Champion's Call

Elliott's league deck · one Energy for 100 and a fresh hand, two for 260, and a 400 HP Stage 2 behind a Battle Cage

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The Thesis

Garchomp attacks for one Energy and refills its hand while it does. Corkscrew Dive costs a single Fighting, does 100, and lets you draw until you hold six cards. The attack is the draw engine, so the deck never has to choose between hitting and digging.

Everything else on the Bench adds damage or finds the next Garchomp. Each Cynthia's Roserade adds 30 to every attack your Cynthia's Pokémon make, and Premium Power Pro adds 30 more for a turn. Cynthia's Gabite's Champion's Call searches out any Cynthia's Pokémon, every turn, from the Bench.

Draconic Buster is the hammer. It costs FightingFighting, does 260, and sends every Energy on Garchomp to the discard. It is the attack for the Knock Out that Corkscrew can't reach. Nothing in the list accelerates Energy, so a Buster is two attachments on one Garchomp, usually one of them carried up from the Gible.

400 HP is the defense. Garchomp has 330, and Cynthia's Power Weight adds 70. The hardest common hit in Standard is 330, so a Weighted Garchomp survives almost anything the format swings. Four Weights means the Roserades get one too.

AttackEnergyDamageWith two RoseradesWith two Roserades and a Pro
Corkscrew Dive1100160190
Draconic Buster2260320350

The Bench is the soft spot, and this list covers it. Precious Trolley fills the Bench on turn 1, and every Basic in it is 70 HP. Battle Cage stops damage counters landing there, and the Weights put the Roserades out of reach of a 130 snipe. Those are the two cards that make this list different from the field's.

Weakness does the rest. Against a Fighting-weak deck every number doubles, and Corkscrew with two Roserades is 320 for one Energy. That is the whole matchup against Lucky Haunt.

How It Plays

The short version, in order. Game Plans walks through each step.

  1. The Trolley turn. Precious Trolley benches every Basic the turn wants, and Buddy-Buddy Poffin benches two. The Rocky goes on a Gible.
  2. Battle Cage before their snipe. He runs one, so it goes down the turn before the opponent can first place counters on his Bench.
  3. Gabite, then Champion's Call every turn. Each Gabite searches one Cynthia's Pokémon a turn. The first calls take Garchomp ex, and the next take Roserades.
  4. Garchomp on turn 3. It comes a turn early when the lone Rare Candy shows up.
  5. Corkscrew Dive every turn. One Energy, 100 plus 30 for each Roserade and Pro, and a hand of six.
  6. Buster to close. Two Energy for the Knock Out Corkscrew can't reach.

Deck List

Pokémon (20)

QtyCardSetNumberReg
3Cynthia's Garchomp exDestined Rivals104I
4Cynthia's GibleDestined Rivals102I
4Cynthia's GabiteDestined Rivals103I
4Cynthia's RoseliaDestined Rivals007I
3Cynthia's RoseradeDestined Rivals008I
1Cynthia's SpiritombDestined Rivals129I
1Meowth exPerfect Order062J

Trainers (32)

QtyCardTypeSetNumberReg
3Lillie's DeterminationSupporterMega Evolution119I
3Boss's OrdersSupporterMega Evolution114I
1Larry's SkillSupporterPrismatic Evolutions115H
1Team Rocket's PetrelSupporterDestined Rivals176I
4Buddy-Buddy PoffinItemTemporal Forces144H
1Precious TrolleyItemSurging Sparks185H
3Fighting GongItemMega Evolution116I
3Poke PadItemPerfect Order081J
3Premium Power ProItemMega Evolution124I
1Ultra BallItemMega Evolution131I
1Night StretcherItemShrouded Fable061H
1Rare CandyItemMega Evolution125I
1SwitchItemMega Evolution130I
1Special Red CardItemChaos Rising082J
4Cynthia's Power WeightToolDestined Rivals162I
1Battle CageStadiumPhantasmal Flames085I

Energy (8)

QtyCardSetNumberReg
7Basic Fighting EnergyMega Evolution Energies006-
1Rocky Fighting EnergyPerfect Order087J

20 + 32 + 8 = 60. ✓

His prints differ, and the text doesn't. Elliott plays the Ascended Heroes Gible line (109, 110, and 111), with one Garchomp ex from Destined Rivals 215. His Lillie's, Poffin, Gong, Ultra Ball, Night Stretcher, and Petrel are Ascended Heroes prints, his Battle Cage is Phantasmal Flames 116, his Rare Candy is Scarlet & Violet 191, and his Switch is from HeartGold SoulSilver. The tables pin the prints this site tracks.

