotic Pain costs 
and places 13 damage counters on 1 of the opponent's Pokémon. Any one they have, Active or Benched. Placing counters is not dealing damage, and most of what matters about this card follows from that one distinction.
Almost every Mega grows out of something, and 130 kills nearly all of those somethings.
| Their Mega | Grows from | HP | One Chaotic Pain |
|---|---|---|---|
| Mega Lucario ex | Riolu | 80 | ✓ |
| Mega Excadrill ex | Drilbur | 70 | ✓ |
| Mega Starmie ex | Staryu | 70 | ✓ |
| Mega Greninja ex | Froakie, Frogadier | 70, 100 | ✓ |
| Mega Charizard X ex | Charmander, Charmeleon | 80, 110 | ✓ |
| Mega Venusaur ex | Bulbasaur, Ivysaur | 80, 110 | ✓ |
| Mega Gardevoir ex | Ralts, Kirlia | 70, 100 | ✓ |
| Mega Chandelure ex | Litwick, Lampent | 70, 90 | ✓ |
| Dragapult ex | Dreepy, Drakloak | 70, 90 | ✓ |
| Beedrill ex | Weedle, Kakuna | 50, 80 | ✓ |
A few Megas grow from nothing. Mega Zygarde ex, Mega Floette ex, and Mega Kangaskhan ex are Basics, and those rooms are won by the Prize tax, not the snipe.
The thesis has limits, and they are arithmetic. One Pain a turn can't keep up with a deck that benches four cradles on turn 1 and searches two more every turn, which is Mega Excadrill. Going second, it can't reach a Stage 1 Mega that evolves on the opponent's second turn, which is Mega Starmie and Mega Lucario. And it finds nothing to shoot when Forest of Vitality takes Weedle all the way to Beedrill ex on the turn it lands. Versus the Card Shop has the plan for each.
Very little stops the counters. Damage prevention in this format is worded as damage, and counters walk through it. The Tera rule on Dragapult ex's Bench, Cornerstone Mask Ogerpon ex, Crustle's Mysterious Rock Inn, Neutralization Zone, and Full Metal Lab all miss. What does stop them is effect prevention: Mist Energy, Rocky Fighting Energy, Hide 'n' Sneak, Battle Cage, and a few Pokémon that shield themselves or their Bench. Attack damage isn't an effect, so the dogs and Void Gale get through every one of them. Cards to Watch Out For has the full list and the way around each.
The other half of the deck is the price of dying. Shadowy Concealment takes a Prize off every Knock Out an opposing Pokémon ex scores on the deck's Darkness Pokémon, and Fainting Spell flips a coin at whatever kills a Gengar ex. Between them, the deck's losses cost one Prize while theirs cost two or three.
| Attacker | Cost | Output | Prizes it gives up |
|---|---|---|---|
| Gengar ex, Chaotic Pain | ![]() ![]() | 130 as counters, any target | 1 |
| Mega Gengar ex, Void Gale | ![]() ![]() | 230, and 460 into Darkness Weakness | 2 |
| Okidogi ex, Chain-Crazed | ![]() ![]() ![]() | 260 while Poisoned, 520 into Darkness Weakness | 1 |
| Blissey ex, Return | ![]() ![]() ![]() | 180, then draw to six | 2 |
The Prize column assumes Mega Gengar is on the Bench and their attacker is a Pokémon ex. Against a single-Prize attacker, or counters moved by an Ability, add one to every row but Blissey's, which Concealment never covers. Blissey ex is the engine, not the attacker. Return is the swing for a turn when nothing else is loaded, and its real work is Happy Switch from the Bench.
Every rule here comes from a Live game, and each has a number behind it. The card sections above explain the cards; this section explains the decisions.
