Overgrowth

Teal Mask Ogerpon ex and Mega Venusaur ex on a Meganium engine · a TCG Live 60

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This is the most baller version of the deck, identical card-for-card to the original, but featuring illustration rares, full arts, and gold secret rares. Valued at about $1,170 at TCGplayer market on October 18, 2026. Check the current market price.

Pokémon (19)

QtyCardSetNumberReg
4Teal Mask Ogerpon exTwilight Masquerade025H
3ChikoritaAscended Heroes008J
2BayleefMega Evolution009I
2MeganiumMega Evolution010I
2BulbasaurMega Evolution001I
2IvysaurMega Evolution002I
2Mega Venusaur exMega Evolution003I
2CelebiMega Evolution012I

Trainers (27)

QtyCardTypeSetNumberReg
4Lillie's DeterminationSupporterMega Evolution119I
2DawnSupporterPhantasmal Flames087I
2HildaSupporterWhite Flare084I
1Team Rocket's PetrelSupporterDestined Rivals176I
2Boss's OrdersSupporterMega Evolution114I
1AZ's TranquilitySupporterChaos Rising076J
1Lana's AidSupporterTwilight Masquerade155H
4Bug Catching SetItemTwilight Masquerade143H
2SwitchItemMega Evolution130I
2Night StretcherItemShrouded Fable061H
1Ultra BallItemMega Evolution131I
1Poke PadItemPerfect Order081J
1Hero's CapeTool, ACE SPECTemporal Forces152H
3Forest of VitalityStadiumMega Evolution117I

Energy (14)

QtyCardSetNumberReg
14Basic Grass EnergyMega Evolution Energies001-

19 + 27 + 14 = 60. ✓ Eleven Basics, thirteen Supporters, one ACE SPEC, and nothing over four copies. There is no Rare Candy; Forest of Vitality does its job for both lines.

Eleven Basics is a 22% mulligan. The opening seven holds an Ogerpon ex 40% of the time. Counting the first draw, 65% of hands hold an Ogerpon or a card that finds one, which is Dawn or the Ultra Ball, and 71% counting Petrel, which finds the Ultra Ball. 79% hold a Chikorita or a card that finds one, which is Poke Pad, Ultra Ball, Dawn, Celebi, or Petrel. 82% hold a Meganium or a card that finds one, which is Dawn, Hilda, Celebi, Poke Pad, Ultra Ball, or Petrel. A Forest is there 35% of the time, and 71% counting Petrel, Celebi, and the Poke Pad and Ultra Ball that find Celebi. Only 14% of opening hands hold no Grass Energy, and 5% counting Bug Catching Set and Hilda.

One of the two Meganium is prized in 19% of games, and both in under 1%. Hero's Cape is prized in 10%.

Pokémon

Teal Mask Ogerpon exx4

Set
SV06: Twilight MasqueradeSV06: Twilight Masquerade 025/167
Rarity
Double RareDouble Rare
Type
GrassGrass
HP
210
Stage
Basic
Ability
Teal Dance - Once during your turn, you may attach a basic G Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Weakness
FireFire ×2
Retreat
Colorless1
Tournament
OKlegal (Reg H)
Attack
GrassGrassGrassMyriad Leaf Shower (30+) - This attack does 30 more damage for each energy attached to both Active Pokémon.
Set
SV06: Twilight MasqueradeSV06: Twilight Masquerade 211/167
Rarity
Special Illustration Rare
Type
GrassGrass
HP
210
Stage
Basic
Ability
Teal Dance - Once during your turn, you may attach a basic G Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Weakness
FireFire ×2
Retreat
Colorless1
Tournament
OKlegal (Reg H)
Attack
GrassGrassGrassMyriad Leaf Shower (30+) - This attack does 30 more damage for each energy attached to both Active Pokémon.

Basic, 210 HP, 2 Prizes, Fire Weakness, Retreat 1. Tera. The attacker.

