Robot Swords

Doublade swings for 60 a sword · Steven's Metagross ex loads two Energy a turn, every turn · two robots on the Bench

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Deck List

Pokémon (21)

QtyCardSetNumberReg
4HonedgePerfect Order056J
4DoubladeMega Evolution Promo067J
4AegislashPerfect Order058J
3Steven's BeldumDestined Rivals143I
1Steven's MetangDestined Rivals144I
2Steven's Metagross exDestined Rivals145I
2Genesect exBlack Bolt067I
1PsyduckAscended Heroes039I

Trainers (28)

QtyCardTypeSetNumberReg
3DawnSupporterPhantasmal Flames087I
2Lana's AidSupporterTwilight Masquerade155H
2Boss's OrdersSupporterMega Evolution114I
2Team Rocket's PetrelSupporterDestined Rivals176I
1HildaSupporterWhite Flare084I
3Buddy-Buddy PoffinItemTemporal Forces144H
2Rare CandyItemMega Evolution125I
2Poke PadItemPerfect Order081J
1Night StretcherItemShrouded Fable061H
1Sacred AshItemDestined Rivals168I
2Energy RecyclerItemDestined Rivals164I
1SwitchItemMega Evolution130I
1Max RodItem, ACE SPECPrismatic Evolutions116H
2Brave BangleToolWhite Flare080I
2Battle CageStadiumPhantasmal Flames085I
1Full Metal LabStadiumTemporal Forces148H

Energy (11)

QtyCardSetNumberReg
5Basic Metal EnergyMega Evolution Energies008-
4Basic Psychic EnergyMega Evolution Energies005-
2Mist EnergyTemporal Forces161H

21 + 28 + 11 = 60. ✓ Ten Basics, ten Supporters, twelve swords, one ACE SPEC, and nothing over four copies.

Ten Basics is a 26% mulligan. Going first, a Steven's Beldum, Poffin, or Poke Pad shows up by the end of your first turn 71% of the time, and a Rare Candy or a Petrel to find one is in your first nine cards 49% of the time. So X-Boot is running on turn two in about half your games and on turn three in most of the rest, through the Steven's Metang. Genesect ex or a Dawn is in your first nine cards only 57% of the time; see Test and Tune. About one opening hand in five (22%) holds no Energy.

Pokémon

Honedgex4

Set
ME03: Perfect OrderME03: Perfect Order 056/088
Rarity
CommonCommon
Type
MetalMetal
HP
70
Stage
Basic
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg J)
Attack
ColorlessCut (10)

70 HP Basic, Fire Weakness, Grass Resistance, Retreat 2. Cut does 10 and you will never use it.

Four copies, two jobs. It is the bottom of the line, and it is a sword while it sits in your hand. Every Honedge on the Bench is 60 off this turn's swing, so turn one benches two (one to evolve in the Active Spot, one behind it) and the rest stay in hand. Poffin and Poke Pad find it, and Dawn takes it as the Basic.

Doubladex4

Set
ME: Mega Evolution Promo 067
Rarity
PromoPromo
Type
MetalMetal
HP
100
Stage
Stage 1
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg J)
Attack
ColorlessColorlessWeaponized Swords (60x) - Reveal any number of Honedge, Doublade, and Aegislash from your hand, and this attack does 60 damage for each card you revealed in this way.

Stage 1, 100 HP, Fire Weakness, Grass Resistance, Retreat 2. The Mega Evolution promo 067, Yukihiro Tada's art, mark J. It is the same card as Perfect Order 057.

Weaponized Swords costs ColorlessColorless. Reveal any number of Honedge, Doublade, and Aegislash from your hand, and it does 60 for each one. Revealed, not discarded. The cards go back into your hand and swing again next turn.

Four copies. One is the attacker, one waits in hand for the next Honedge, and the rest are swords. Its cost is all Colorless, so X-Boot's Psychic Energy pays for it as well as the Metal does.

100 HP means it dies, and that is the plan, because it is one Prize. Everything attached to it goes to the discard with it.

Aegislashx4

Set
ME03: Perfect OrderME03: Perfect Order 058/088
Rarity
UncommonUncommon
Type
MetalMetal
HP
150
Stage
Stage 2
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
ColorlessColorlessColorless3
Tournament
OKlegal (Reg J)
Attack
ColorlessColorlessColorlessSlash (80)
Attack
MetalColorlessColorlessColorlessMetal Slash (230) - During your next turn, this Pokémon can't use attacks.