| They attack with | Build first | Why |
|---|---|---|
| Pokémon ex and Megas | Mega Gengar ex, parked on the Bench | Shadowy Concealment takes a Prize off every Knock Out their ex scores. Against Mega Zygarde it would have turned their 6 Prizes into 2. |
| Mega Lucario ex, with three Boss's Orders | Gengar ex | Mega Brave kills anything, and a parked Mega is 2 Prizes they can drag up and take. The Mega comes only when Haunter hands it over free. |
| Cynthia's Garchomp ex | Mega Gengar ex, parked | Concealment pays until he spends a Boss's Orders and a Draconic Buster on it, and the Buster empties that Garchomp. |
| Single-Prize attackers | Gengar ex and the dogs, never the Mega | Concealment never applies, so the Mega is 3 Prizes for nothing. In the Dhelmise game, one dragged-up Mega handed them their last 3 Prizes. |
| Munkidori on their Bench | Gengar ex first | Moved counters skip Concealment and Fainting Spell, and Chaotic Pain is what kills Munkidori. |
Four more rules sit under the table:
.| Order | Targets | Why |
|---|---|---|
| 1 | Munkidori (110), Froslass (90) | They move or place counters, which switches off Concealment and Fainting Spell and undoes damage already dealt. |
| 2 | The Basic or Stage 1 their Mega grows from | A Mega they can't deploy is three Prizes stuck in their hand. The table in The Thesis has every one. |
| 3 | Draw, search, and Energy engines: Lunatone (110), Dunsparce (60 or 70), Metang (100), Kadabra (80), Cynthia's Gabite (100) | Cut the fuel and their big attacker arrives late or not at all. |
| 4 | Eevee, before it becomes Espeon | Miraculous Shine devolves every evolved Pokémon the deck has in play. Anything Grimsley's benched never evolved, so it stays. |
| The body | Their next hit | Do this |
|---|---|---|
| A damaged Gengar ex | kills it, and their attacker is a Pokémon ex | Stand and die. With the Mega down it costs 1 Prize, and Fainting Spell flips at something worth 2 or 3. |
| A Gengar ex at 280 | leaves it alive | Attack, take the hit, then AZ's it home for 80. |
| A damaged Gengar ex | any hit from a single-Prize attacker | AZ's it, if 80 keeps it alive. The coin is only for 1 Prize and Concealment pays nothing. |
| An Okidogi ex that dies either way | reaches the Bench too | Swing on the way out. Cruel Arrow, Phantom Dive, and Munkidori all reach the Bench, so retreating a doomed dog costs 3 Energy and an attack for nothing. |
| Mega Gengar ex | anything | Active only for Void Gale, then AZ's it back to the Bench. |
| Blissey ex | anything | Bench by default, since Happy Switch works from there. In front it is 2 Prizes nothing discounts, so it comes up for Return only when the swing finishes something, and leaves by AZ's or Switch. |
| Order | Build | Found by | Why here |
|---|---|---|---|
| 1 | Gastly, two when the Bench allows | Poffin, Poke Pad, Call for Family, Dawn | Rare Candy needs it a turn early, and every attacker and the Mega grow from it |
| 2 | Toxel | Poffin, Poke Pad, Call for Family, Dawn | Toxtricity next turn; Surge is the only engine that adds Energy every turn |
| 3 | The first attacker | Candy and Hilda for Gengar ex; Call for Family for a dog | Neo Upper makes a fresh Gengar ex swing the turn it lands |
| 4 | Toxtricity | by hand onto a Toxel that sat; Poke Pad, Grimsley's, Hilda | the Surge engine |
| 5 | Mega Gengar ex, against ex attackers | Grimsley's, Candy, Haunter | Which Stage 2 gets the Candy |
| 6 | Chansey, then Blissey ex | Poke Pad, Dawn, Call for Family; Hilda for Blissey | Happy Switch needs Surge Energy on the Bench to move |
| 7 | The second Toxtricity | by hand, when it's free | a second Surge is good, but on a full Bench the next Gastly keeps the spot |
Basics on turn 1, the attacker and Toxtricity on turn 2, Blissey once Surge is running. Everything here evolves from a Basic that sat a turn, so the turn-1 Bench decides turn 2.
What Call for Family takes. It benches any two Basics, dogs and Chansey included. Before picking, ask whether their next attack can kill a 70 HP Active, because the Toxel doing the calling is the whole engine until a second one lands. That is the one place the call skips the Gastly: the dog is the first attacker and needs no Gastly, and a Gastly in hand still goes down the same turn.
| Targets left in the deck | 45 cards left | 35 cards left | 25 cards left |
|---|---|---|---|
| 2 | 29% | 36% | 49% |
| 3 | 41% | 50% | 65% |
| 4 | 50% | 61% | 76% |
| 5 | 59% | 70% | 84% |
| 6 | 66% | 77% | 90% |
That is the chance the top seven holds at least one target. Playing it later helps only because the deck is smaller, and pulling targets out first hurts it. If Dawn or Hilda already put two Stage 2s in hand, a turn-2 Grimsley's drops from about 59% to about 41%.
Shadowy Concealment decides how the Bench gets built, so the arithmetic is worth doing.
Every benched Pokémon ex is a hole in the tax, and Blissey ex is the one the Mega can't patch. It is Colorless, so it costs its full 2 with the Mega down, and Chansey costs 1. Keep one Mega on the board, one Blissey ex, at most one other ex beside them, and zero-Prize bodies everywhere else.
That is about one Prize of expected value per death, in the deck's favor. On Live the coin took a Mega Zygarde, a Mega Floette, and a Dhelmise. Retreating throws away both halves and costs Energy on top.