Teal Dance attaches a Basic Grass Energy from your hand to this Pokémon, once during your turn, and draws you a card. Every Ogerpon in play has its own, so three Ogerpon and your attachment put four Energy down a turn and draw three back.

Myriad Leaf Shower is GrassGrassGrass for 30, plus 30 for each Energy attached to both Active Pokémon. Theirs count too. With Meganium in play, each Grass card counts as two, so every card on this Ogerpon adds 60. It still pays GrassGrassGrass from its own cards, which is three, or two with Meganium. The Thesis has what it one-shots.

Count the Energy, then look it up. Count every Energy on both Active Pokémon. With Meganium in play, count each of your Grass cards twice. Theirs count once each, unless one card provides two, like Neo Upper Energy on a Stage 2.

Energy countDamageInto Grass Weakness
3120240
4150300
5180360
6210420
7240480
8270540
9300600
10330660
11360720
12390780
13420840
14450900
15480960

Resistance and Full Metal Lab each take one off the count. Grass Resistance is 30 less, and so is Full Metal Lab on a Metal Pokémon. Five of your Grass under Meganium against a Mega Excadrill ex holding five counts to 15. Its Resistance makes that 14, which is 450, and the Lab makes it 13, which is 420.

As a Tera Pokémon, it takes no damage from attacks while it sits on your Bench. That makes a benched Ogerpon the safe place to keep spare Energy. It stops damage, not damage counters, so the Bench half of Phantom Dive and Dusknoir's Cursed Blast still land.

In Hero's Cape it has 310 HP. Versus the Card Shop has the hits it survives.

Four copies. Dawn, Celebi, Bug Catching Set, and the one Ultra Ball all find it, and Petrel finds the Ultra Ball. Poke Pad can't, since it has a Rule Box.

Chikoritax3

Set
ME: Ascended HeroesME: Ascended Heroes 008/217
Rarity
CommonCommon
Type
GrassGrass
HP
70
Stage
Basic
Weakness
FireFire ×2
Retreat
Colorless1
Tournament
OKlegal (Reg J)
Attack
ColorlessGrowl - During your opponent's next turn, attacks used by the Defending Pokémon do 20 less damage (before applying Weakness and Resistance).
Attack
GrassGrassSeed Bomb (30)
Set
ME: Mega Evolution Promo 046
Rarity
PromoPromo
Type
GrassGrass
HP
70
Stage
Basic
Weakness
FireFire ×2
Retreat
Colorless1
Tournament
UNOWNunknown, check the letter on the card
Attack
GrassColorlessRazor Leaf (30)

Basic, 70 HP, Fire Weakness, Retreat 1. Its job is becoming Meganium.

Growl is Colorless and makes the Defending Pokémon's attacks do 20 less during their next turn. Seed Bomb is 30 for GrassGrass. Going second with nothing better in front, Growl is a fine turn-one attack.

Three copies against two Meganium, so a prized Chikorita never stops the engine.

Bayleefx2

Set
ME01: Mega EvolutionME01: Mega Evolution 009/132
Rarity
CommonCommon
Type
GrassGrass
HP
110
Stage
Stage 1
Weakness
FireFire ×2
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg I)
Attack
GrassColorlessPush Down (50) - Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
Set
ME01: Mega EvolutionME01: Mega Evolution 009/132
Rarity
CommonCommon
Type
GrassGrass
HP
110
Stage
Stage 1
Weakness
FireFire ×2
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg I)
Attack
GrassColorlessPush Down (50) - Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

Stage 1, 110 HP, Fire Weakness, Retreat 2. The bridge.

Push Down is 50 for GrassColorless, and it switches their Active to the Bench; they pick the new one. It is rarely the attack you want, since it can't choose the target. Two copies.