Stage 2, 150 HP, Fire Weakness, Grass Resistance, Retreat 3.

Slash does 80 for ColorlessColorlessColorless. Metal Slash does 230 for MetalColorlessColorlessColorless, and this Pokémon can't attack during your next turn.

Four copies, and in most games none of them touches the board. It is the purest sword, so Metallic Signal takes it first. It comes out when three swords or fewer are left, or after Judge or Unfair Stamp; Who attacks has the rule. A Doublade that already holds two Energy evolves, takes two more from X-Boot, and has the four Metal Slash needs without a card from your hand.

Steven's Beldumx3

Set
SV10: Destined RivalsSV10: Destined Rivals 143/182
Rarity
CommonCommon
Type
MetalMetal
HP
70
Stage
Basic
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
Colorless1
Tournament
OKlegal (Reg I)
Attack
MetalColorlessRam (10)

70 HP Basic, Retreat 1. "Steven's" is part of the name, so it evolves only into Steven's Metang, and Rare Candy takes it only to Steven's Metagross ex.

Three copies. One is the Candy target, which has to sit a turn before the Candy. The others are spares for a prized Candy or a dragged-up Beldum. Poffin and Poke Pad find it.

Steven's Metangx1

Set
SV10: Destined RivalsSV10: Destined Rivals 144/182
Rarity
UncommonUncommon
Type
MetalMetal
HP
100
Stage
Stage 1
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg I)
Attack
MetalColorlessMetal Slash (70) - During your next turn, this Pokémon can't attack.

Stage 1, 100 HP, Retreat 2, and no Ability. It is the slow road to Steven's Metagross ex when no Candy shows: Beldum on turn one, Metang on turn two, Metagross on turn three. One copy. Signal and Poke Pad find it. Its Metal Slash locks itself out, and you will never use it.

Steven's Metagross exx2

Set
SV10: Destined RivalsSV10: Destined Rivals 145/182
Rarity
Double RareDouble Rare
Type
MetalMetal
HP
340
Stage
Stage 2
Ability
X-Boot - Once during your turn, you may search your deck for a Basic Psychic Energy card, a Basic Metal Energy card, or 1 of each and attach them to your Psychic Pokémon and Metal Pokémon in any way you like. Then, shuffle your deck.
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
ColorlessColorlessColorless3
Tournament
OKlegal (Reg I)
Attack
MetalColorlessColorlessMetal Stomp (200)

The engine. Stage 2, 340 HP, Fire Weakness, Grass Resistance, Retreat 3, two Prizes.

X-Boot: once during your turn, search your deck for a Basic Psychic Energy, a Basic Metal Energy, or one of each, and attach them to your Psychic Pokémon and Metal Pokémon in any way you like.

  • It is two Energy a turn, guaranteed, as long as the deck still holds one of each type. Two is exactly a fresh Doublade.
  • It reaches any of your Pokémon, so it loads the backup Honedge, the Active Doublade, or an Aegislash.
  • It searches the deck, so the Energy Recyclers are what keep it fed.

Metal Stomp does 200 for MetalColorlessColorless. That is a swing that ignores your hand entirely, from a 340 HP body that most single hits in the format can't Knock Out.

Two copies, one in play. It is two Prizes, so a second one is two more in the open for an engine you already have. Genesect ex's Signal finds it, and so do Dawn and Hilda.

Genesect exx2

Set
SV: Black BoltSV: Black Bolt 067/086
Rarity
Double RareDouble Rare
Type
MetalMetal
HP
220
Stage
Basic
Ability
Metallic Signal - Once during your turn, you may search your deck for up to 2 Evolution Metal Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Weakness
FireFire ×2
Resistance
GrassGrass -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg I)
Attack
MetalMetalColorlessProtect Charge (150) - During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

220 HP Basic, Fire Weakness, Grass Resistance, Retreat 2, two Prizes. Black Bolt 067.

Metallic Signal: once during your turn, search your deck for up to 2 Evolution Metal Pokémon and put them into your hand. Doublade and Aegislash both count, so it is +120 damage every turn. Steven's Metang and Steven's Metagross ex count too, which makes Signal the fastest way to the Candy's target.

