Steel Wolves

A tournament-legal 60 for TCG Live, built on Hop's Zacian ex with a shield dog and a steel engine behind it

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The Thesis

Three cards in this deck each add 30 damage, and they all add it to the same attack.

Brave Slash is printed at 240. Hop's Choice Band adds 30, Postwick adds 30, and Hop's Snorlax adds 30, so the number Fox actually attacks with is 330. Every one of those boosts reads "to your opponent's Active Pokémon," so they land on the thing in front of you and nowhere else.

What is attachedBrave SlashOne-shots
nothing240the 2-prize ex under 240
Choice Band270N's Zoroark ex
Band and Postwick300Archaludon ex
Band, Postwick, and Snorlax330Dragapult ex, and everything below it

330 is the number that matters, because Dragapult ex sits at 320 HP and is the most common deck on the ladder. The two 340 HP Megas survive by ten.

The Choice Band pays for itself twice. It also makes every Hop's attack cost one Colorless less, which drops Brave Slash from four Energy to three and drops Insta-Strike to nothing at all. A Zacian with a Band and no Energy still attacks for 120 to the Active and 30 to a Bench. That is the floor of this deck, and most decks do not have one.

What the ladder lists do next is run four Philippe and hope. This build does something steadier. Steven's Metagross ex sits on the Bench and attaches a Metal Energy out of the deck every single turn for free, so the manual attachment plus X-Boot is two Energy a turn without spending a Supporter. That turns a turn-three Brave Slash into a turn-two Brave Slash, and it keeps working after the discard pile is empty.

Zamazenta is the answer to the one weakness in the Zacian plan. Brave Slash cannot be used twice in a row, so every big turn is followed by a turn with nothing to do. Zamazenta steps into that gap, hits for 100, and takes 50 less while it stands there.

Deck List

Pokémon (15)

QtyCardSetNumberReg
4Hop's Zacian exJourney Together111I
2Zamazenta30th Celebration107J
3Steven's BeldumDestined Rivals143I
1Steven's MetangDestined Rivals144I
2Steven's Metagross exDestined Rivals145I
2Hop's SnorlaxJourney Together117I
1Latias exSurging Sparks076H

Trainers (34)

QtyCardTypeSetNumberReg
4Lillie's DeterminationSupporterMega Evolution119I
3Team Rocket's PetrelSupporterDestined Rivals176I
2Boss's OrdersSupporterMega Evolution114I
2PhilippeSupporterChaos Rising079J
4Ultra BallItemMega Evolution131I
3Rare CandyItemMega Evolution125I
3Buddy-Buddy PoffinItemTemporal Forces144H
2SwitchItemMega Evolution130I
1Hop's BagItemJourney Together147I
1Secret BoxItemTwilight Masquerade163H
4Hop's Choice BandToolJourney Together148I
1Air BalloonToolAscended Heroes181I
4PostwickStadiumJourney Together154I

Energy (11)

QtyCardSetNumberReg
10Basic Metal EnergyMega Evolution Energies008-
1Magnetic Metal EnergyChaos Rising085J

15 + 34 + 11 = 60. ✓

Basics: 12 (4 Hop's Zacian ex, 2 Zamazenta, 3 Steven's Beldum, 2 Hop's Snorlax, 1 Latias ex), which is a mulligan rate under 10%. That is the most comfortable opening in the house, and it is why the deck can afford one evolution line.

Pokémon

Hop's Zacian exx4

Set
SV09: Journey TogetherSV09: Journey Together 111/159
Rarity
Double RareDouble Rare
Type
MetalMetal
HP
230
Stage
Basic
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg I)
Attack
ColorlessInsta-Strike (30) - This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Attack
ColorlessMetalMetalMetalBrave Slash (240) - During your next turn, this Pokémon can’t use Brave Slash.

The core, at the full four. 230 HP, Basic, 2 Prizes, Retreat 2, Fire Weakness.

Brave Slash does 240 for MetalMetalMetalColorless, and with a Hop's Choice Band attached it costs MetalMetalMetal and does 330. The rider is that it cannot be used again on your next turn, which is not a drawback so much as a rhythm; see game plan 2.

Insta-Strike is the reason this card is different from every other big Basic. It costs Colorless, which a Band reduces to nothing, and it does 30 to the Active plus 30 to a Benched Pokémon. With the Band, Postwick, and a Snorlax out, that free attack reads 120 to the Active and 30 to the Bench. The three boosts all name the Active Pokémon, so the Bench half stays at 30 no matter what you stack.

