x3
x3
x3
x2
x2
x2
x4
x3
x3
x4
x4
x4
x2
x2
x2
x14
Ground Zero Mega Zygarde ex on a Barbaracle engine · a tournament-legal 60 for Fox
← back to all decks
x3
x3
x3
x2
x2
x2
x4
x3
x3
x4
x4
x4
x2
x2
x2
x14Pokémon (16)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 3 | Mega Zygarde ex | Perfect Order | 047 | J |
| 3 | Binacle | Perfect Order | 042 | J |
| 3 | Barbaracle | Perfect Order | 043 | J |
| 2 | Mega Audino ex | Ascended Heroes | 172 | J |
| 2 | Lunatone | Ascended Heroes | 105 | I |
| 2 | Solrock | Ascended Heroes | 106 | I |
| 1 | Cornerstone Mask Ogerpon ex | Twilight Masquerade | 112 | H |
Trainers (30)
| Qty | Card | Type | Set | Number | Reg |
|---|---|---|---|---|---|
| 4 | Lillie's Determination | Supporter | Mega Evolution | 119 | I |
| 3 | Boss's Orders | Supporter | Mega Evolution | 114 | I |
| 3 | Tarragon | Supporter | Perfect Order | 085 | J |
| 1 | Wally's Compassion | Supporter | Mega Evolution | 132 | I |
| 4 | Fighting Gong | Item | Mega Evolution | 116 | I |
| 4 | Poke Pad | Item | Perfect Order | 081 | J |
| 4 | Pokegear 3.0 | Item | Black Bolt | 084 | I |
| 2 | Switch | Item | Mega Evolution | 130 | I |
| 2 | Ultra Ball | Item | Mega Evolution | 131 | I |
| 1 | Unfair Stamp | Item | Twilight Masquerade | 165 | H |
| 2 | Core Memory | Tool | Perfect Order | 070 | J |
Energy (14)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 14 | Basic Fighting Energy | Mega Evolution Energies | 006 | - |
16 + 30 + 14 = 60. ✓ Thirteen Basics, eleven Supporters, one ACE SPEC, and nothing over four copies.
Thirteen Basics is a 16% mulligan. The opening seven holds a Binacle 32% of the time. Counting the first draw, 88% of hands hold a Binacle or a card that finds one, which is Fighting Gong, Poke Pad, or Ultra Ball. A Zygarde, or a Gong or Ultra Ball to find one, is there 75% of the time. Audino opens 22% of the time, and 40% counting Ultra Ball. Only 14% of opening hands hold no Energy, and Fighting Gong covers most of those.
Cornerstone Mask Ogerpon ex and Unfair Stamp carry mark H and rotate around April 2027. Everything else is I or J.


Fighting
Grass ×2
2
legal (Reg J)

Gaia Wave (200) - During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).



Nullifying Zero - For each of your opponent's Pokémon, flip a coin. If heads, this attack does 150 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)Basic, 310 HP, 3 Prizes, Grass Weakness, Retreat 2. The attacker.
Gaia Wave does 200 for 

, and during the opponent's next turn this Pokémon takes 30 less damage from attacks, after Weakness and Resistance. It keeps its Energy, so the same Zygarde swings again next turn.
Nullifying Zero costs 



and flips a coin for each of the opponent's Pokémon; every heads is 150 to that Pokémon, with no Weakness or Resistance on the Bench. Core Memory adds a third attack, Geobuster, for 350. Gaia Wave or Geobuster says which to use.
Three copies, so a prized one still leaves two. Fighting Gong and Ultra Ball find it. Poke Pad can't, since it has a Rule Box.


Fighting
Grass ×2
2
legal (Reg J)
Double Draw - Draw 2 cards.
Scratch (30)Basic, 80 HP, Grass Weakness, Retreat 2. Its job is becoming Barbaracle, so bench one on your first turn every game. A Pokémon can evolve from your second turn on, once it has sat in play for a turn.
Double Draw is
for two cards. Going second with Binacle in front and nothing better to do, it is a fine turn-one attack.
Three copies. Fighting Gong, Poke Pad, and Ultra Ball all find it.