Two copies, one in play. Beside a Metagross ex, it makes four Prizes on the Bench in two bodies, and that is the ceiling. Signal searches the deck, never the hand or the discard, so Sacred Ash is what refills it. Protect Charge does 150 for MetalMetalColorless, an emergency swing only.

Psyduckx1

Set
ME: Ascended HeroesME: Ascended Heroes 039/217
Rarity
CommonCommon
Type
WaterWater
HP
70
Stage
Basic
Ability
Damp - Pokémon in play (both yours and your opponent's) lose any Ability that requires the Pokémon using it to Knock Out itself.
Weakness
LightningLightning ×2
Retreat
Colorless1
Tournament
OKlegal (Reg I)
Attack
ColorlessColorlessRam (20)

70 HP Basic, Lightning Weakness, Retreat 1. Ascended Heroes 039.

Damp: Pokémon in play lose any Ability that requires the Pokémon using it to Knock Out itself. That is Dusknoir's and Dusclops's Cursed Blast.

One copy. It is the tenth Basic and the Dusknoir answer. Bench it only when they show a Duskull; otherwise it is a pivot.

Trainers — Supporters

Dawnx3

Set
ME02: Phantasmal FlamesME02: Phantasmal Flames 087/094
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

It searches the deck for a Basic, a Stage 1, and a Stage 2 Pokémon. Three copies, and the best card in the deck.

Board
Dawn takes
Turn one going second
Genesect ex, Doublade, Steven's Metagross ex
A Steven's Beldum that has sat, no Candy target in hand
Honedge, Doublade, Steven's Metagross ex
Everything already up
Honedge, Doublade, Aegislash, for +180

Lana's Aidx2

Set
SV06: Twilight MasqueradeSV06: Twilight Masquerade 155/167
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Tournament
OKlegal (Reg H)

It puts up to three Pokémon without a Rule Box or Basic Energy from the discard into your hand. Two copies. Every Doublade that dies puts two swords in the discard, and Lana's brings three back. It can't take Genesect ex or Steven's Metagross ex.

Boss's Ordersx2

Set
ME01: Mega EvolutionME01: Mega Evolution 114/132
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Tournament
OKlegal (Reg I)

It switches one of their Benched Pokémon into the Active Spot. Two copies.

  • Early, take the cradle. Two swords are 120, which kills Riolu, Dreepy, Drakloak, Drilbur, and Gastly.
  • Late, take the Mega that retreated, the turn you hold six swords.
  • On a short-sword turn, take their engine: Toxtricity, Meganium, or a Cynthia's Roserade, at three swords each.

Team Rocket's Petrelx2

Set
SV10: Destined RivalsSV10: Destined Rivals 176/182
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

It searches the deck for a Trainer card. Two copies. It is the second and third Rare Candy, the second Max Rod and Sacred Ash, and the Stadium toolbox. Supporters it finds wait for next turn.

Hildax1

Set
SV: White FlareSV: White Flare 084/086
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

It searches the deck for an Evolution Pokémon and an Energy card. One copy. It takes Steven's Metagross ex and an Energy for the Candy turn, or an Aegislash and a Metal after the hand is shuffled away.

Trainers — Items

Buddy-Buddy Poffinx3

Set
SV05: Temporal ForcesSV05: Temporal Forces 144/162
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your bench. Then, shuffle your deck.
Tournament
OKlegal (Reg H)

Two Basic Pokémon with 70 HP or less, straight to the Bench. Three copies. Honedge, Steven's Beldum, and Psyduck qualify. It is a turn-one card; late in the game it benches swords instead of drawing them.

Rare Candyx2

Set
ME01: Mega EvolutionME01: Mega Evolution 125/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Tournament
OKlegal (Reg I)

Two copies. Steven's Beldum to Steven's Metagross ex, skipping the Metang. Two timing rules decide openings: never on your first turn, and never on a Beldum that arrived this turn. Search first, then Candy. Petrel finds a third.

Poke Padx2

Set
ME03: Perfect OrderME03: Perfect Order 081/088
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Tournament
OKlegal (Reg J)

It searches the deck for a Pokémon without a Rule Box. Two copies, printed Poké Pad. Any sword, a Steven's Beldum, or the Steven's Metang. Never an ex.

Night Stretcherx1

Set
SV: Shrouded FableSV: Shrouded Fable 061/064
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Tournament
OKlegal (Reg H)

It puts a Pokémon or a Basic Energy from the discard into your hand. One copy. It is the cheap way back for a Genesect ex or a Steven's Metagross ex, which Lana's can't touch.