Nine sources put Energy where it matters, and only the attachments from the hand spend a card.
| Source | From | To | Costs |
|---|---|---|---|
| Manual attachment | hand | anywhere | the attachment for the turn |
| Neo Upper Energy | hand | a Stage 2, as two of any type | the attachment for the turn |
| Poisonous Musculature | deck, two | the Active dog | its attack; Poisons it |
| Sinister Surge | deck | a Benched Darkness Pokémon, once per Toxtricity | two damage counters |
| Happy Switch | a Basic Energy already in play | any other Pokémon, Active included | nothing; once per turn per Blissey ex |
| Janine's Secret Art | deck, one each | up to two Darkness Pokémon | the turn's Supporter; Poisons the Active if it took one |
| Void Gale | the Mega | a Benched Pokémon | nothing extra; it rides the attack |
| Lucky Attachment | hand | any Pokémon | Chansey's attack |
| Hilda | deck | the hand | the turn's Supporter |
Chaotic Pain and Void Gale cost two, which the engine reaches in one turn, and Neo Upper reaches in one card. Chain-Crazed costs three, which Musculature delivers on its own a turn ahead. Happy Switch adds no Energy, but it puts the Energy Surge banked on the Bench where the attack is.
Four things drain the pool. Knock Outs bury whatever the Pokémon held. Retreat Costs bury 4 from Blissey ex, 3 from a dog, and 2 from a Gengar or Toxtricity. Crushing Hammer buries one on every heads, and Toxtricity Box runs four. Musculature pulls two out of the deck at a time. Switch and AZ's keep the retreat bill off the pool, and Energy Recycler puts the rest back where the engines look.
Against Crushing Hammer, the spare matters. A dog with four Energy still swings after one heads; a dog with three doesn't.
Going second, the deck can attack on its first turn, and it has two openers.
With a dog and an Energy, attach, use Poisonous Musculature, and take both. The dog ends the turn holding three and Poisoned, and turn 2 is Chain-Crazed for 260.
With a Toxel instead, attach and Call for Family. What it takes depends on whether their next attack can kill the Toxel; Build order has the table.
With only a Chansey up front, attach and Lucky Attachment. That puts a second Energy from the hand on the Gastly or dog behind it, which is the best a Chansey opener does.
Either way, bench every Gastly the hand or a Poffin can reach, because turn 1's Gastly is turn 2's Gengar. Play Lillie's while it still draws eight, unless the hand already holds its line. Grimsley's can't be played yet.
No attack, no Supporter, and no Grimsley's, but every Item is still legal. Poffin and Poke Pad take Gastly first. A Hilda or a Dawn in the opening hand is turn 2's play, and it goes down before the Candy does.
The attacker dies. The question is whether the next one is ready.
If one is, promote it. A Haunter that Surge fed evolves into a Gengar ex already holding Energy. A benched dog with Energy on it comes up swinging.
If a Gengar ex is Active and one Energy short, the first out is Happy Switch. Any benched body holding a Basic Energy can give it up, and it costs no card. The second out is Janine's, which puts an Energy on each of two Darkness Pokémon, the Active included. Play one of them instead of passing with a loaded Gengar doing nothing.
If nothing is ready, send out a dog. It needs no line and no Candy. One Energy and Musculature give it three and a Poison, and 250 HP buys the turn the ghosts need.
Use Switch or AZ's, not Retreat. Rotating by retreat discards Energy equal to the Retreat Cost, and this board's run from 1 for a Gastly to 4 for Blissey ex.
Against Pokémon ex attackers, the Mega is due before anything on the board takes a real hit. There are three routes, fastest first.
Keep one Mega in the deck while Grimsley's is the route. A Mega in hand needs a Gastly and a Candy. The Zygarde game had both Megas in hand by turn 3 and no Gastly to put them on.
The exceptions are in Which Stage 2 gets the Candy. Never build it against single-Prize attackers, and build Gengar ex first against Munkidori and against Mega Lucario.
They drag a Gastly into the Active Spot. The dog is on the Bench with its Energy and without its Poison, and it costs three Energy to retreat.
Often, do nothing. The Gastly dies for zero Prizes under Concealment, and the dog comes back up next turn having lost only the Poison.
When waiting isn't an option, use Switch or AZ's, never Retreat. Then Janine's restores the Poison, and Chain-Crazed is 260 again.
When the dog itself is doomed, swing with it. A dog that retreats to the Bench still dies there to Cruel Arrow, Phantom Dive, or Munkidori, and it paid three Energy for nothing. The Toxtricity Box game retreated a Poisoned dog holding four Energy instead of hitting their 120 HP Scrafty for 260, and the dog died on the Bench a turn later.
Two Risky Ruins, and Petrel works like a third, so the question is usually when, not which. Risky Ruins has the table of what to replace.
Keep the board's payout at four or less against ex attackers.
Void Gale has always pushed an Energy to the Bench. Blissey ex brings it back, so the ferry runs both ways.
A mirror game ran it on turn 5. A Surge and a Happy Switch put two Energy on a benched Mega with none in hand, Switch brought it up, and Void Gale took Pecharunt ex. The opponent in the first mirror game ran the same loop with their own Blissey and swung Void Gale five turns running.