Meganiumx2

Set
ME01: Mega EvolutionME01: Mega Evolution 010/132
Rarity
RareRare
Type
GrassGrass
HP
160
Stage
Stage 2
Ability
Wild Growth - Each Basic Grass Energy attached to all of your Pokémon provides GrassGrass Energy. The effect of Wild Growth doesn't stack.
Weakness
FireFire ×2
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg I)
Attack
GrassGrassColorlessColorlessSolar Beam (140)
Set
ME: Mega Evolution Promo 001
Rarity
PromoPromo
Type
GrassGrass
HP
160
Stage
Stage 2
Ability
Wild Growth - Each Basic Grass Energy attached to all of your Pokémon provides GrassGrass Energy. The effect of Wild Growth doesn't stack.
Weakness
FireFire ×2
Retreat
ColorlessColorless2
Tournament
UNOWNunknown, check the letter on the card
Attack
GrassGrassColorlessColorlessSolar Beam (140)

Stage 2, 160 HP, Fire Weakness, Retreat 2. The engine.

Wild Growth makes each Basic Grass Energy attached to all of your Pokémon provide GrassGrass. It doesn't stack, so a second Meganium in play adds nothing but insurance. Every cost in the deck halves in cards. Myriad Leaf Shower costs two cards instead of three, Jungle Dump two instead of four, and Venusaur's Retreat 4 is two cards.

The damage doubles too. Myriad Leaf Shower counts Energy, not cards, and the rulings compendium confirms that three Grass under Wild Growth add 180, not 90.

Solar Beam is 140 for GrassGrassColorlessColorless, which is two cards. Meganium is not a Pokémon ex, so it can hit Crustle, and two Solar Beams kill one. See game plan 6.

It is the card their Boss's Orders wants. Two copies. Dawn and Hilda find the next one, and Lana's Aid brings one back.

Bulbasaurx2

Set
ME01: Mega EvolutionME01: Mega Evolution 001/132
Rarity
CommonCommon
Type
GrassGrass
HP
80
Stage
Basic
Weakness
FireFire ×2
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg I)
Attack
GrassBind Down (10) - During your opponent's next turn, the Defending Pokémon can't retreat.
Set
ME01: Mega EvolutionME01: Mega Evolution 133/132
Rarity
Illustration Rare
Type
GrassGrass
HP
80
Stage
Basic
Weakness
FireFire ×2
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg I)
Attack
GrassBind Down (10) - During your opponent's next turn, the Defending Pokémon can't retreat.

Basic, 80 HP, Fire Weakness, Retreat 2. Its job is becoming Venusaur. Bind Down is 10 for Grass, and the Defending Pokémon can't retreat during their next turn. Two copies.

Ivysaurx2

Set
ME01: Mega EvolutionME01: Mega Evolution 002/132
Rarity
CommonCommon
Type
GrassGrass
HP
110
Stage
Stage 1
Weakness
FireFire ×2
Retreat
ColorlessColorlessColorless3
Tournament
OKlegal (Reg I)
Attack
GrassGrassRazor Leaf (60)
Set
ME01: Mega EvolutionME01: Mega Evolution 134/132
Rarity
Illustration Rare
Type
GrassGrass
HP
110
Stage
Stage 1
Weakness
FireFire ×2
Retreat
ColorlessColorlessColorless3
Tournament
OKlegal (Reg I)
Attack
GrassGrassRazor Leaf (60)

Stage 1, 110 HP, Fire Weakness, Retreat 3. The bridge. Razor Leaf is 60 for GrassGrass, which is one card under Wild Growth. Two copies.

Mega Venusaur exx2

Set
ME01: Mega EvolutionME01: Mega Evolution 003/132
Rarity
Double RareDouble Rare
Type
GrassGrass
HP
380
Stage
Stage 2
Ability
Solar Transfer - As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokémon to another of your Pokémon.
Weakness
FireFire ×2
Retreat
ColorlessColorlessColorlessColorless4
Tournament
OKlegal (Reg I)
Attack
GrassGrassGrassGrassJungle Dump (240) - Heal 30 damage from this Pokémon.
Set
ME01: Mega EvolutionME01: Mega Evolution 177/132
Rarity
Special Illustration Rare
Type
GrassGrass
HP
380
Stage
Stage 2
Ability
Solar Transfer - As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokémon to another of your Pokémon.
Weakness
FireFire ×2
Retreat
ColorlessColorlessColorlessColorless4
Tournament
OKlegal (Reg I)
Attack
GrassGrassGrassGrassJungle Dump (240) - Heal 30 damage from this Pokémon.