Sacred Ashx1

Set
SV10: Destined RivalsSV10: Destined Rivals 168/182
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Shuffle up to 5 Pokémon from your discard pile into your deck.
Tournament
OKlegal (Reg I)

It shuffles up to five Pokémon from the discard into the deck. One copy. It is the only card that refills what Signal, Dawn, and Poke Pad search. Play it before Signal.

Energy Recyclerx2

Set
SV10: Destined RivalsSV10: Destined Rivals 164/182
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Shuffle up to 5 Basic Energy cards from your discard pile into your deck.
Tournament
OKlegal (Reg I)

It shuffles up to five Basic Energy from the discard into the deck. Two copies, one more than Dancing Swords, because X-Boot pulls two out of the deck every turn and every Knock Out buries two more. Keep both types in the shuffle; X-Boot only finds two when it can find one of each.

Switchx1

Set
ME01: Mega EvolutionME01: Mega Evolution 130/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
Switch your Active Pokémon with 1 of your Benched Pokémon.
Tournament
OKlegal (Reg I)

It swaps your Active Pokémon with a Benched one. One copy. Metagross ex costs 3 to retreat, and so does an Aegislash after Metal Slash.

Max Rodx1

Set
SV: Prismatic EvolutionsSV: Prismatic Evolutions 116/131
Rarity
ACE SPEC RareACE SPEC Rare
Type
Trainer - Item
Ability
Put up to 5 in any combination of Pokémon and Basic Energy cards from your discard pile into your hand.
Tournament
OKlegal (Reg H)

It puts up to five Pokémon and Basic Energy, in any combination, from the discard into your hand. The ACE SPEC. It is worth up to +300 late in the game, when the swords run dry. Once per game, so hold it for the turn it makes a Knock Out.

Trainers — Tool & Stadium

Brave Banglex2

Set
SV: White FlareSV: White Flare 080/086
Rarity
UncommonUncommon
Type
Trainer - Pokémon Tool
Ability
If the Pokémon this card is attached to doesn't have a Rule Box, attacks used by this Pokémon do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Tournament
OKlegal (Reg I)

If the Pokémon it is attached to has no Rule Box, its attacks do 30 more to the opponent's Active Pokémon ex. Two copies. Five swords and a Bangle are 330, which Knocks Out Dragapult ex and everything at 330; six and a Bangle are 390, which Knocks Out Mega Venusaur ex. It does nothing on Steven's Metagross ex, which has a Rule Box, and it goes to the discard with the Doublade wearing it.

Battle Cagex2

Set
ME02: Phantasmal FlamesME02: Phantasmal Flames 085/094
Rarity
UncommonUncommon
Type
Trainer - Stadium
Ability
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Tournament
OKlegal (Reg I)

It prevents damage counters from being placed on Benched Pokémon, both players', by effects of the opponent's attacks and Abilities. Two copies. Phantom Dive, Chaotic Pain on your Bench, and Cursed Blast on a benched Pokémon all stop. It also replaces their Risky Ruins, Forest of Vitality, or Full Metal Lab.

Full Metal Labx1

Set
SV05: Temporal ForcesSV05: Temporal Forces 148/162
Rarity
UncommonUncommon
Type
Trainer - Stadium
Ability
All Metal Pokémon (both yours and your opponent’s) take 30 less damage from attacks from the opponent's Pokémon (after applying Weakness and Resistance).
Tournament
OKlegal (Reg H)

Metal Pokémon, both players', take 30 less damage from attacks. One copy. It makes Steven's Metagross ex an effective 370. Never play it against a Metal deck, since it shields their Pokémon from your swings too. Counters ignore it.

Energy

Basic Metal Energyx5

Set
MEE: Mega Evolution Energies 8
Rarity
CommonCommon
Type
Energy - Basic
Tournament
OKlegal

Five, Mega Evolution Energies 008. It pays the Metal in Metal Slash and Metal Stomp, and X-Boot takes one a turn.

Basic Psychic Energyx4

Set
MEE: Mega Evolution Energies 5
Rarity
CommonCommon
Type
Energy - Basic
Tournament
OKlegal

Four, Mega Evolution Energies 005. Nothing in the deck is Psychic, and nothing needs to be: Doublade's cost is all Colorless, and X-Boot attaches Psychic Energy to Metal Pokémon. The Psychic Energy is here so that X-Boot finds two a turn instead of one.