The ferry only works while Blissey ex lives on the Bench. It is 2 Prizes and an easy Boss's Orders target, so the board keeps a second Energy route ready: Janine's, Neo Upper on the next Stage 2, or a Haunter that Surge fed.
Read their board, their Energy, and their Stadium before every attack. Each card here switches off one piece of this deck by name, and each has a way around it. The Versus sections cover whole decks; this is the list to search when something on their side looks wrong.
| Card | Switches off | The answer | Seen in |
|---|---|---|---|
| Mist Energy, on any Pokémon | Chaotic Pain on the Pokémon holding it | Pain it before the Mist lands, or hit it with damage. On a Crustle only non-ex damage works; see Versus Crustle. | Crustle, Baby Box |
| Rocky Fighting Energy, on a Fighting Pokémon | Chaotic Pain on the Pokémon holding it | Pain something else. Draconic Buster discards Garchomp's own. | Mega Zygarde, Cynthia's Garchomp |
| Poltchageist, Sinistcha, and Banette (Pitch Black), Hide 'n' Sneak | Chaotic Pain, and Fainting Spell's coin too, since it stops the effects of Abilities as well as attacks | Damage. A dog or Void Gale kills any of them, and Spooky Shot kills a Poltchageist. | Dhelmise, Baby Box |
| Empoleon ex (320), Skeledirge (180), Antique Cover Fossil (60) | Chaotic Pain on themselves | Damage. A dog kills Skeledirge in one swing, and the Fossil falls to anything. Empoleon ex takes two hits. | |
| Team Rocket's Articuno (120) | Chaotic Pain on every Basic Team Rocket's Pokémon, itself included | A dog or Void Gale kills the Articuno, and then Pain reaches the rest. | |
| Battle Cage; Rabsca (Temporal Forces, 70) | Chaotic Pain on their whole Bench. Rabsca stops damage there too. | Risky Ruins replaces the Cage. Rabsca is only safe on the Bench, so Boss's Orders brings it up and anything kills it. | Charizard, Baby Box, Cynthia's Garchomp |
| Crustle, Mysterious Rock Inn; Sylveon (Prismatic Evolutions, 120), Safeguard | damage from every Pokémon ex: the dogs, Void Gale, and Return | Counters aren't damage, so one Pain kills the Sylveon. Crustle is in Versus Crustle. | Crustle |
| Cornerstone Mask Ogerpon ex (210) | damage from any attacker with an Ability, which is both Gengars, Toxtricity, and Blissey ex | A dog's 260 kills it, and Pain still lands. Gastly, Haunter, Toxel, and Chansey have no Ability, so their attacks hit it too. | |
| Neutralization Zone | damage from your Pokémon ex to their Pokémon with no Rule Box | Pain them, or hit with Toxtricity, Haunter, or Chansey. Risky Ruins replaces it, and as an ACE SPEC it can't come back. | |
| Team Rocket's Watchtower | Happy Switch, because Colorless Pokémon have no Abilities and Blissey ex is Colorless | Risky Ruins replaces it, and Petrel finds the Ruins. Janine's is the Energy route that doesn't need Blissey. | N's Zoroark |
| Gastrodon (130), on their Bench | Shadowy Concealment, because Benched Stage 2 Pokémon have no Abilities and the parked Mega is one | One Chaotic Pain kills it exactly. | |
| Iron Thorns ex (230), in their Active Spot | Concealment, Fainting Spell, and Happy Switch, because Pokémon with a Rule Box have no Abilities. Surge still works. | A Poisoned dog's 260 kills it. | |
| Flutter Mane (Temporal Forces, 90), in their Active Spot | Fainting Spell, and every Ability on your Active | One Chaotic Pain kills it. | |
| Munkidori (110), Froslass (90) | Concealment and Fainting Spell, by moving or placing counters | Pain them first; see Who Chaotic Pain hits. | Dragapult, Grimmsnarl, Sharpedo, Toxtricity Box, the Gengar mirror |
| Enhanced Hammer; Singe Off, Mach Cut, and Righteous Edge | Neo Upper Energy, which is Special | Neo Upper pays for the attack the turn it lands. After that, expect it gone, and keep a Basic Energy route behind it. | |
| Crushing Hammer | any Energy, on heads | Take both from Musculature, and hold the Recycler. | online Dragapult, Toxtricity Box |
| Festival Grounds | Poison, so Chain-Crazed stays at 130 | Risky Ruins replaces it. | |
| Budew, Flaaffy, Frillish, Galvantula ex for a turn; Jellicent ex, Tyranitar while Active | Items: Rare Candy, Switch, Poffin, and Poke Pad | AZ's, Grimsley's, Janine's, and Surge all still work. | Dragapult |
| Special Red Card, Unfair Stamp, Judge, Xerosic's Machinations, Eri | the hand. Eri discards two Items. | Bench Pokémon as they're drawn, and play Items rather than hold them. Eri took two Rare Candy in the Crustle game. | N's Zoroark, Baby Box, Mega Lucario, Crustle, the Gengar mirror, Cynthia's Garchomp |
| Legacy Energy | one Prize, off one Knock Out by damage | Pain the Pokémon holding it; counters aren't damage. | Baby Box |
The Live ladder is where this deck practices, and league is where it plays. Shares below come from Limitless Play online tournaments since 30th Celebration went legal, pulled 2026-09-25. Gengar ex decks there sit at 0.65% of the field, and none of those lists run the dogs.