Fighting
Grass ×2
2
legal (Reg J)

Hammer In (80)Stage 1, 130 HP, Grass Weakness, Retreat 2. The engine.
Stone Arms attaches a Basic Fighting Energy from your hand to one of your Fighting Pokémon, once a turn for each Barbaracle. It is an Ability, so it costs no attack and no Supporter, and it reaches the Active Spot. Two Barbaracle and your attachment put three Energy on a Zygarde in one turn, which is a Gaia Wave from nothing. It can't feed Audino, which is Colorless.
Hammer In is 80 for 

. Barbaracle is not a Pokémon ex, so Crustle's Mysterious Rock Inn can't stop it, and it gives up one Prize.
Three copies, and two in play is the target. Poke Pad and Ultra Ball find it. It does nothing without Energy in your hand, which is what Fighting Gong, Tarragon, and Lunatone are for.


Colorless
Fighting ×2
1
legal (Reg J)
Kaleidowaltz - Flip 3 coins. For each heads, search your deck for up to 2 Basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.

Ear Force (20+) - This attack does 80 more damage for each Energy attached to your opponent's Active Pokémon.Basic Colorless, 270 HP, 3 Prizes, Fighting Weakness, Retreat 1. Fox's pick, and the deck's turn-one Energy.
Kaleidowaltz costs
: flip 3 coins, and for each heads, search your deck for up to 2 Basic Energy and attach them to your Pokémon in any way you like. It averages 3 Energy, it reaches the Active and the Bench alike, and it comes up empty 1 time in 8. Going second, it loads a Zygarde before Barbaracle exists.
Ear Force is 

for 20, plus 80 for each Energy attached to the opponent's Active Pokémon. A Mega Excadrill ex holding four Energy takes 340, which is exactly its HP.
Only Ultra Ball finds it. It is Colorless, so Fighting Gong misses it, and it has a Rule Box, so Poke Pad does too. It is also a 3-Prize body that is weak to Fighting. Get it out of the Active Spot once its job is done, and against Elliott's Garchomp leave it in the deck.


Fighting
Grass ×2
1
legal (Reg I)
Power Gem (50)Basic, 110 HP, Grass Weakness, Retreat 1.
Lunar Cycle draws 3 cards once during your turn, if you have Solrock in play and discard a Basic Fighting Energy from your hand to use it. Only one Lunar Cycle works each turn, however many Lunatone you have. It is draw that doesn't spend your Supporter, and the Energy it discards is what Tarragon brings back.
Power Gem is 50 for 
. Two copies, beside two Solrock.


Fighting
Grass ×2
1
legal (Reg I)
Cosmic Beam (70) - If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.Basic, 110 HP, Grass Weakness, Retreat 1. It switches Lunatone on.
Cosmic Beam is 70 for
, and it does nothing unless Lunatone is on your Bench. Its damage ignores Weakness and Resistance. That makes it a one-Energy, single-Prize attacker that finishes anything 70 short, and with Barbaracle it is the Crustle answer. Two copies.


Fighting
Grass ×2
1
legal (Reg H)

Demolish (140) - This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon.Basic, 210 HP, 2 Prizes, Grass Weakness, Retreat 1. Tera.
Cornerstone Stance prevents all damage from attacks by the opponent's Pokémon that have an Ability. Read their attacker's card before you commit. Demolish is 

for 140, and its damage ignores Weakness, Resistance, and any effects on the opponent's Active Pokémon.
It stops damage, not damage counters. Chaotic Pain and the Bench half of Phantom Dive still land. As a Tera Pokémon, it takes no damage from attacks while it sits on your Bench. One copy.


legal (Reg I)Shuffle your hand into your deck and draw six, or eight while you still have all six Prizes. Four copies. Going second, the turn-one Lillie's for eight is legal and good. Look at the hand first; one that already holds a Binacle, a Zygarde, and two Energy doesn't want shuffling.


legal (Reg I)Switch one of the opponent's Benched Pokémon into the Active Spot. Three copies. A 350 is only worth what it lands on. The best targets are the pieces that build their attacker, and a damaged Pokémon ex worth two or three Prizes.


legal (Reg J)Put up to 4 in any combination of Fighting Pokémon and Basic Fighting Energy cards from your discard pile into your hand. Three copies, Perfect Order 085, mark J.
This is how the deck gets its Energy back. Geobuster discards four and Lunar Cycle discards one a turn. Tarragon returns four at once, straight to your hand, where Stone Arms and your attachment spend them. It also returns a Knocked Out Zygarde, Barbaracle, or Binacle. Mix them; two Energy and a Barbaracle is often the right four.