Mist Energyx2

Set
SV05: Temporal ForcesSV05: Temporal Forces 161/162
Rarity
UncommonUncommon
Type
Energy - Special Rainbow
Ability
As long as this card is attached to a Pokémon, it provides Colorless Energy. Prevent all effects of attacks from your opponent’s Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
Tournament
OKlegal (Reg H)

It provides Colorless, and it prevents all effects of attacks from their Pokémon done to the Pokémon holding it. Damage is not an effect. Two copies. On the Active Doublade it stops Chaotic Pain, Powerful Hand, Sleep, and Confusion. X-Boot can't find it, and nothing brings it back.

The Thesis

The format runs on Pokémon ex worth two and three Prizes. This deck runs on a 100 HP Stage 1 worth one, and it trades.

Weaponized Swords does 60 for every Honedge, Doublade, and Aegislash in your hand, and the cards stay there.

Swords in handDamageWith Brave BangleKnocks Out
2120150Dreepy, Drakloak, Munkidori, Riolu, Gastly, Haunter, Drilbur, Cynthia's Gabite, Lunatone, Solrock
3180210Toxtricity, Alakazam, Dhelmise, Crustle, Cynthia's Roserade, Meganium, Meowth ex
4240270Genesect ex, Fezandipiti ex, Teal Mask Ogerpon ex, Cinccino ex; Okidogi ex with Bangle
5300330Gengar ex, N's Zoroark ex, Blissey ex; with Bangle, Dragapult ex, Mega Zygarde ex, and everything at 330
6360390Mega Lucario ex, Mega Excadrill ex, Mega Gengar ex, Mega Charizard X ex; Mega Venusaur ex with Bangle
7420450Cynthia's Garchomp ex wearing Cynthia's Power Weight (400)

Nothing in the format resists Metal. Lillie's Clefairy ex (190) dies to two swords, and Mega Froslass ex (310) and Mega Floette ex (250) to three, since all three are weak to it.

Doublade has no Rule Box and no Ability. Crustle's Mysterious Rock Inn, Cornerstone Mask Ogerpon ex, and Neutralization Zone all stop Pokémon ex or Pokémon with Abilities, and none of them touch it.

The swords are the resource, and every exchange costs two. The promoted Honedge takes a Doublade from your hand, and a fresh Honedge goes down behind it. Signal pays two back each turn, and Dawn, Lana's Aid, Poke Pad, and Max Rod grow the hand.

This build's difference is the Energy, and the price is Prizes. X-Boot never misses, and Steven's Metagross ex can swing for 200 off an empty hand. In exchange, the Bench holds two Pokémon worth two Prizes each, where Dancing Swords holds one.

The Hard Rules

The board

SpotPut hereNever
ActiveA Doublade holding two EnergyGenesect ex; Metagross ex only by the rule
BenchOne Steven's Metagross exA second Metagross ex while the first lives
BenchOne Genesect exA second Genesect ex while the first lives
BenchOne Honedge, loaded by X-BootA second backup sword after turn two
BenchA Steven's Beldum until the Metagross lands, then an open spotPsyduck, unless they run Dusknoir

The target board is a Doublade in front, and Metagross ex, Genesect ex, one loaded Honedge, and an open spot behind it. That is three swords on the board, and four Prizes on the Bench in two bodies, which is the most it should ever hold.

  • The backup stays a Honedge. X-Boot loads it. When the Active dies, promote it, evolve it from your hand, and swing.
  • Bench a new Honedge every time one gets promoted, since a Honedge has to sit a turn before it evolves.
  • Aegislash stays in hand unless Who attacks says otherwise.

Counting swords

Rule
Why
Count before you play anything. Swords times 60, plus 30 with a Bangle against an Active Pokémon ex.
Benching a Honedge and evolving both take a sword out of the swing.
Until Metagross ex lands, Signal takes it.
One Metagross ex and a Doublade, so the Candy has a target.
After that, Signal takes Aegislash, unless the next attacker needs a Doublade.
Aegislash does nothing on the board.
Dawn takes Honedge, Doublade, and Aegislash once the board is built.
+180, and the Honedge is next turn's backup.
Against Judge and Unfair Stamp, the swords in hand are the target.
Signal and X-Boot are both Abilities, so they rebuild a swing with no cards; see Game Plan 5.