Three kinds of room decide the build.
| Room | Examples | Build | The edge |
|---|---|---|---|
| Pokémon ex attackers | Dragapult, Lucario, Zygarde, Garchomp, Excadrill, N's Zoroark, Starmie, Floette, Cinccino, Charizard | Mega first, then Gengar ex | Concealment and Fainting Spell both work |
| Single-Prize attackers | Dhelmise, Alakazam, Slowking, Crustle, Festival Lead, Tyrantrum, Baby Box | Gengar ex and the dogs, no Mega | the Psychic ones are weak to Darkness, and the dogs one-shot them |
| Counter movers | Munkidori in Dragapult, Grimmsnarl, Sharpedo, Toxtricity Box, and the Gengar mirror; Alakazam; Spiritual End | Gengar ex first | Chaotic Pain on the movers |
| Deck | Share | Section |
|---|---|---|
| Dragapult ex, every build | ~19%, and Steve most weeks at league | Versus Dragapult ex |
| Alakazam, both builds | ~7.5% | Versus Alakazam |
| N's Zoroark ex | 6.1% | Versus N's Zoroark ex |
| Slowking | 6.1% | The rest of the room |
| Basic Box | 4.8% | The rest of the room |
| Mega Excadrill ex | 4.5%, and Matt every week at league | Versus Mega Excadrill ex |
| Cynthia's Garchomp ex | Elliott, every week at league | Versus Cynthia's Garchomp ex |
| Mega Lucario ex, both builds | 3.9% | Versus Mega Lucario ex |
| Dhelmise | 3.9% | Versus Dhelmise |
| Crustle | 3.1%, and common at league | Versus Crustle |
| Festival Lead | 2.4%, and one player at league | Versus Festival Lead |
| Tyrantrum | one player at league | Versus Tyrantrum |
| Sharpedo Toxtricity | 2.0%, and Steve at league | Versus Mega Sharpedo ex |
| Mega Starmie ex, three builds | 1.6% | Versus Mega Starmie ex |
| Marnie's Grimmsnarl ex | 1.5% | Versus Marnie's Grimmsnarl ex |
| Beedrill ex | 0.8% | Versus Beedrill ex |
| Toxtricity Box | 0.6% | Versus Toxtricity Box |
| Cinccino ex | 0.2%, and seen at league | Versus Cinccino ex |
| Mega Zygarde ex, Mega Floette ex, Charizard, Igglybuff Baby Box, the Gengar mirror | on the Live ladder | Zygarde, Floette, Charizard, Baby Box, Mirror |
Steve plays this most weeks at CardCrate, and dragons.md is modeled on his list.
This is Elliott's deck, the one he brings to Wednesday league every week, and cynthia-garchomp.md models his own list card for card. It is the hardest room this deck plays. Every Pokémon here is weak to Fighting, his attack costs one Energy and refills his hand, and from his third turn he takes a Knock Out every turn. You can't out-trade that. You win by making his Knock Outs cheap and his Corkscrews miss, and by taking your six from the places his list leaves open.
The plan, in four lines.
Go first when you win the flip. A turn-1 Risky Ruins lands before his Trolley, and your turn-2 Pain lands before anything of his has evolved. Going second, his Gabites and Roserades are on the board before your first attack.
Going second, his Trolley turn lands clean and his first evolutions come before your first attack. Open with the dog's Musculature or Call for Family, bench a Gastly, and play Ruins anyway, so the Gibles and Roselias he benches later still take the 20. Your second turn is the first Pain, at a Roserade if one is bare.
Where Corkscrew Dive lands. Roserade and Premium Power Pro each add 30 before Weakness, so each one is 60 more on this deck.
| Boosts | Damage | Still standing |
|---|---|---|
| None | 200 | Okidogi, Gengar ex, Blissey ex, Mega Gengar |
| One | 260 | Gengar ex, Blissey ex, Mega Gengar |
| Two | 320 | Mega Gengar |
| Three | 380 | nothing |
Count his Pros. He runs three, and each one is gone once played. The Roserades are boosts he keeps; the Pros are boosts he spends. Once his Roserades are dead, a Gengar ex at 280 survives everything but two Pros in one turn or a Buster.