legal (Reg I)Heal all damage from one of your Mega Evolution Pokémon ex, then put all Energy attached to it into your hand. One copy.
The best target is the Zygarde that just used Geobuster. It has no Energy left to lose, so Wally's is a full heal for free. On a loaded Zygarde, the Energy goes to your hand, and with two Barbaracle in play your attachment and two Stone Arms put three of it back on the same turn. That is a full heal and a Gaia Wave in one turn.


legal (Reg I)Search your deck for a Basic Fighting Energy or a Basic Fighting Pokémon. Four copies. It finds Zygarde, Binacle, Lunatone, Solrock, Ogerpon, and Energy. It can't find Barbaracle, which is a Stage 1, or Audino, which is Colorless. On turn one it is a Binacle or a Zygarde; after that it is the Energy for Stone Arms.


legal (Reg J)Search your deck for a Pokémon without a Rule Box. Four copies, printed Poké Pad, Perfect Order 081, mark J. It finds Binacle, Barbaracle, Lunatone, and Solrock, and never Zygarde, Audino, or Ogerpon. It is the main road to Barbaracle.


legal (Reg I)Look at the top 7 cards of your deck and put a Supporter you find there into your hand. Four copies, Black Bolt 084, mark I. With eleven Supporters, it hits 88% of the time early and 95% by mid-game. It is how Tarragon arrives on the turn after a Geobuster.


legal (Reg I)Switch your Active Pokémon with one of your Benched Pokémon. Two copies. Zygarde and Barbaracle both retreat for 2, and Retreat is paid in Energy the next attack needs. Switch pays in a card instead. Its main jobs are moving Audino out once the Zygarde is loaded, and pulling an empty Zygarde back after Geobuster.


legal (Reg I)Discard 2 other cards from your hand, then search your deck for any Pokémon. Two copies. It is the only card that finds Audino. The discard costs less here than in most decks, because Energy you discard is Energy Tarragon brings back.

ACE SPEC Rare
legal (Reg H)Play it only if one of your Pokémon was Knocked Out during your opponent's last turn. Each player shuffles their hand into their deck, then you draw 5 and your opponent draws 2. The ACE SPEC, Twilight Masquerade 165, mark H.
It is the comeback card. They take a Zygarde with a hand full of the pieces for the next hit, and Stamp leaves them two cards to find it. It is an Item, so you still get your Supporter after it. Bench what you want to keep first, because it shuffles your hand too.


legal (Reg J)The Mega Zygarde ex this card is attached to can use Geobuster: 350 for 


, and discard all Energy from this Pokémon. Two copies. One of the two is prized in 18% of games, and both in under 1%.
Being a Tool, it stays attached when the Energy goes, so the next Geobuster from the same Zygarde needs only four more Energy. If that Zygarde is Knocked Out, the Tool goes to the discard pile with it. The deck runs no Stadium.