Four copies, because it is the deck and because a prized copy has to be a non-event. Four also means a second Zacian is always ready to attack on the turn the first one is locked out.

Zamazentax2

Set
ME: 30th Celebration 107/128
Rarity
RareRare
Type
MetalMetal
HP
130
Stage
Basic
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg J)
Attack
MetalFend Off (20) - Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.
Attack
MetalMetalColorlessShield Press (100) - During your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).

The shield dog, and the card that fills the gap Brave Slash leaves. 130 HP, Basic, 1 Prize, Retreat 2.

Shield Press does 100 for MetalMetalColorless, and during your opponent's next turn this Pokémon takes 50 less damage. A 130 HP body that effectively has 180 against one attack is not a wall, but it is an annoyance worth more than one Prize, and the opponent who spends a big attack killing it has spent that attack on a single-prize card.

Fend Off costs one Metal, does 20, and discards all Pokémon Tools from the opponent's Active Pokémon before doing damage. That is the turn-one play going second against any deck leaning on a Tool, and on the current ladder that means the mirror's own Choice Band, an Air Balloon on a pivot, or a Hero's Cape propping up a Mega.

Two copies. It is a role card, not a line, and two means one is available on the off turn without ever drawing a dead second.

Steven's Beldumx3

Set
SV10: Destined RivalsSV10: Destined Rivals 143/182
Rarity
CommonCommon
Type
MetalMetal
HP
70
Stage
Basic
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
Colorless1
Tournament
OKlegal (Reg I)
Attack
MetalColorlessRam (10)

70 HP and Poffin-legal, and its whole job is becoming Metagross. Ram does 10, which is a number you will never use.

Three copies against two Metagross ex, because Beldum has to be on the Bench a full turn before Rare Candy can touch it. Landing one on turn one is what makes a turn-two X-Boot possible, so this is a card you dig for early and never draw late.

Steven's Metangx1

Set
SV10: Destined RivalsSV10: Destined Rivals 144/182
Rarity
UncommonUncommon
Type
MetalMetal
HP
100
Stage
Stage 1
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg I)
Attack
MetalColorlessMetal Slash (70) - During your next turn, this Pokémon can't attack.

The manual road, kept as a single copy. Rare Candy skips it, which is the plan most games. This one copy covers the game where Candy is prized or spent and a Beldum has been sitting on the Bench doing nothing for two turns. Metal Slash does 70 for MetalColorless and locks itself out for a turn, which is a real attack in a pinch.

Steven's Metagross exx2

Set
SV10: Destined RivalsSV10: Destined Rivals 145/182
Rarity
Double RareDouble Rare
Type
MetalMetal
HP
340
Stage
Stage 2
Ability
X-Boot - Once during your turn, you may search your deck for a Basic Psychic Energy card, a Basic Metal Energy card, or 1 of each and attach them to your Psychic Pokémon and Metal Pokémon in any way you like. Then, shuffle your deck.
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
ColorlessColorlessColorless3
Tournament
OKlegal (Reg I)
Attack
MetalColorlessColorlessMetal Stomp (200)

The Energy engine, and the reason this build is not the ladder list. Stage 2 from Steven's Metang, 340 HP, 2 Prizes, Retreat 3.

X-Boot is an Ability, once during your turn: search your deck for a Basic Psychic Energy card, a Basic Metal Energy card, or one of each, and attach them to your Psychic and Metal Pokémon in any way you like. This deck runs no Basic Psychic, so read it as one Basic Metal from the deck onto any Metal Pokémon, every turn, for free.

Three things make that better than the Philippe it replaced. It costs no Supporter, so the turn still has a Lillie's or a Boss's in it. It pulls from the deck rather than the discard, so it works on turn two when the discard pile is empty. And it targets any Metal Pokémon, so it charges the Zacian that is about to swing and the Zamazenta waiting behind it in the same sequence of turns.

Metal Stomp does a flat 200 for MetalColorlessColorless, which matters in exactly one situation: both Zacians are gone and the 340 HP body is what is left. Do not plan for it, and do not walk this card into the Active Spot to use it.

Two copies. At 340 HP on the Bench it rarely dies, and the second copy is prize insurance on the card the whole Energy plan depends on.