Basics: 10 (4 Gible, 4 Roselia, Spiritomb, and Meowth ex), which puts the no-mulligan rate at 74%, a point under the 75-85% band. Gible, Roselia, and Spiritomb are all 70 HP, so every Poffin finds two cards the deck wants. Meowth ex is 170 and has a Rule Box, so only Precious Trolley and Ultra Ball reach it.

Pokémon

Cynthia's Garchomp exx3

Set
SV10: Destined RivalsSV10: Destined Rivals 104/182
Rarity
Double RareDouble Rare
Type
FightingFighting
HP
330
Stage
Stage 2
Weakness
GrassGrass ×2
Tournament
OKlegal (Reg I)
Attack
FightingCorkscrew Dive (100) - You may draw cards until you have 6 cards in your hand.
Attack
FightingFightingDraconic Buster (260) - Discard all Energy from this Pokémon.

Stage 2 from Gabite. Gives up 2 Prize cards. 330 HP, Retreat 0, Grass Weakness.

Corkscrew Dive is Fighting for 100, and you may draw until you have six cards in hand. One Energy, every turn, and the hand refills as it hits.

Draconic Buster is FightingFighting for 260, and then every Energy on Garchomp goes to the discard. That includes the Rocky, so a Buster is also the turn Garchomp stops being immune to attack effects, for good.

Retreat 0 is the quiet stat. Garchomp leaves the Active Spot for free, so Boss's Orders can't strand it, and a damaged one can step back to the Bench and become fuel for Spiritomb.

Three copies. Gabite searches the next one, Ultra Ball finds one, and Night Stretcher brings back a dead one.

Cynthia's Giblex4

Set
SV10: Destined RivalsSV10: Destined Rivals 102/182
Rarity
CommonCommon
Type
FightingFighting
HP
70
Stage
Basic
Weakness
GrassGrass ×2
Retreat
Colorless1
Tournament
OKlegal (Reg I)
Attack
FightingRock Hurl (20) - This attack's damage isn't affected by Resistance.

70 HP, Fighting, Retreat 1. Four copies, all Poffin-legal, and Fighting Gong finds them too. Rock Hurl does 20 for Fighting and rarely matters.

The Rocky goes on the Gible that becomes the first Garchomp. It shields that Pokémon from every attack effect, and the Energy rides both evolutions.

Cynthia's Gabitex4

Set
SV10: Destined RivalsSV10: Destined Rivals 103/182
Rarity
CommonCommon
Type
FightingFighting
HP
100
Stage
Stage 1
Ability
Champion's Call - Once during your turn, you may search your deck for a Cynthia's Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Weakness
GrassGrass ×2
Retreat
Colorless1
Tournament
OKlegal (Reg I)
Attack
FightingDragonslice (40)

The search engine. 100 HP, Retreat 1.

Champion's Call: once during your turn, search your deck for a Cynthia's Pokémon and put it into your hand. It reaches all six Cynthia's Pokémon in the list, Garchomp ex included, and every Gabite on the Bench calls once a turn.

Four copies, the full line under three Garchomp. A Gabite that evolves stops calling, so the second one is the Gabite that stays behind to keep searching. Dragonslice does 40 for Fighting.

Cynthia's Roseliax4

Set
SV10: Destined RivalsSV10: Destined Rivals 007/182
Rarity
CommonCommon
Type
GrassGrass
HP
70
Stage
Basic
Weakness
FireFire ×2
Retreat
Colorless1
Tournament
OKlegal (Reg I)
Attack
ColorlessSpike Sting (20)

70 HP, Grass, Retreat 1, Fire Weakness. Its whole job is becoming Roserade. Four copies, because the deck wants two Roserades standing every game. Spike Sting does 20 for Colorless.