legalFourteen. Your attachment, Stone Arms, and Lunar Cycle all spend Energy from your hand, so the hand is where the count matters. Fighting Gong fetches it, Tarragon returns it, and only Kaleidowaltz moves it straight from the deck to the board. Any Basic Fighting print works.
Mega Zygarde ex is a Basic with 310 HP that hits for 200 and takes 30 less on the way back. The catch is the price. Gaia Wave costs three Energy, Geobuster four, and Nullifying Zero five, so a deck that attaches one Energy a turn throws its first real punch on turn three.
Barbaracle makes it turn two, going first or second. Bench a Binacle on turn one and attach an Energy to a Zygarde. On turn two, evolve, attach, and use Stone Arms, and the Zygarde has the three Energy Gaia Wave needs. With two Barbaracle it has four, which is Geobuster.
| Attack | Cost | Damage | One-shots |
|---|---|---|---|
| Gaia Wave | ![]() ![]() ![]() | 200 | anything Fighting-weak up to 400, which is every Pokémon in Lucky Haunt |
| Geobuster, with Core Memory | ![]() ![]() ![]() ![]() | 350 | Dragapult ex 320, Cynthia's Garchomp ex 330, Mega Excadrill ex 340 |
| Nullifying Zero | ![]() ![]() ![]() ![]() ![]() | 150 per heads | a coin for every Pokémon they have in play |
| Hammer In, Barbaracle | ![]() ![]() ![]() | 80 | not an ex, so Crustle can't stop it |
| Cosmic Beam, Solrock | ![]() | 70 | ignores Weakness and Resistance |
Gaia Wave is the attack most turns. It keeps its Energy, and its shield means their answer has to deal 340 in one hit. Geobuster is the finisher for the big ex that Gaia Wave needs two turns for, and it pays with every Energy on the Zygarde. Tarragon and Stone Arms pay that back in one turn.
A Mega gives up 3 Prizes, so losing two of them loses the game. Most of the big attackers in the field are 2-Prize ex or 3-Prize Megas, and against those, Fox's six Prizes are two or three knockouts. The Prize Tax covers the rest.
A few rules decide most games with this deck. The card sections explain the cards; this section explains the decisions.
| Their Active | Use | Why |
|---|---|---|
| 200 HP or less, or Fighting-weak up to 400 | Gaia Wave | it kills, keeps every Energy, and shields |
| 201 to 350 HP, and your Zygarde survives its hit | Gaia Wave | two of them kill it and keep the Energy |
| 201 to 350 HP, and its next hit kills your Zygarde | Geobuster | a knockout now beats a shield |
| Over 350 | Gaia Wave, then finish | Geobuster can't one-shot it either; Solrock or Hammer In finishes |
Never Geobuster twice in a row out of habit. Two Gaia Waves kill everything one Geobuster does, and they keep the Energy.
Six Prizes is two Megas. Every Mega on your Bench is half the game sitting where Boss's Orders can reach it.
| Source | From | To | Costs |
|---|---|---|---|
| Your attachment | hand | any of your Pokémon | once a turn |
| Stone Arms | hand | a Fighting Pokémon, Active or Benched | nothing; once per Barbaracle |
| Kaleidowaltz | deck, 0 to 6 | any of your Pokémon | Audino's attack |
| Fighting Gong | deck | hand | an Item |
| Tarragon | discard pile, up to 4 | hand | your Supporter |
| Wally's Compassion | a healed Mega | hand | your Supporter |
| Lunar Cycle | hand | discard pile | one Energy, for three cards |
Two Barbaracle and your attachment can spend three Energy a turn, so the hand runs dry before the board does. Gong adds one a turn, and Tarragon adds four at once.
The discard pile is stock, not loss. Everything Geobuster and Lunar Cycle throw away is what Tarragon looks for next.
You can attack on your first turn going second, and the deck has two openers.
With Audino in front, attach to it and use Kaleidowaltz. Put every Energy it finds on the Zygarde that attacks next turn.
Otherwise, bench a Binacle and a Zygarde, attach to the Zygarde, and attack with whatever is in front if it helps. Double Draw from a Binacle and Cosmic Beam from a Solrock both work. Play Lillie's while it still draws eight.
Either way, a Binacle goes down on turn one.
You can't attack or play a Supporter, and every Item and Tool is still legal. Poke Pad and Fighting Gong take Binacle first, then a Zygarde. Attach to the Zygarde and put Core Memory on it. Turn two is the same Gaia Wave as going second.
Audino opens 22% of the time, and 40% counting Ultra Ball. Going second, it is the fastest start the deck has.
Get Audino out of the Active Spot as soon as the Zygarde is loaded. It is 270 HP, weak to Fighting, and worth 3 Prizes. Later it becomes a refuel. When the deck still holds Energy and your hand doesn't, Switch it in and Kaleidowaltz again.
Geobuster costs every Energy on the Zygarde. With two Barbaracle, you pay it back in one turn.
The Zygarde that swung is empty but alive, and the discard pile holds four more Energy than it did. Choose the Supporter by the damage on it.
The Bench holds five, and a working board fills it: two Barbaracle, Lunatone, Solrock, and one spare.