What Chaotic Pain hits. One a turn, in this order, while the Cage is down.
| Order | Target | Why |
|---|---|---|
| 1 | A bare Roselia or Roserade | 60 less on every Corkscrew he has left |
| 2 | Spiritomb, once counters sit on his Bench | it turns your damage into Knock Outs that pay full Prizes |
| 3 | A bare Gabite, the last one first | Champion's Call finds his next Garchomp and Roserade |
| 4 | A Garchomp with no Rocky, as the second hit | 2 Prizes |
Two-turn Knock Outs on a Garchomp. Nothing kills one in a single hit, so pick the pair before the first swing.
| The two hits | Total | Bare, 330 | Weighted, 400 |
|---|---|---|---|
| Chain-Crazed twice | 520 | ✓ | ✓ |
| Chain-Crazed and Void Gale | 490 | ✓ | ✓ |
| Void Gale twice | 460 | ✓ | ✓ |
| Chain-Crazed and Chaotic Pain | 390 | ✓ | ten short |
| Void Gale and Chaotic Pain | 360 | ✓ | ✗ |
Pain lands only on a Garchomp without the Rocky. A Ruins chip on the Gible it grew from takes 20 off, which turns the 390 into a Knock Out on a Weighted Garchomp.
This is Matt's deck, the one he plays at Wednesday league every week, and it is the older build: Metang's Metal Maker is the Energy engine and Genesect ex is the search. A model of it is metal-excadrill.md. It feels fast because Trolley and Metallic Signal put two or three Metang up by his second turn, so Drilling can hit 200 that turn and 330 the next. Online, the newer Steven's build is the one that mostly shows up, and online lists add Kieran (360) or Maximum Belt (380). Matt's copy runs neither, so his ceiling is 330.
Target order, from a Live game:
Get the Mega down on turn 2. In that game, Concealment held them to 5 Prizes. Special Red Card comes out the moment the deck has 3 Prizes left, so the hand needs to be spent before then.
Crustle is one of the most common decks at CardCrate. Online, nearly every list pairs three Crustle with four Mega Kangaskhan ex. The rest is Mist Energy, Spiky Energy, Jumbo Ice Cream to heal, and Eri and Xerosic's Machinations to pick apart the hand.


, and the lists pay part of it with Mist Energy, so an attacking Crustle usually holds one, and then Chaotic Pain can't touch it. In the Live game on 2026-10-01 the Mist went on the Dwebble on their turn 2, and it evolved the same turn, so going second there was never a turn to Pain it. Read the Energy before picking: the Pain target is a Mega Kangaskhan ex before its own Mist lands, and the counters stay on it after.One Festival Lead player sits in the CardCrate room. Every Pokémon they run is single-Prize and Grass or Water, so nothing doubles either way, and Concealment never applies. It is the best Gengar ex room at the shop, because Chaotic Pain kills every body in the deck.

, 320 into Fighting Weakness, and it mills a card per headsOne Tyrantrum player sits in the CardCrate room, and it is the worst matchup there. In an earlier week it knocked out Xero's only Pokémon in play on turn 3. Everything in this list is weak to Fighting, so every Wreak Havoc takes an ex for 2 Prizes, and every Tyrantrum is single-Prize, so Concealment never applies. They can win on three Knock Outs; the deck needs six.
This is the mirror, and Live sent it twice in two days. The first list ran Blissey ex, Mew ex, and Munkidori, and its Mega swung Void Gale five turns running while Happy Switch put the moved Energy back each time. The second ran Pecharunt ex, Munkidori, Fezandipiti ex, Dudunsparce, Jamming Tower, and Special Red Card.
Steve played this at CardCrate last week. He usually plays Dragapult, and he plays fast. Online it is called Sharpedo Toxtricity, and 26 of 28 online lists aim Toxel and Toxtricity's Sinister Surge at their own Sharpedo, because Hungry Jaws needs just one damage counter to jump from 120 to 270. Steve's support line was a different Darkness evolution line, from an older set, and it is still unidentified. Whatever it is, the job is the same: put counters or Energy on the Sharpedo. Lists also run Judge and Unfair Stamp, so Pokémon go to the Bench as they're drawn.
This one shows up at CardCrate. Last week a Cinccino ex won a game at the shop with 15 Energy on it and no other Pokémon in play, which is 600 damage. Online lists feed it with the same Metang engine Matt's Excadrill uses, plus Genesect ex and Metagross.