Cynthia's Roseradex3

Set
SV10: Destined RivalsSV10: Destined Rivals 008/182
Rarity
RareRare
Type
GrassGrass
HP
130
Stage
Stage 1
Ability
Cheer On to Glory - Attacks used by your Cynthia's Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Weakness
FireFire ×2
Retreat
Colorless1
Tournament
OKlegal (Reg I)
Attack
GrassColorlessColorlessLeaf Step (80)

The damage. 130 HP, Grass, Retreat 1, Fire Weakness.

Cheer On to Glory: attacks used by your Cynthia's Pokémon do 30 more damage to your opponent's Active Pokémon, before Weakness. Every copy adds its own 30, so two Roserades on the Bench make Corkscrew 160 and Buster 320.

Three copies. It is the card opponents shoot first, because it is the cheapest body that adds damage. A Power Weight makes it 200, and with four Weights in the list one usually goes here. Leaf Step costs GrassColorlessColorless in a deck with no Grass Energy, so it never attacks.

Cynthia's Spiritombx1

Set
SV10: Destined RivalsSV10: Destined Rivals 129/182
Rarity
UncommonUncommon
Type
DarknessDarkness
HP
70
Stage
Basic
Weakness
GrassGrass ×2
Retreat
Colorless1
Tournament
OKlegal (Reg I)
Attack
ColorlessRaging Curse (10x) - This attack does 10 damage for each damage counter on all of your Benched Cynthia's Pokémon. This attack's damage isn't affected by Weakness.

The single-Prize attacker. 70 HP, Darkness, Retreat 1, Grass Weakness.

Raging Curse is Colorless, and does 10 damage for each damage counter on all of your Benched Cynthia's Pokémon. Weakness doesn't apply.

It turns the opponent's damage into yours. A Garchomp that took 260 carries 26 counters. Retreat it for free, promote Spiritomb, and Raging Curse is 260, plus 30 for each Roserade. Two Roserades make it 320 for one Energy, from a Basic that gives up one Prize.

It is the answer to the Prize-tax decks. Mega Gengar ex's Shadowy Concealment only discounts Knock Outs by a Pokémon ex, and Spiritomb isn't one. One copy, and Champion's Call finds it. It is Darkness, so Premium Power Pro does nothing for it and Risky Ruins never touches it.

Meowth exx1

Set
ME03: Perfect OrderME03: Perfect Order 062/088
Rarity
Double RareDouble Rare
Type
ColorlessColorless
HP
170
Stage
Basic
Ability
Last-Ditch Catch - Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Weakness
FightingFighting ×2
Retreat
Colorless1
Tournament
OKlegal (Reg J)
Attack
ColorlessColorlessColorlessTuck Tail (60) - Put this Pokémon and all attached cards into your hand.

The Supporter on demand. 170 HP Basic, Colorless, Fighting Weakness, Retreat 1. Gives up 2 Prize cards.

Last-Ditch Catch: when you play it from your hand onto your Bench, search your deck for a Supporter and put it into your hand. It is Boss's Orders on the turn a Knock Out needs one, or Lillie's on a dead hand. It only fires from the hand, so a Meowth that Trolley benches searches nothing.

It is the softest 2 Prizes in the list. It is Colorless and not a Cynthia's Pokémon, so neither the Rocky nor a Power Weight can cover it, and it sits on the Bench where a gust finds it. Bench it on the turn its Supporter wins the turn, and not before.

Tuck Tail is ColorlessColorlessColorless for 60, and puts Meowth and everything attached back in the hand, which resets the Ability. It is rarely worth three Energy.

Trainers — Supporters

Lillie's Determinationx3

Set
ME01: Mega EvolutionME01: Mega Evolution 119/132
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Tournament
OKlegal (Reg I)

Three copies. Shuffle your hand into your deck and draw six, or eight while you still hold all six Prizes. Going first, a turn-2 Lillie's still draws eight.