Where the Energy goes

Rule
Why
X-Boot takes one of each, every turn.
Two is a fresh Doublade. Taking only one wastes half the engine.
X-Boot loads the backup Honedge first.
The Active gets the turn's attachment, and the backup comes up holding two.
A Doublade doesn't care which type it holds.
Its cost is all Colorless. Only Metal Slash and Metal Stomp need an Metal, and X-Boot brings one every turn.
Mist goes on the Active Doublade against attack effects.
Chaotic Pain, Powerful Hand, Sleep, and Confusion.
Energy Recycler after the second Knock Out.
X-Boot drains the deck by two a turn, and Knock Outs bury two more.
Retreat is Energy.
Metagross ex and Aegislash cost 3; Doublade, Honedge, and Genesect ex cost 2. Switch costs a card instead.

Who attacks

The boardAttack withWhy
Four swords or more in handDoublade, Weaponized Swords240 or more, for one Prize
Three swords or fewer, and 230 Knocks Out the targetAegislash, Metal Slash230 beats 180, and X-Boot pays the four
The hand was just shuffled awayAegislash or Steven's Metagross exneither needs swords
Their attacker can't Knock Out 340, and 200 does the jobSteven's Metagross ex, Metal Stompit stands and swings every turn, and saves the swords
Their attacker is Fire, or hits 340 and upDoublade onlyMetagross ex in front is two free Prizes

Metagross ex in front is a commitment. It costs 3 to retreat, so it stays there until it dies or Switch moves it, and X-Boot keeps working from the Active Spot the whole time.

Recovery order

CardTakesIntoPlay it when
Lana's Aidthree swords or Basic Energyhandthe three make this turn's Knock Out
Max Rodfive Pokémon or Basic Energyhandthe discard holds four or five swords and this swing needs them; once per game
Sacred Ashfive PokémondeckSignal would miss; play it first, then Signal
Night Stretcherone Pokémon or Basic Energyhanda Genesect ex or Metagross ex comes back
Energy Recyclerfive Basic EnergydeckX-Boot is about to miss a type

Opening turns

When
Do this
Setup
Lead a Honedge when you hold two; it evolves in place. Otherwise lead Steven's Beldum or Psyduck, which retreat for 1. Bench at most two Honedge, a Steven's Beldum, and the Genesect ex.
First turn, going first
Items only. Poffin takes a Honedge and a Steven's Beldum. Attach to the Active Honedge.
First turn, going second
Dawn takes Genesect ex, a Doublade, and Steven's Metagross ex. Bench the Genesect and Signal. Attach to the Active Honedge. Nothing evolves on your first turn.
Second turn
Search first: Signal, then the Supporter. Rare Candy the Beldum into Metagross ex, X-Boot two onto the Active Honedge's Doublade, and swing.
No Candy on turn two
Evolve the Beldum into Steven's Metang by hand, and Metagross lands on turn three.

Build order

OrderBuildFound by
1Two Honedge and a Steven's BeldumPoffin, Poke Pad, Dawn
2Genesect exDawn, or the draw
3Steven's Metagross exRare Candy plus Signal, Dawn, or Hilda
4Doublade in the Active Spotyour hand, Signal, Dawn
5A loaded backup HonedgeX-Boot

The Prize Map

What they take
Knock Outs they need for six Prizes
Only single-Prize Pokémon
6
Genesect ex or Metagross ex along the way
5
Both of them
4
Both, and the replacement Genesect ex
3
They attack withYour Knock Outs to winSwords for each
Mega Evolution ex, 3 Prizes2six, or five with Bangle against a 330
Pokémon ex, 2 Prizes3four to six
Single-Prize Pokémon6two or three; Metal Stomp does it with none

The two robots are the target. Every Boss's Orders they run is aimed at one or the other. Steven's Metagross ex at 340 is hard to take in one hit, and Genesect ex at 220 is easy, so the Genesect is the one to replace first. Against single-Prize decks, Metagross ex in front changes the math: 200 a turn Knocks Out most of what they play, and it spends no swords.