Every Pokémon in it has 30 HP and gives up one Prize. Plenty of players run it online as a troll deck, and the Live ladder has sent two. One matched AzulGG's list from September 26: 4 Igglybuff, 4 Poltchageist, 2 Misty's Magikarp, Tyrogue, Budew, 4 Brave Bangle, 4 Boss's Orders, 4 Night Stretcher, 4 Battle Cage, 3 Mist Energy, and a Legacy Energy. The other ran Teal Mask Ogerpon ex and Area Zero Underdepths.
| Deck | The problem | The answer |
|---|---|---|
| Slowking, 6% | Seek Inspiration copies a non-Rule-Box attack off the top of their deck; single-Prize | 120 HP, so one Chaotic Pain; no Mega |
| Basic Box, 5% | Benches full of Pokémon ex under Area Zero, and no cradles to shoot | the tax room. Mega first, and Ruins taxes every Basic. |
| Jellicent ex | Oceanic Curse locks the deck's Items and Tools while it is Active | Grimsley's, Janine's, AZ's, Boss's Orders, and Surge all still work; it is Psychic and weak to Darkness, so a dog one-shots it |
| Festival Grounds | Pokémon with Energy can't be Poisoned, so Chain-Crazed stays at 130 | Risky Ruins; neither Gengar attack needs Poison |
Fox picks his deck after Xero names his, so these are the answers he chooses between. Each of his pages carries his side of the game, linked in the last column; this is Xero's side. Two things hold across all of them. Ground Zero is the only deck in the house built on Fighting, the Weakness every body here shares; Fire Force's Sudowoodo is the only other Fighting card. And every deck but Fire Force does its main damage with Pokémon ex, so the Mega goes down first everywhere else.
| Fox's deck | What it does to this deck | The answer | His side |
|---|---|---|---|
| Ground Zero, Mega Zygarde ex | Gaia Wave is 400 into Fighting Weakness and kills everything here. Barbaracle's Hammer In is 160. | The hardest game at home. Pain kills Binacle (80), Lunatone and Solrock (110), and Barbaracle (exactly 130). Zygarde is 310, takes counters, and dies to Pain plus a dog or Void Gale. He runs no Stadium, so the Ruins stays all game. | Ground Zero |
| Blue Flame, Mega Charizard X ex | Four Fire is 360 and kills everything, the Mega included. Battle Cage keeps Pain off his Bench. | Charizard X is 360, so Void Gale plus a Pain is exactly enough. Ruins over the Cage, then Pain the Charmanders. Heatmor and Ho-Oh finish Gengar ex for a 1-Prize coin. | Blue Flame |
| Rainbow DNA, Sun and Moon | Battle Cage and Tera leave only his Active in reach. Amazez devolves every evolved Pokémon here and the damage stays, except anything Grimsley's benched, which never evolved. Onyx takes a Prize that Concealment and the coin can't touch. | Umbreon ex (280) takes two hits, or one Poisoned dog if it grew from a Ruins-chipped Eevee. Espeon ex is Darkness-weak, and Void Gale does 460 to it. | Rainbow DNA |
| Flareon Engine | Carnelian (280) kills Gengar ex and the dog. Noctowl's Speed Wing finishes for a full Prize. | Nothing here one-shots a healthy Flareon ex at 270. A Ruins chip on its Eevee makes it 250, which a Poisoned dog kills. Pain goes through Tera, so a hurt Flareon ex on his Bench dies there. | Flareon Engine |
| Fire Force | Single-Prize all the way down. Fighting Blaze is 180 into any ex, and Sudowoodo's Fighting doubles. | No Mega. Charizard (170) lives through one Pain on 40, and a Poisoned dog kills it. Pain the Charmanders, Flareon, and Sudowoodo. | Fire Force |
| Hostile Takeover, Team Rocket's Mewtwo ex | Erasure Ball is 280, exactly a Gengar ex. Team Rocket's Articuno keeps Pain off every Basic Team Rocket's Pokémon. | The best game at home. Void Gale (460) and a Poisoned dog (520) one-shot Mewtwo. Boss's Orders the Articuno (120) and hit it with damage. Spidops is exactly one Pain. Petrel draws two off his Factory. | Hostile Takeover |
| Steel Wolves, on Live | Brave Slash is 330, which kills everything but the Mega, and the Mega lives on 20 | Hop's Zacian ex is 230, exactly one Void Gale. Pain kills Zamazenta straight through Shield Press. Latias ex is Darkness-weak. | Steel Wolves |
| A borrowed lantern deck | One Binding Flame makes Phantom Maze 280 into Gengar ex, 330 into the dog, and 380 into Blissey ex | Void Gale and a Poisoned dog one-shot every lantern ex. Pain kills Litwick, Lampent, and Froslass; Dusknoir at 160 survives it. Ruins over Phantom Tax's and Phantom Ferry's Cage. | Psychic Lanterns |
The list is a hypothesis, and games are the data.