Boss's Ordersx3

Set
ME01: Mega EvolutionME01: Mega Evolution 114/132
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Tournament
OKlegal (Reg I)

Three copies, and three more cards find one: Meowth ex, Petrel, and Larry's Skill. Corkscrew takes a Knock Out every turn it can reach one, and Boss's Orders picks which. Against Lucky Haunt it drags up the Mega Gengar ex, because a Knock Out on the Mega ends Shadowy Concealment for the rest of the game, or the Blissey ex, which is 2 Prizes that Concealment never covers.

Larry's Skillx1

Set
SV: Prismatic EvolutionsSV: Prismatic Evolutions 115/131
Rarity
CommonCommon
Type
Trainer - Supporter
Ability
Discard your hand and search your deck for a Pokémon, a Supporter card, and a Basic Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg H)

Discard your hand, then search your deck for a Pokémon, a Supporter, and a Basic Energy. One copy. It is the reset for a hand worth less than three exact cards: a Garchomp ex or the missing Gabite, Boss's Orders for next turn, and a Fighting Energy.

Team Rocket's Petrelx1

Set
SV10: Destined RivalsSV10: Destined Rivals 176/182
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Search your deck for a Trainer card. One copy. Supporters are Trainers too, so it finds Boss's Orders for next turn as easily as the Battle Cage, the Rare Candy, the Trolley, or a Power Weight for this one.

Trainers — Items

Buddy-Buddy Poffinx4

Set
SV05: Temporal ForcesSV05: Temporal Forces 144/162
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your bench. Then, shuffle your deck.
Tournament
OKlegal (Reg H)

Four copies. Two Basics with 70 HP or less, straight to the Bench. Gible, Roselia, and Spiritomb all qualify.

Precious Trolleyx1

Set
SV08: Surging SparksSV08: Surging Sparks 185/191
Rarity
ACE SPEC RareACE SPEC Rare
Type
Trainer - Item
Ability
Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Tournament
OKlegal (Reg H)

ACE SPEC. Search your deck for any number of Basic Pokémon and put them onto your Bench. On turn 1 that is a full Bench in one card: two or three Gible, a Roselia, and the Spiritomb. It finds Meowth ex too, but a Meowth benched this way doesn't search.

Against Risky Ruins, every non-Darkness Basic it benches takes 2 counters, so when the Ruins is up, the Cage goes down first.

Fighting Gongx3

Set
ME01: Mega EvolutionME01: Mega Evolution 116/132
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Search your deck for a Basic Fighting Energy or a Basic Fighting Pokémon. Three copies. It finds a Gible or an Energy, which covers a bad opening from either side. Rocky Fighting Energy is Special, so Gong can't find it.

Poke Padx3

Set
ME03: Perfect OrderME03: Perfect Order 081/088
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Tournament
OKlegal (Reg J)

Search your deck for a Pokémon without a Rule Box. Three copies. Everything but Garchomp ex and Meowth ex qualifies, Gabite and Roserade included, so a Pad is whatever Stage 1 you're missing.

Premium Power Prox3

Set
ME01: Mega EvolutionME01: Mega Evolution 124/132
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
During this turn, attacks used by your Fighting Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Tournament
OKlegal (Reg I)

During this turn, your Fighting Pokémon's attacks do 30 more to the Active, before Weakness. Three copies, against the field's one or two, so one boost is in hand most turns even with no Roserade up. Garchomp is Fighting; Spiritomb is Darkness and gets nothing from it.

Ultra Ballx1

Set
ME01: Mega EvolutionME01: Mega Evolution 131/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
You can use this card only if you discard 2 other cards from your hand. Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Discard two other cards, then search your deck for any Pokémon. One copy. It is the only Item that finds Garchomp ex or Meowth ex.

Night Stretcherx1

Set
SV: Shrouded FableSV: Shrouded Fable 061/064
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Tournament
OKlegal (Reg H)

A Pokémon or a Basic Energy card from your discard pile to your hand. One copy. A Knocked Out Garchomp comes back, and so does the Spiritomb.

Rare Candyx1

Set
ME01: Mega EvolutionME01: Mega Evolution 125/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Tournament
OKlegal (Reg I)

One copy. Gible straight to Garchomp, on your second turn at the earliest, and never on a Gible that arrived this turn. With one Candy, the turn-2 Garchomp is a bonus, not a plan.