Stage 2, 380 HP, 3 Prizes, Fire Weakness, Retreat 4. The router, and the backup attacker.

Solar Transfer moves a Basic Grass Energy from one of your Pokémon to another, as often as you like during your turn. It is what turns three Teal Dances on three different Ogerpon into one attack. Every card on the board can land on the Active before it swings, and the ones it doesn't need stay on the Bench.

Jungle Dump is 240 for GrassGrassGrassGrass, and it heals 30 from this Pokémon. Under Wild Growth that is two cards. At 380 HP it survives almost every single hit on the ladder, Mega Excadrill ex's 330 included. Fire is the exception.

Two copies. Only one ever goes in play; the second is prize insurance, and a second Venusaur on the Bench is 3 more Prizes for a Boss's Orders. Dawn, Hilda, Celebi, Bug Catching Set, and the Ultra Ball find it, and Poke Pad can't.

Celebix2

Set
ME01: Mega EvolutionME01: Mega Evolution 012/132
Rarity
UncommonUncommon
Type
GrassGrass
HP
80
Stage
Basic
Weakness
FireFire ×2
Retreat
Colorless1
Tournament
OKlegal (Reg I)
Attack
GrassTraverse Time - Search your deck for up to 3 in any combination of Grass Pokémon and Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack
GrassSolar Cutter (30)
Set
ME01: Mega EvolutionME01: Mega Evolution 012/132
Rarity
UncommonUncommon
Type
GrassGrass
HP
80
Stage
Basic
Weakness
FireFire ×2
Retreat
Colorless1
Tournament
OKlegal (Reg I)
Attack
GrassTraverse Time - Search your deck for up to 3 in any combination of Grass Pokémon and Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack
GrassSolar Cutter (30)

Basic, 80 HP, Fire Weakness, Retreat 1.

Traverse Time is Grass, and it searches your deck for up to 3 in any combination of Grass Pokémon and Stadium cards. A Forest, a Bayleef, and a Meganium is the usual three, and that is the turn-two Meganium from one attack. Solar Cutter is 30 for Grass.

Two copies. It is the turn-one attack going second when the hand has no Forest, and the late-game answer to a board that lost its line.

Trainers — Supporters

Lillie's Determinationx4

Set
ME01: Mega EvolutionME01: Mega Evolution 119/132
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Tournament
OKlegal (Reg I)
Set
ME01: Mega EvolutionME01: Mega Evolution 184/132
Rarity
Special Illustration Rare
Type
Trainer - Supporter
Ability
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Tournament
OKlegal (Reg I)

Shuffle your hand into your deck and draw six, or eight while you still have all six Prizes. Four copies. Going second, the turn-one Lillie's for eight is legal and good. Bench the Basics you want to keep first.

Dawnx2

Set
ME02: Phantasmal FlamesME02: Phantasmal Flames 087/094
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)
Set
ME02: Phantasmal FlamesME02: Phantasmal Flames 129/094
Rarity
Special Illustration Rare
Type
Trainer - Supporter
Ability
Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Search your deck for a Basic Pokémon, a Stage 1, and a Stage 2, and put them into your hand. Two copies. That is a whole line in one card, Chikorita, Bayleef, and Meganium or Bulbasaur, Ivysaur, and Venusaur. With a Forest in play, Dawn is a Stage 2 this turn.