The Energy Engine

SourceFromToCosts
Manual attachmenthandanythingthe turn's attachment
X-Bootdeck, one Basic Psychic and one Basic Metalany of your Psychic and Metal Pokémonnothing; once per Metagross ex
Mist Energyhandanything, as Colorlessthe turn's attachment; stays until Knocked Out
Hildadeckhandthe turn's Supporter
Energy Recyclerdiscarddeckan Item; Basic only
Lana's Aid, Night Stretcher, Max RoddiscardhandBasic only

X-Boot plus the attachment is three Energy a turn, which is a fresh Doublade and one spare. The spare goes on the backup, so two turns of X-Boot keep two attackers loaded.

Nine Basic Energy and two Recyclers keep it fed. About one Basic sits in the opening hand and one in the Prizes, which leaves seven for X-Boot, or three turns. Each Recycler is two and a half turns more.

Game Plans

1. Turn one, going first

No attack and no Supporter, but every Item is legal. Poffin takes a Honedge and a Steven's Beldum, Poke Pad takes whatever is missing, and the Active Honedge gets an Energy. The Beldum has to sit this turn so the Candy works next turn.

2. Turn one, going second

Dawn is the play. It takes Genesect ex, a Doublade, and Steven's Metagross ex. Bench the Genesect, Signal for two more, bench a Steven's Beldum with Poffin, and attach.

3. The Candy turn

Turn two is the turn the robots show up.

  1. Signal first. It takes Steven's Metagross ex if the hand lacks one.
  2. Supporter second. Dawn or Petrel for the Candy if it is missing.
  3. Candy the Beldum into Metagross ex, then X-Boot one of each onto the Active Doublade.
  4. Count, Bangle if it matters, and swing.

Two swords are enough to take a cradle. Boss a Riolu, a Dreepy, or a Drilbur, and the Mega it grows into never arrives.

4. Rearming after a knockout

  1. Promote the loaded Honedge and evolve it from your hand.
  2. If it isn't loaded, X-Boot it. Two Energy, and it swings this turn.
  3. Bench a new Honedge for next turn.
  4. Count, then swing.

5. After Judge or Unfair Stamp

This build barely notices. Signal and X-Boot need no cards in hand.

6. The late game

  1. Energy Recycler when X-Boot is about to miss a type.
  2. Sacred Ash when Signal would miss, then Signal.
  3. Max Rod when the swing needs five swords at once.
  4. Lana's Aid on the turns between.

7. Choosing the stadium

Their deck
Your Stadium
Places counters on your Bench (Dragapult, Lucky Haunt, Dusknoir)
Battle Cage
Deals damage, and isn't Metal (Overgrowth, Garchomp, Lucario)
Full Metal Lab
Is Metal (Mega Excadrill, Steven's Metagross)
Battle Cage, to replace their Full Metal Lab
Plays Risky Ruins or Forest of Vitality
Either one, played over theirs

Cards to Watch Out For

CardSwitches offThe answer
Iron Thorns ex, in their Active SpotX-Boot and Metallic Signal, since both robots have a Rule BoxThe worst card for this build. Four swords Knock Out its 230; Boss's Orders isn't needed, since it has to be Active to work.
Judge, Unfair Stamp, Special Red Card, Xerosic's Machinationsthe swords in your handGame Plan 5.
Mega Froslass ex, Resentful Refrain50 for each card in your handIt is weak to Metal: three swords for 360 against its 310.
Eritwo Items from your handPlay Rare Candy and recovery Items the turn you draw them.
Budew, Itchy Pollen; Jellicent ex while Activeyour Items, including Rare CandySteven's Metang is the Item-free road to Metagross ex.
Jamming TowerBrave BangleReplace it.
Enhanced HammerMistExpect it to go.
Full Metal Lab and Risky Ruins, theirs30 off your hits on Metal, or 20 on your benched BasicsReplace them with Battle Cage.
Fire attackersWeakness ×2 on every Pokémon in the deckKeep Metagross ex out of the Active Spot.

Versus the Card Shop

Versus Dragapult ex

Their number
The answer
Phantom Dive: 200 to the Active, and 6 counters on your Bench
Battle Cage stops the 6. Metagross ex in front survives the 200.
Dragapult ex, 320 HP
five swords and a Bangle (330), or six
Dreepy 70, Drakloak 90, Munkidori 110
two swords each
Lillie's Clefairy ex, 190, weak to Metal
two swords, doubled to 240

Steve plays this most weeks at CardCrate, and dragons.md is modeled on his list.