Switchx1

Set
ME01: Mega EvolutionME01: Mega Evolution 130/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
Switch your Active Pokémon with 1 of your Benched Pokémon.
Tournament
OKlegal (Reg I)

One copy. Everything in the list retreats for one or zero, so Switch is for a stranded or Poisoned Active, not for the retreat bill.

Special Red Cardx1

Set
ME04: Chaos RisingME04: Chaos Rising 082/086
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
You can use this card only if your opponent has 3 or fewer Prize cards remaining. Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 3 cards.
Tournament
OKlegal (Reg J)

Playable only when your opponent has 3 or fewer Prize cards left. They shuffle their hand, put it on the bottom of their deck, and draw 3. One copy. It is the comeback card, and it lands hardest on a player who holds pieces for future turns.

Trainers — Tool & Stadium

Cynthia's Power Weightx4

Set
SV10: Destined RivalsSV10: Destined Rivals 162/182
Rarity
UncommonUncommon
Type
Trainer - Pokémon Tool
Ability
The Cynthia's Pokémon this card is attached to gets +70 HP.
Tournament
OKlegal (Reg I)

The Cynthia's Pokémon this card is attached to gets +70 HP. Four copies, one more than the field.

Wearer
HP
Garchomp ex
400
Roserade
200
Gabite
170
Gible, Roselia, Spiritomb
140

The first goes on the Garchomp in front, because 400 clears the format's 330 wall. Against a deck that snipes for exactly 130, which is Chaotic Pain, the next goes on a Roserade, and the Roserade survives the snipe with 70 to spare.

It can go on early. A Tool stays attached through evolution, so a Weight on a Roselia is a Weight on the Roserade it becomes, and the Basic is safe from a 130 snipe on the way up.

Battle Cagex1

Set
ME02: Phantasmal FlamesME02: Phantasmal Flames 085/094
Rarity
UncommonUncommon
Type
Trainer - Stadium
Ability
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Tournament
OKlegal (Reg I)

No damage counters land on either player's Benched Pokémon from the effects of the opponent's attacks and Abilities. Damage from attacks still lands. One copy.

Nothing in this list places counters on the opponent's Bench, so it only ever stops the opponent. Against Lucky Haunt it switches off Chaotic Pain on the Bench, which is the Gengar deck's whole plan, and it leaves Pain only the Active Spot. Playing it also discards their Stadium, which ends Risky Ruins.

It is a one-shot. Petrel finds it, and nothing in the list returns a Stadium from the discard pile. Once their Stadium replaces it, the Bench is open for the rest of the game, so the timing is in Game Plans.

Energy

Basic Fighting Energyx7

Set
MEE: Mega Evolution Energies 6
Rarity
CommonCommon
Type
Energy - Basic
Tournament
OKlegal

Seven copies, against the field's four. Fighting Gong, Larry's Skill, and Night Stretcher all find it, so a Buster that empties a Garchomp costs Energy the deck can get back.

Rocky Fighting Energyx1

Set
ME03: Perfect OrderME03: Perfect Order 087/088
Rarity
RareRare
Type
Energy - Special Fighting
Ability
As long as this card is attached to a Pokémon, it provides Fighting Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Fighting Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
Tournament
OKlegal (Reg J)

As long as it is attached, it provides Fighting Energy, and it prevents all effects of your opponent's attacks on the Fighting Pokémon holding it. Damage isn't an effect. So it stops Poison, damage counters placed by an attack like Chaotic Pain, and every other attack effect, but not the damage itself.

One copy, where the field runs four. Nothing in the list finds it: Gong, Larry's, and Night Stretcher read Basic Energy, and Petrel reads Trainers. It goes on the first Gible and rides up to Garchomp. Draconic Buster discards it with the rest, and then it is gone for the game.

Damage Math

Boosts are the Roserades on your Bench and the Premium Power Pros you played this turn. Each adds 30, before Weakness.

Corkscrew Dive

BoostsDamageInto Fighting Weakness
None100200
One130260
Two160320
Three190380
Four220440

Draconic Buster

BoostsDamageInto Fighting Weakness
None260520
One290580
Two320640
Three350700

Without Weakness, only Buster kills a Mega. Two boosts put it at 320, enough for Dragapult ex. Three put it at 350, which takes a Mega Excadrill ex at 340 or a Mega Gengar ex at 350. Corkscrew reaches 250 only with five boosts in one turn.