Hildax2

Set
SV: White FlareSV: White Flare 084/086
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)
Set
SV: White FlareSV: White Flare 171/086
Rarity
Special Illustration Rare
Type
Trainer - Supporter
Ability
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Search your deck for an Evolution Pokémon and an Energy card. Two copies. The Evolution Pokémon here are Bayleef, Meganium, Ivysaur, and Mega Venusaur ex, and the Energy is a Grass for your attachment or a Teal Dance.

It finds the one Stage a line is missing. That is a Meganium for a Bayleef already on the Bench, or Venusaur for an Ivysaur. Boss's Orders goes after Meganium, and Dawn and Hilda are the four Supporters that bring the next one. Dawn rebuilds a line from nothing, and Hilda finishes one that is already started.

Team Rocket's Petrelx1

Set
SV10: Destined RivalsSV10: Destined Rivals 176/182
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)
Set
SV10: Destined RivalsSV10: Destined Rivals 226/182
Rarity
Ultra RareUltra Rare
Type
Trainer - Supporter
Ability
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Search your deck for a Trainer card and put it into your hand. One copy. It finds whichever Trainer the turn is missing, which is usually a Forest on the Meganium turn, a Night Stretcher after a knockout, or a Switch for a stranded Venusaur. Through the one Ultra Ball it reaches any Pokémon too, and it is the only card that finds Hero's Cape. Nothing in its text cares about the Team Rocket's name.

It spends your Supporter. Petrel for a Forest means no Dawn this turn, so play it when the hand already holds the line and lacks the Stadium. A Supporter it finds waits for next turn, which makes it a slow Boss's Orders.

Boss's Ordersx2

Set
ME01: Mega EvolutionME01: Mega Evolution 114/132
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Tournament
OKlegal (Reg I)
Set
SWSH02: Rebel ClashSWSH02: Rebel Clash 200/192
Rarity
Secret Rare
Type
Trainer - Supporter
Ability
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.
Tournament
NOrotated out

Switch one of their Benched Pokémon into the Active Spot. Two copies. Pull the pieces that build their attacker, like a Drakloak or a Kadabra, and any damaged Pokémon ex worth two or three Prizes.

AZ's Tranquilityx1

Set
ME04: Chaos RisingME04: Chaos Rising 076/086
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Switch your Active Pokémon with 1 of your Benched Pokémon. If you moved a Pokémon ex to your Bench in this way, heal 80 damage from that Pokémon.
Tournament
OKlegal (Reg J)
Set
ME04: Chaos RisingME04: Chaos Rising 120/086
Rarity
Special Illustration Rare
Type
Trainer - Supporter
Ability
Switch your Active Pokémon with 1 of your Benched Pokémon. If you moved a Pokémon ex to your Bench in this way, heal 80 damage from that Pokémon.
Tournament
OKlegal (Reg J)

Switch your Active Pokémon with one of your Benched Pokémon. If you moved a Pokémon ex to the Bench, heal 80 from it. One copy.

A hurt Ogerpon moved to the Bench heals 80 and then takes no damage while it sits there. That is a full reset for a Supporter. It also gets Venusaur out of the Active Spot without paying Retreat 4.

Lana's Aidx1

Set
SV06: Twilight MasqueradeSV06: Twilight Masquerade 155/167
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Tournament
OKlegal (Reg H)
Set
SV06: Twilight MasqueradeSV06: Twilight Masquerade 207/167
Rarity
Ultra RareUltra Rare
Type
Trainer - Supporter
Ability
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Tournament
OKlegal (Reg H)

Put up to 3 in any combination of Pokémon without a Rule Box and Basic Energy cards from your discard pile into your hand. One copy. It returns a Meganium, Chikorita, or Bayleef, and the Grass the last knockout took. It can't touch Ogerpon ex or Venusaur.

It is the comeback card. When an Ogerpon holding three Grass falls, Lana's Aid returns all three, and two Teal Dances and your attachment put them back on the board that turn.