  • Battle Cage first. It stops the counters and replaces Steve's Risky Ruins and Area Zero Underdepths.
  • Metagross ex can stand in front of a Dragapult. Phantom Dive is 200, and Metagross is 340, so it takes two swings to kill while Metal Stomp chips the Drakloaks and Clefairy ex.
  • Boss the Drakloaks early, and take a Clefairy ex whenever the Dragapult isn't killable yet.
  • Online, Dusknoir is common. Bench the Psyduck when a Duskull shows.

Versus Mega Lucario ex

Their number
The answer
Aura Jab: 130, or 160 with Premium Power Pro
Doublade dies; Aegislash lives through the bare 130, and Metagross ex through either
Mega Brave: 270, never two turns running
Metagross ex at 340 lives through it once
Mega Lucario ex, 340 HP
six swords
Riolu 80, Lunatone 110, Solrock 110, Hariyama 150
two swords each; Hariyama three
  • Kill every Riolu with Boss's Orders and two swords.
  • Hariyama drags a robot up when it evolves. Genesect ex dies to Mega Brave; Metagross ex doesn't. Keep the Genesect count at one.
  • Two Lucario Knock Outs win. See the Boss's Orders warning about leaving it in front after Mega Brave.

The rest of the room

DeckThe problemThe answer
Cynthia's Garchomp ex, Elliott at league400 HP with Cynthia's Power Weight; each Roserade adds 30Seven swords. Take the Roserades (130) and Gabites (100) first.
Mega Excadrill ex, Matt at league340, behind his Full Metal LabBattle Cage over his Lab, then six swords. His best swing is 330, so Metagross ex in front lives through it.
Alakazamsingle-Prize, and Powerful Hand places counters on your ActiveMist on the Active, or Metagross ex in front: 340 takes a lot of counters, and Metal Stomp one-shots a 140 Alakazam.
Grimmsnarl FroslassResentful Refrain is 50 for each card in your handMega Froslass ex is weak to Metal: three swords.
CrustleMysterious Rock Inn stops Pokémon exDoublade isn't one, but Metagross ex is. Swing with Doublade.

Versus the Kitchen Table

Xero names his deck first and Fox picks in response.

Dad's deckWhat it does to this deckThe answer
Lucky HauntChaotic Pain kills any Honedge or Doublade, Bench included. Close the Bench and Mega Gengar ex swings Void Gale for 230, then retreats on an Air Balloon.Battle Cage closes the Bench, and Mist on the Active stops Pain there. Six swords take the Mega for three Prizes; Boss's Orders brings it back when it retreats. Short on swords, Boss the Toxtricity (140). Metagross ex at 340 survives Void Gale.
OvergrowthMega Venusaur ex is 380 and heals 30 a swing. Teal Mask Ogerpon ex takes no damage on the Bench.Boss the Meganium (160, three swords). Hit Ogerpon ex when it is Active (210, four swords). Full Metal Lab and Grass Resistance make Jungle Dump 180, which Metagross ex shrugs off, so Metagross can stand in front of Venusaur while Doublade picks off the rest.

Test and Tune

Symptom
Fix
Steven's Metagross ex lands late
a third Rare Candy over a Poke Pad
Genesect ex arrives late
Brock's Scouting over a Team Rocket's Petrel
X-Boot finds only one Energy
a fifth Psychic over a Mist Energy
The robots keep getting dragged up and taken
the Metang build, Dancing Swords
The swords run dry before the last Knock Out
a third Lana's Aid over a Poke Pad
The Bench keeps getting sniped
a third Battle Cage over the Full Metal Lab
Turn-two swings keep missing
Ignition Energy over a Basic Psychic; one card is a whole Weaponized Swords

Alternatives

CardSwaps forPlay it when
Team Rocket's Transceivera Poke PadRare Candy keeps arriving late. It finds Petrel, and Petrel finds the Candy.
Ignition Energya Basic Psychicthe first swing keeps waiting for Metagross ex. X-Boot can't find it, so it only helps from the hand.
Precious TrolleyMax Rodthe opening keeps missing Genesect ex and the Beldum. It benches swords every turn after.
Brock's Scoutinga Team Rocket's Petrelthe first nine cards keep missing Genesect ex
Kierana Boss's Ordersthe Megas keep surviving on 10; +30 stacks with Bangle
Metang (Temporal Forces)the Steven's linethe robots are the problem; that is Dancing Swords
Lillie's Determinationneverit shuffles the swords away
Klefkineverthe TCG Live challenge deck runs two, and Klefki isn't a sword