Hop's Snorlaxx2

Set
SV09: Journey TogetherSV09: Journey Together 117/159
Rarity
RareRare
Type
ColorlessColorless
HP
150
Stage
Basic
Ability
Extra Helpings - Attacks used by your Hop's Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). The effect of Extra Helpings doesn't stack.
Weakness
FightingFighting ×2
Retreat
ColorlessColorlessColorlessColorless4
Tournament
OKlegal (Reg I)
Attack
ColorlessColorlessColorlessDynamic Press (140) - This Pokémon also does 80 damage to itself.

Thirty more damage from the Bench, for free. Extra Helpings adds 30 to every attack your Hop's Pokémon make against the opponent's Active Pokémon. It needs no Energy and no attention. Bench it and forget it.

The effect does not stack, so a second Snorlax on the board adds nothing. Two copies is redundancy against Prizes and Boss's Orders, not a bigger number. Dynamic Press exists and costs ColorlessColorlessColorless for 140 with 80 recoil; the Retreat 4 on this card tells you what the designers thought of that plan.

Latias exx1

Set
SV08: Surging SparksSV08: Surging Sparks 076/191
Rarity
Double RareDouble Rare
Type
PsychicPsychic
HP
210
Stage
Basic
Ability
Skyliner - Your Basic Pokémon in play have no Retreat Cost.
Weakness
DarknessDarkness ×2
Resistance
FightingFighting -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg H)
Attack
PsychicPsychicColorlessEon Blade (200) - During your next turn, this Pokémon can't attack.

Skyliner: your Basic Pokémon in play have no Retreat Cost. Eleven of the fifteen Pokémon in this deck are Basic, so one card on the Bench means the Zacian that just locked itself out of Brave Slash walks away for free, and the Zamazenta that took a hit rotates out the same way.

This is the card that makes the off turn work without spending a Switch. It does nothing for the Metagross line, which is a Stage 2 with Retreat 3; that is what Air Balloon is for.

One copy, 210 HP, 2 Prizes, and Darkness Weakness. Never lead with it and never let it be the last thing standing.

Trainers — Supporters

Lillie's Determinationx4

Set
ME01: Mega EvolutionME01: Mega Evolution 119/132
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Tournament
OKlegal (Reg I)

The draw engine at the full four. Shuffle your hand into your deck and draw 6, or draw 8 with exactly 6 Prize cards remaining. The bonus half is a setup clause, and this deck's setup turn wants to find a Beldum, a Rare Candy, a Band, and a Postwick, which is four specific cards out of one Supporter.

The shuffle half matters as much. A Zacian you cannot afford to bench and a second Metagross you do not want go back into the deck rather than clogging the hand.

Team Rocket's Petrelx3

Set
SV10: Destined RivalsSV10: Destined Rivals 176/182
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Search your deck for any Trainer card. Three copies, which is effectively three more copies of whichever card the turn is short of. Early it finds Rare Candy or a Poffin; on the turn the math is 30 short it finds a Postwick; late it finds a Boss's Orders.

It is also the only card that reliably finds Secret Box, which is a one-of ACE SPEC that would otherwise sit in the deck all game.

Boss's Ordersx2

Set
ME01: Mega EvolutionME01: Mega Evolution 114/132
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Tournament
OKlegal (Reg I)

Switch in one of the opponent's Benched Pokémon to the Active Spot. Two copies. 330 damage is only worth what it lands on, and the decks this deck loses to are the ones that hide the thing you need to kill. Against Dragapult, the answer is usually to drag a Dusknoir or a Drakloak forward before it becomes a problem.

Philippex2

Set
ME04: Chaos RisingME04: Chaos Rising 079/086
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Attach up to 2 Basic Metal Energy cards from your discard pile to 1 of your Metal Pokémon.
Tournament
OKlegal (Reg J)

Attach up to 2 Basic Metal Energy cards from your discard pile to one of your Metal Pokémon. Two copies rather than the four the ladder lists run, because X-Boot is the engine now and Philippe is the catch-up.

The two are complements rather than substitutes. X-Boot pulls from the deck one at a time and Philippe pulls from the discard two at a time, so Philippe is the card that rebuilds a fresh Zacian into a 330 in a single turn after the loaded one dies. It is dead on turn one, when the discard is empty, and it is excellent on turn five.

Trainers — Items

Ultra Ballx4

Set
ME01: Mega EvolutionME01: Mega Evolution 131/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
You can use this card only if you discard 2 other cards from your hand. Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Discard 2 cards from your hand, then search your deck for any Pokémon. Four copies, and in this deck the discard cost is closer to a benefit than a price, since a Basic Metal Energy discarded here is a card Philippe attaches back later.