Xero's decks, from Fox's side of the table. His own page has the plan from the other chair; read it before a game.
Lucky Haunt, Xero's league deck. Every Pokémon in it is weak to Fighting, Chansey and Blissey ex included, so this is the one house matchup where Fox's whole deck hits for double. Nothing in Lucky Haunt is Grass, so nothing of his doubles back.
| Fox's hit | Into Lucky Haunt | Kills |
|---|---|---|
| Gaia Wave | 400 | everything: Okidogi ex 250, Gengar ex 280, Blissey ex 300, Mega Gengar ex 350 |
| Hammer In, Barbaracle | 160 | Gastly, Toxel, Haunter, Chansey, and Toxtricity at 140 |
| Power Gem, Lunatone | 100 | Gastly, Toxel, Haunter |
| Cosmic Beam, Solrock | 70, no Weakness | Gastly, Toxel |
| Demolish, Ogerpon ex | 140, no Weakness | Toxtricity, Chansey, and everything smaller |
| Xero's hit | Damage | Into a Mega Zygarde ex at 310 |
|---|---|---|
| Chain-Crazed, Okidogi ex while Poisoned | 260 | lives on 50, or 80 behind the Gaia Wave shield |
| Void Gale, Mega Gengar ex | 230 | lives on 80, or 110 behind the shield |
| Return, Blissey ex | 180 | lives |
| Chaotic Pain, Gengar ex | 130 as counters | lives on 180; the shield doesn't touch counters |
Zygarde survives any one of his hits, and any two that include a Poisoned dog or Void Gale kill it. Two Chaotic Pains are only 260. The shield only works on damage, so Chaotic Pain plus a shielded Void Gale is still 330. Two Zygardes are his whole game, and each costs him two attacks.
The lantern decks. Mega Chandelure ex resists Fighting by 30, so Gaia Wave lands as 170 and Geobuster as 320 on its 350. Two Gaia Waves leave it on 10, and Solrock's Cosmic Beam and Ogerpon's Demolish ignore Resistance to finish it. Binding Flame adds one
to your Active's Retreat Cost, and Phantom Maze is 130 plus 50 for each
, so a Zygarde in front takes 280, or 250 after Gaia Wave. Binding Flame is an Ability, so Chandelure can't damage Ogerpon.
The Wednesday league at CardCrate draws from this field. Mega Zygarde is a fringe deck, about 0.1% of the online ladder with a 38-46% win rate since Perfect Order. Each opponent page below has the pilot's full plan.
| Deck | The problem | The answer |
|---|---|---|
| Steve's Dragapult ex | Phantom Dive is 200 to the Active and 6 damage counters across your Bench | A Zygarde takes the 200 and lives. Geobuster kills its 320, and so do two Gaia Waves. Bench Binacle only when it evolves next turn. |
| Matt's Mega Excadrill ex | Maximum Drilling is 330 with two extra Energy, which kills a bare Zygarde | A Zygarde that used Gaia Wave takes 300 and lives on 10. Geobuster kills its 340. Ear Force does exactly 340 to an Excadrill holding four Energy. |
| Elliott's Cynthia's Garchomp ex | Draconic Buster is 260, plus 30 for each Roserade and 30 for Premium Power Pro. Roserade's Leaf Step is Grass, and every Fighting Pokémon here is weak to it. | Geobuster kills a bare Garchomp at 330. Cynthia's Power Weight makes it 400, which two Gaia Waves reach exactly. Audino is weak to Fighting and stays in the deck. |
| Crustle | Mysterious Rock Inn prevents all damage from Pokémon ex. Superb Scissors is 120, doubles into Zygarde's Grass Weakness, and ignores Gaia Wave's shield. | Barbaracle's Hammer In at 80 and Solrock's Cosmic Beam at 70 are not ex, and together they kill its 150. |
The list is a hypothesis, and games on Live are the data.
| Card | Swaps for | Play it when |
|---|---|---|
| Acerola's Mischief (Mega Evolution 113), 2 | the 2 Mega Audino ex | you want the published list as it was. It works only once your opponent has 2 or fewer Prizes left, and for a turn one of your Pokémon takes no damage or effects from their Pokémon ex. |
| Cinderace (Mega Evolution 028), with a Mega Lucario ex line | Binacle, Barbaracle, Lunatone, and Solrock | not for now. It was this page's first build. Turbo Flare puts three Energy on the Bench on turn one, but only going second, and its refuel after Geobuster was Mega Lucario ex, which Fox doesn't like. |
| Hero's Cape (ACE SPEC) | Unfair Stamp | home nights. A Zygarde in the Cape has 410 HP, and after Gaia Wave the next hit has to deal 440. |
| Battle Cage | a Pokegear 3.0 | Chaotic Pain or Phantom Dive keeps killing the Bench. It stops damage counters that attacks and Abilities place on Benched Pokémon, on both sides. Xero's Risky Ruins replaces it. |
| Mega Signal | a Pokegear 3.0 | Audino should open more. It searches out any Mega Evolution Pokémon ex. |
| Energy Recycler | a Pokegear 3.0 | the deck runs out of Energy for Gong and Kaleidowaltz. It shuffles 5 Basic Energy from the discard pile back into the deck. |
| Bloodmoon Ursaluna (Shrouded Fable 025) | the Ogerpon | Crustle shows up. It is not an ex. Battle-Hardened attaches up to 2 Basic Fighting Energy from your hand when you bench it, and Mad Bite is 100 plus 30 for each damage counter on their Active. |
| Mega Lucario ex | never | Fox's call. |