Cynthia's Spiritomb, Raging Curse

Counters on your BenchRaging CurseWith two Roserades
13, a Weighted Roserade that lived through one Chaotic Pain130190
26, a Garchomp that took a Poisoned Chain-Crazed and retreated260320

The Prize Map

Your Pokémon
Prizes it gives up
Gible, Gabite, Roselia, Roserade, Spiritomb
1
Cynthia's Garchomp ex, Meowth ex
2

Four cards in the deck are worth two Prizes. Three are the Garchomps, and they wear the Weights. The fourth is Meowth ex, which can't wear one, so it stays in the hand until its Supporter is worth the risk. An opponent who can't get through 400 HP has to take singles instead, and the Bench is made of them. That is why the Bench is the target, and why Battle Cage and the Weights both point there.

Game Plans

1. The Trolley turn

Precious Trolley benches every Basic the opening wants in one card: Gibles first, a Roselia, and the Spiritomb. Poffin does two at a time, and Fighting Gong and Poke Pad fill in what it missed. Attach Rocky Fighting Energy to a Gible, because it stays on through both evolutions and makes the finished Garchomp immune to attack effects.

Leave Meowth ex in the deck. Trolley benches it without the search, and it gives up 2 Prizes from the Bench.

2. Gabite, then Champion's Call every turn

Evolve every Gible you can on turn 2. Each Gabite calls once a turn, and the calls go in order: Garchomp ex until one is ready to evolve, then Roserade, then Spiritomb. Keep one Gabite unevolved as long as you can. It is the search engine, and the Garchomp it becomes stops searching.

3. Garchomp on turn 3

The line evolves one step a turn, so the first Garchomp arrives on your third turn. The lone Rare Candy makes it turn 2. Gabite calls the Garchomp, and the Candy goes on the other Gible, which has sat a turn.

4. Corkscrew every turn

One Energy, 100 plus 30 for each Roserade and Pro, and a hand of six. Take the Knock Out when it's there, and let the draw find the next Boss's Orders when it isn't. Two Roserades before the first Corkscrew is the target, and three Pros cover the turns they aren't up. When the hand has no Boss's Orders, Meowth ex from the hand fetches one.

5. Buster for the big one

Draconic Buster is for the Knock Out Corkscrew can't reach: a Mega, a big ex, anything past 250 without Weakness. It discards everything, so the Garchomp that fires it needs two new Energy to Buster again, or one attachment to Corkscrew. Seven Basic Fighting make the refill easy. The Rocky is the one Energy that doesn't come back.

6. Spiritomb for the taxed room

Against a deck that discounts Knock Outs by Pokémon ex, Spiritomb is the attacker. The damage on your Bench is its ammunition, and a hurt Garchomp that retreats for free is the biggest pile of it.

7. The Cage, once a game

Battle Cage goes down the turn before the opponent can first put counters on your Bench. Against Lucky Haunt that is the turn before their first Gengar ex can attack, which is their second turn at the earliest. Play it sooner when Risky Ruins is up and the Trolley or Poffin is about to bench Gibles and Roselias under it.

It doesn't come back. Once their Stadium replaces it, the Weights are the only shield the Bench has left, so the Roserades and the unevolved Gabite want one before then.

Versus the Kitchen Table

Versus Xero's Lucky Haunt. This is the matchup the page exists for. Every Pokémon in it is weak to Fighting, Chansey and Blissey ex included, so every number doubles. Its plan is Chaotic Pain: 13 damage counters on any one of your Pokémon, Bench included, to kill the Gible line and the Roserades before they matter.

BoostsCorkscrew into WeaknessKnocks Out
None200Gastly, Toxel, Haunter, Chansey, and Toxtricity
One260Okidogi ex too, and a Gengar ex carrying Sinister Surge's two counters
Two320Gengar ex and Blissey ex too
Three380Mega Gengar ex too

Buster is 520 and kills anything. Here is what Xero has, and what this list does about it.