Rare Candyx3

Set
ME01: Mega EvolutionME01: Mega Evolution 125/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Tournament
OKlegal (Reg I)

Choose one of your Basic Pokémon in play, and if a Stage 2 in your hand evolves from it, play it and skip the Stage 1. This is the road from Beldum to Metagross, and it is the difference between X-Boot coming online on turn two and turn three.

Two riders bite. Not on your first turn, and not on a Basic that came into play this turn. Both of them say the same thing: bench the Beldum the moment you see it.

Buddy-Buddy Poffinx3

Set
SV05: Temporal ForcesSV05: Temporal Forces 144/162
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your bench. Then, shuffle your deck.
Tournament
OKlegal (Reg H)

Search your deck for up to 2 Basic Pokémon with 70 HP or less and bench them. This deck has exactly one name in range, and it is the one name that needs to be down on turn one. Three copies is the turn-two Metagross plan.

Switchx2

Set
ME01: Mega EvolutionME01: Mega Evolution 130/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
Switch your Active Pokémon with 1 of your Benched Pokémon.
Tournament
OKlegal (Reg I)

Switch your Active Pokémon with one of your Benched Pokémon. Two copies, and the backup rather than the plan, since Latias ex covers the Basics for free. Switch is what moves a Metagross out of the Active Spot, and what saves the off turn when Latias is prized.

Hop's Bagx1

Set
SV09: Journey TogetherSV09: Journey Together 147/159
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Search your deck for up to 2 Basic Hop's Pokémon and put them onto your Bench. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Search your deck for up to 2 Basic Hop's Pokémon and put them onto your Bench. One copy, and it is the fastest opening the deck has: a Zacian and a Snorlax on the board out of one Item, which sets up the 330 before a Supporter is spent.

Secret Boxx1

Set
SV06: Twilight MasqueradeSV06: Twilight Masquerade 163/167
Rarity
ACE SPEC RareACE SPEC Rare
Type
Trainer - Item
Ability
You can use this card only if you discard 3 other cards from your hand. Search your deck for an Item card, a Pokémon Tool card, a Supporter card, and a Stadium card, reveal them, and put them into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg H)

The ACE SPEC. Discard 3 cards from your hand, then search your deck for an Item, a Pokémon Tool, a Supporter, and a Stadium, and put all four into your hand.

In most decks that is a fine toolbox. Here it is the exact shape of the deck's best turn: a Rare Candy, a Hop's Choice Band, a Lillie's Determination, and a Postwick, all at once. The three-card discard is real, and the way to pay it is with the spare Energy that Philippe attaches back later.

Trainers — Tool & Stadium

Hop's Choice Bandx4

Set
SV09: Journey TogetherSV09: Journey Together 148/159
Rarity
UncommonUncommon
Type
Trainer - Pokémon Tool
Ability
Attacks used by the Hop's Pokémon this card is attached to cost Colorless less and do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Tournament
OKlegal (Reg I)

The best card in the deck, and it is not close. Attacks used by the Hop's Pokémon this card is attached to cost Colorless less and do 30 more damage to the opponent's Active Pokémon.

It is a damage boost and a discount in one card. Brave Slash goes from four Energy to three, which is a whole turn of Energy saved, and Insta-Strike goes to free. Four copies, because it goes on every Zacian and because the opponent's Jamming Tower or a Fend Off of their own can take one off.

Air Balloonx1

Set
ME: Ascended HeroesME: Ascended Heroes 181/217
Rarity
UncommonUncommon
Type
Trainer - Pokémon Tool
Ability
The Retreat Cost of the Pokémon this card is attached to is {{e}}{{e}} less.
Tournament
OKlegal (Reg I)

The Pokémon this card is attached to retreats for two less. One copy, and it belongs on the Metagross, which is the only meaningful Retreat Cost in the deck that Latias cannot zero out. A Metagross ex dragged Active by Boss's Orders with no way home is how this deck loses a game it was winning.

Postwickx4

Set
SV09: Journey TogetherSV09: Journey Together 154/159
Rarity
UncommonUncommon
Type
Trainer - Stadium
Ability
Attacks used by Hop's Pokémon (both yours and your opponent's) do 30 more damage to the opponent's Active Pokémon (before applying Weakness and Resistance).
Tournament
OKlegal (Reg I)

Attacks used by Hop's Pokémon do 30 more damage to the opponent's Active Pokémon. Four copies of a Stadium is a lot, and it is correct here for two reasons.