Two days of Live testing produced more good cards than seats, and a few the games rejected.
| Card | Swaps for | Play it when |
|---|---|---|
| Hero's Cape | Neo Upper Energy | hits between 280 and 379 keep landing. It was the ACE SPEC in the Gengar Gang, and +100 puts a Gengar ex at 380 and the Mega at 450. |
| Energy Switch, two | the Chansey and Blissey ex line | the simulator scored two Energy Switch slightly above the Blissey line, but its opponent knocks out the Active every turn, so it can't see the ferry |
| Janine's Secret Art, the 2nd | no clean cut | the first attack keeps arriving late. With Neo Upper in, the simulator gave it only a point or two of rearm speed, and the two cuts it tolerated, the 2nd Boss's Orders and the 2nd Energy Recycler, are already gone. |
| Night Stretcher | a Poke Pad | the deck needs a Pokémon back more than a turn-1 Basic. Swapped out on September 24, and it may still get a reprint before April. |
| Energy Switch | a Switch | Surge Energy keeps getting stranded on the Bench. It left when Janine's took over topping up the Active, and Happy Switch does the same job here for free. |
| Unfair Stamp | Neo Upper Energy | Alakazam is the room. Every ACE SPEC rotates in April anyway. |
| Gengar ex (Temporal Forces 104) | a Dawn | the list wants a 4th Gengar ex in paper. Gnawing Curse puts 2 counters on anything they attach to from hand, and it shares the four-copy cap. |
| Gengar (Perfect Order 050) | a Toxel | the ladder turns single-Prize. Mind Jack is 10, plus 30 for each of their Benched Pokémon, for one Energy, from a body that returns to the hand when it dies. |
| Purrloin (White Flare 055) | a Toxel | never again. Invite Evil searches three Darkness Pokémon for one Energy, but it has to be Active to attack, and on Live two uses cost two attachments and a switch. |
| N's Plan | never here | tested in the zero-Haunter build. It moves two Energy from the Bench to the Active, and this list rarely has spare Energy on the Bench. |
| Mega Darkrai ex | never | tested and rejected. A Basic Mega with Dusk Raid at 220, but its Grass Weakness made it a one-hit, 3-Prize gift to Beedrill, and it only carried against Fighting. |
| Dark Bell | never | tested for Mega Darkrai's Abyss Eye. It went unplayed for seven games and is blank against Darkness Actives. |
| Crobat (Shrouded Fable 029) and Zubat | never | Janine's with Crobat in play draws to eight, but the simulator had that firing by turn 5 in only 12% of games. |
| Dudunsparce and Dunsparce | never | the field's favorite draw engine. In this list the simulator found no gain for four slots. |
| Budew | never | a free turn-1 Item lock, but the deck's own Ruins hits it, and it competes with Musculature and Call for Family for the turn-1 attack |
| Grand Tree | never | a free evolution every turn for both players, which Dragapult and Alakazam want more than this deck does; it also fights the Ruins |
| Academy at Night | never | it guarantees Grimsley's by putting a card from the hand on top of the deck, but the opponent gets it too, and it takes the Stadium slot |
| Pokégear 3.0 | a Dawn | the deck wants Grimsley's more often. A Supporter is in the top seven more than 90% of the time, but a specific two-of only 29%. |
| Buddy-Buddy Poffin, the 3rd | a Hilda | lone-Basic openings go on costing games |
| Secret Box | Neo Upper Energy | never. Discarding three fights a deck that plans turns ahead. |
| Shadowy Darkness Energy | never | it protects a Benched Darkness Pokémon from attack damage, but it is Special Energy, and nothing in this deck finds or recovers it |
| Waitress | Janine's | never. It looks at six cards for one Energy and can miss. |
| Punk Helmet | never here | tested in the zero-Haunter build and never mattered |
| Sacred Ash | an Energy Recycler | the Pokémon side of the discard runs dry. It never has. |
| Prime Catcher | Neo Upper Energy | a second gust matters more than a one-card Chaotic Pain |
| Cyrano | a Hilda | the deck wants three Pokémon ex from one card; mark H |
| Energy Retrieval | a Switch | the Recyclers stop keeping up |
| Energy Search | never | an 11th Energy that no engine can see |
| Ultra Ball | a Dawn | most lists run it. This one doesn't, because the discard cost fights a hand planned two turns ahead. |
| Scramble Switch | Neo Upper Energy | tried and cut; losing the gust slot cost a game |
| Jamming Tower | a Risky Ruins | Air Balloon keeps resetting Mega Brave. This list has no Tool for it to stop. |
| Binding Mochi | any one card; the list runs no Tool | the dogs become the main attackers. +40 on a Poisoned dog is 300. |
| Air Balloon | never | tried and cut; it died on the Gastly wearing it |
| Battle Cage | a Risky Ruins | Dragapult's counters are killing the Bench. It turns off the deck's own snipe too. |
| Eternatus (Phantasmal Flames 069) | a Toxel | Stadium wars keep losing games; Shatter discards a Stadium |
| Tremendous Bomb | Neo Upper Energy | the room is all Mega ex. It puts 12 counters on any Mega that hits the wearer for 240 or more. |
| Gwynn | never | tried and cut. It discards Pokémon without a Rule Box, which are the ones the deck benches on sight. |
| Kofu | a Poffin | draw has to be always live |
| Fezandipiti ex, Pecharunt ex, Munkidori, Chi-Yu | never | tried or rejected in earlier passes; they broke the rhythm |
| Marnie's Grimmsnarl ex | never | Punk Up feeds only Marnie's Pokémon |