How the Gengar deck plays against this is in Versus Cynthia's Garchomp ex.

Versus Fox's Fire decks. Roselia and Roserade are weak to Fire, and the Garchomp line isn't. Expect the Roserades to go first.

The Field

Where Elliott's list sits against the published one, from the 14 paper lists Limitless carries for the current format (Temporal Forces through 30th Celebration), pulled October 8, 2026. The field column is the average count per list.

CardElliottField
Gible, Gabite, Garchomp ex4, 4, 34, 4, 3
Roselia, Roserade4, 33.5, 3.2
Spiritomb10.9
Lillie's Determination33.9
Boss's Orders33.4
Buddy-Buddy Poffin43.8
Poke Pad33.8
Fighting Gong33.1
Cynthia's Power Weight43.1
Premium Power Pro31.6
Basic Fighting Energy74
Rocky Fighting Energy13.9
Battle Cage10.2
Larry's Skill10.1
Precious Trolley, Meowth ex, Ultra Ball1 eachnone
Hilda, Pokégear 3.0, Judgenone1.1 to 1.5
Neo Upper Energynone0.6
Shayminnone0.6

The core is the field's. The Garchomp line, the Roserades, Spiritomb, the Poffins and Pads, Gong, and Boss's Orders all match within a copy.

Three choices make it his.

Tells at the Table

Written for the player across from this deck. What you see, what it means, and what to do.

You seeIt meansDo this
Precious Trolley on turn 1a full Bench before you've attacked, and his ACE SPEC is spentPain what evolves, not the spare Gibles
Battle CageChaotic Pain reaches only his Active, and it's his only CageRisky Ruins replaces it for the rest of the game; Petrel finds the Ruins
Meowth ex coming down from his handhe just searched a Supporter, most often Boss's OrdersBoss's Orders it back for 2 Prizes
A Power Weight on a Roseradehe knows your snipeChaotic Pain the other Roserade, or a Gabite
A Power Weight on Garchomp400 HPtwo Poisoned Chain-Crazed, or one and a Void Gale; a Chain-Crazed and a Pain is 390, ten short
The Rocky on a Gible or Gabitethat line is safe from Chaotic Pain, and it's his only RockyPain the other lines
A Garchomp with no RockyPain reaches itChain-Crazed and a Pain kill it bare
A damaged Garchomp retreating for freeSpiritomb is comingChaotic Pain the Spiritomb while it's bare and the Cage is down
A Garchomp that just used Busterno Energy left on itnext turn it can only Corkscrew
Larry's Skillhis hand is a Pokémon, a Supporter, and an Energyexpect the Supporter next turn, often Boss's Orders
Your Prizes down to 3Special Red Card is liveplay out what's in hand before you take the Prize that gets you there

Alternatives

What the rest of the field plays in his slots, for the week his list changes.

CardIn place ofWhy
Neo Upper EnergyPrecious Trolleythe field's usual ACE SPEC. On a Stage 2 it provides FightingFighting from one card, so a Garchomp that just evolved can Draconic Buster the same turn, once a game.
Rocky Fighting Energy, three morethree Basic Fighting Energythe field runs four. Each one puts another Garchomp line out of Chaotic Pain's reach, but Gong and Night Stretcher can't find them.
Team Rocket's WatchtowerBattle CageColorless Pokémon have no Abilities, which switches off Blissey ex's Happy Switch. It would also switch off his own Meowth ex, and it leaves his Bench open to Pain.
HildaLarry's Skill1.4 a list. Search for an Evolution Pokémon and an Energy card, without discarding the hand.
Pokégear 3.0Ultra Ball1.5 a list. Look at the top seven and take a Supporter.
JudgeSpecial Red Card1.1 a list. Both players shuffle in and draw four, and it works at any Prize count.
ShayminMeowth ex0.6 a list. Flower Curtain stops attack damage to Benched Pokémon with no Rule Box. It doesn't stop counters, so it does nothing against Chaotic Pain.
Unfair StampPrecious Trolley0.2 a list. Playable the turn after one of your Pokémon is Knocked Out. Both players shuffle their hands in, you draw 5, and they draw 2.