The first is that the 330 breakpoint needs it. The second is that the opponent will play their own Stadium over it, and at four copies you simply play another one; a deck that needs a Stadium on the board to reach its damage number cannot be running two.

Energy

Basic Metal Energyx10

Set
MEE: Mega Evolution Energies 8
Rarity
CommonCommon
Type
Energy - Basic
Tournament
OKlegal

Ten copies, and the count is high on purpose. X-Boot searches the deck, not the hand, so every Metal left in the deck is a card the engine can still find. A deck that draws its Energy out and leaves three in the library has turned its own engine off.

Basic Energy never rotates, and any English print is legal.

Magnetic Metal Energyx1

Set
ME04: Chaos RisingME04: Chaos Rising 085/086
Rarity
RareRare
Type
Energy - Special Metal
Ability
As long as this card is attached to a Pokémon, it provides Metal Energy. The Metal Pokémon this card is attached to has no Retreat Cost.
Tournament
OKlegal (Reg J)

One copy, and it is a retreat fix rather than an Energy. It provides Metal, and the Metal Pokémon it is attached to has no Retreat Cost. That second clause is the reason it is in the list: it is a free retreat for the Metagross ex, which Latias cannot help, without spending the Air Balloon slot.

It is a Special Energy, so Philippe cannot attach it back and X-Boot cannot find it. One is the right number for a card that does not come back.

The Energy Engine

The deck asks for three Metal on a Zacian and wants them by turn two. Here is how the three arrive.

TurnSourceRunning total
1manual attachment1
2manual attachment, plus X-Boot off a Rare Candied Metagross3
3+manual attachment, X-Boot, and Philippe for two more from the discard4 or more a turn

Two rules keep it honest.

Bench the Beldum on turn one. Rare Candy cannot be played on your first turn or on a Basic that arrived this turn, so a Beldum benched on turn one is the only way X-Boot is live on turn two. Poffin and Ultra Ball both find it, and the opening hand you keep is the one with a Beldum or a way to get one.

X-Boot searches the deck. Philippe searches the discard. They never compete for the same card, and that is why both are in the list at all. Early, only X-Boot works. Late, Philippe is the faster of the two.

Game Plans

1. The 330 Turn

The line the whole deck is built to reach, ideally on turn two.

  1. Turn one, bench a Beldum and a Zacian. Attach a Metal to the Zacian. Insta-Strike if you went second.
  2. Turn two, Rare Candy the Beldum into Steven's Metagross ex.
  3. X-Boot for a Metal, then attach a Metal by hand. The Zacian now has three.
  4. Attach a Hop's Choice Band, play a Postwick, and have a Hop's Snorlax on the Bench.
  5. Brave Slash for 330.

The pieces are interchangeable in order but not in importance. The Band is the one that cannot be missing, because without it Brave Slash costs a fourth Energy and the turn does not happen at all.

2. The Off Turn

Brave Slash locks itself out, so every other turn needs a plan. This is the part of the deck Fox has to learn.

After a 330, the same Zacian cannot attack next turn. There are four legal answers, best first:

The mistake to avoid is retreating the locked Zacian into an empty Active Spot and passing. This deck never has to pass.

3. Reading the Prize Trade

Four of the fifteen Pokémon give up two Prizes. The other eleven give up one, and that is the deck's hidden advantage.

Zacian ex, both Metagross ex, and Latias ex are the 2-prize cards. Zamazenta, the Beldum line, and Snorlax are all single-prize bodies. A game where the opponent spends two big attacks killing a Zamazenta and a Snorlax is a game they are losing on tempo even while they are ahead on Prizes.

Two rules follow. Never bench a second Metagross ex while the first is healthy, because that is four Prizes of Bench sitting there for a Boss's Orders. And let Zamazenta take the hit when the alternative is a fresh Zacian eating one.

4. What This Deck Gives Up

Versus the Ladder

Shares from the Limitless online ladder, Standard, checked September 2026. Hop's Zacian itself sits around rank 60 with a 44% win rate, and the Energy engine in this build is the thing meant to move that number.

DeckShareThis deck's view
Dragapult8.5%The biggest seat and a winnable one. 330 is exactly enough for the 320 HP body, so this is a one-shot matchup where most decks need two. Their Phantom Dive spreads counters on your Bench, which threatens the Beldum before it evolves.
Mega Excadrill6.6%340 HP survives the 330 by ten, and it is a Metal deck, so Postwick does nothing for either side. Grind it with Zamazenta and take Prizes off their support Pokémon.
Alakazam, Slowking, Festival Lead, Dhelmise20%Single-prize rooms where the 2-prize Zacian is a liability. Lead on Zamazenta, use Insta-Strike's Bench damage to set up multi-Prize turns, and do not trade a Zacian for a one-Prize card.
N's Zoroark5.5%280 HP dies to a 330 and a Band-only 270 leaves it alive at 10, which is the clearest reason the Snorlax is in the deck.
Dragapult Blaziken5.1%The bad matchup. Fire Weakness on the whole board and nothing to do about it.
Grimmsnarl Froslass3.6%Froslass chips the Bench and Grimmsnarl hits hard, but neither is Fire. A normal game.

Versus the Kitchen Table

Lucky Haunt, Xero's deck this season, and the other half of Fox's games. Metal has no Darkness Weakness, nothing in Lucky Haunt is Fire, and Zacian is not a Psychic card, so the wolves are the one Fox deck that doesn't fold to the Gengars. Every number lands at face value.

Fox's hitDamageInto Lucky Haunt
Brave Slash, with Band, Postwick, and Snorlax330kills Okidogi ex 250, Gengar ex 280, and Blissey ex 300; the Mega at 350 lives on 20
Brave Slash, with his Risky Ruins over your Postwick300kills the same three, Blissey ex exactly
Insta-Strike, with all three boosts120, and 30 to the Benchkills Gastly, Toxel, Haunter, and Chansey
Shield Press, Zamazenta100kills Gastly, Toxel, and Haunter
His hit
Into Hop's Zacian ex at 230
Chain-Crazed, Okidogi ex while Poisoned
260, dead
Void Gale, Mega Gengar ex
230, dead
Return, Blissey ex
180, lives on 50
Chaotic Pain, Gengar ex
13 counters on anything, Bench included

It is a one-hit trade both ways, so the Prizes decide it.

Test and Tune

The list is a hypothesis. Here is what to watch on the ladder and what each symptom points at.

Symptom
Fix
Turn-two Metagross keeps missing
4th Steven's Beldum over the 2nd Switch
Brave Slash keeps costing four Energy
you are missing Bands; 4 is already the cap, so dig harder with Petrel
Energy drought after the first Zacian dies
3rd Philippe over the 1 Hop's Bag
Hand floods with Energy and nothing to do
cut a Basic Metal for a 4th Team Rocket's Petrel
Postwick keeps getting covered
this is the intended cost; if it decides games, see Jamming Tower below
Metagross stranded in the Active Spot
2nd Magnetic Metal Energy over a Basic Metal
Zamazenta never gets used
cut to 1 and add a 3rd Buddy-Buddy Poffin

Alternatives

Cards considered for this build and the reason each one is not in the 60.

CardSwaps forPlay it when
Special Red Card1 Hop's Bagthe ladder list ran it and this build cut it for space; it only works once the opponent is at 3 or fewer Prizes, which is late
Jamming Tower2 PostwickTool decks decide your games; it costs you 30 damage to cost them their Band, which is a trade this deck should not usually want
2 Basic Psychic Energy2 Basic Metalyou want the second half of X-Boot live; it dilutes the Metal the engine hunts and only feeds a Latias that does not attack
Genesect ex1 Zamazenta, 1 BeldumMetallic Signal fetches two Evolution Metal Pokémon, which finds Metang and Metagross; a third 2-prize Basic is the cost
Night Stretcher1 Switchthe late game runs out of Zacian; it returns a Pokémon or a Basic Energy from the discard
Zamazenta, Destined Rivals 146the 30th Celebration copyyou want the revenge dog instead of the shield; Strong Bash reflects the damage that kills it back onto the attacker, which is the other card Fox was choosing between
Hop's Cramorant1 Hop's SnorlaxFickle Spitting is 120 for one Energy, but only while the opponent has exactly 3 or 4 Prizes remaining
Cyrano1 Team Rocket's Petrelyou want to find three Pokémon ex at once; Petrel is more flexible in a deck with four key Trainers

Two cards were rejected outright. Mega Mawile ex is a 3-prize liability in a deck already carrying four 2-prize bodies, and Hop's Dubwool wants a Colorless evolution line this build has no room for.