Trainers — Items

Bug Catching Setx4

Set
SV06: Twilight MasqueradeSV06: Twilight Masquerade 143/167
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Tournament
OKlegal (Reg H)
Set
SV: Prismatic EvolutionsSV: Prismatic Evolutions 102/131
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Tournament
OKlegal (Reg H)

Look at the top 7 cards of your deck and take up to 2 in any combination of Grass Pokémon and Basic Grass Energy. Four copies, and in this deck it almost never misses. All 19 Pokémon are Grass, so it finds something 99.8% of the time and a Grass Energy 86% of the time. Take Energy when the Teal Dances need feeding, and a line piece when they don't.

Switchx2

Set
ME01: Mega EvolutionME01: Mega Evolution 130/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
Switch your Active Pokémon with 1 of your Benched Pokémon.
Tournament
OKlegal (Reg I)
Set
SV: Scarlet & Violet 151SV: Scarlet & Violet 151 206/165
Rarity
Hyper Rare
Type
Trainer - Item
Ability
Switch your Active Pokémon with 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn.
Tournament
NOrotated out (Reg G)

Switch your Active Pokémon with one of your Benched Pokémon. Two copies. Retreat is paid in Energy the next attack needs, and Switch pays in a card instead. Its main job is Venusaur, which Boss's Orders will drag forward.

Night Stretcherx2

Set
SV: Shrouded FableSV: Shrouded Fable 061/064
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Tournament
OKlegal (Reg H)
Set
SV08: Surging SparksSV08: Surging Sparks 251/191
Rarity
Hyper Rare
Type
Trainer - Item
Ability
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Tournament
OKlegal (Reg H)

Put a Pokémon or a Basic Energy card from your discard pile into your hand. Two copies. It is the only way back for a Knocked Out Ogerpon ex or Venusaur.

Ultra Ballx1

Set
ME01: Mega EvolutionME01: Mega Evolution 131/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
You can use this card only if you discard 2 other cards from your hand. Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)
Set
SM Base Set 161/149
Rarity
Secret Rare
Type
Trainer - Item
Ability
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Tournament
NOrotated out

Discard 2 other cards from your hand, then search your deck for any Pokémon. One copy. It is the only Item that searches the whole deck for Ogerpon ex or Venusaur, and Petrel finds it. Discarded Grass isn't gone; Lana's Aid and Night Stretcher bring it back.

Poke Padx1

Set
ME03: Perfect OrderME03: Perfect Order 081/088
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Tournament
OKlegal (Reg J)
Set
ME03: Perfect OrderME03: Perfect Order 113/088
Rarity
Ultra RareUltra Rare
Type
Trainer - Item
Ability
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Tournament
OKlegal (Reg J)

Search your deck for a Pokémon without a Rule Box. One copy, printed Poké Pad, Perfect Order 081, mark J. It finds Chikorita, Bayleef, Meganium, Bulbasaur, Ivysaur, and Celebi, and never Ogerpon or Venusaur.

Trainers — Tool & Stadium

Hero's Capex1

Set
SV05: Temporal ForcesSV05: Temporal Forces 152/162
Rarity
ACE SPEC RareACE SPEC Rare
Type
Trainer - Pokémon Tool
Ability
The Pokémon this card is attached to gets +100 HP.
Tournament
OKlegal (Reg H)
Set
SV05: Temporal ForcesSV05: Temporal Forces 152/162
Rarity
ACE SPEC RareACE SPEC Rare
Type
Trainer - Pokémon Tool
Ability
The Pokémon this card is attached to gets +100 HP.
Tournament
OKlegal (Reg H)

The Pokémon this card is attached to gets +100 HP. The ACE SPEC, Temporal Forces 152, mark H.

It goes on Teal Mask Ogerpon ex. Ogerpon is the Pokémon they hit, and at 210 HP most of the format's big attacks one-shot it. At 310 it lives through many of them and swings again. A benched Ogerpon already takes no damage, so the Cape belongs on the one in the Active Spot. Versus the Card Shop has what it survives from each regular.

The exception is a lone Basic on turn one. With nothing on your Bench, a Knock Out on your Active loses the game. When Poke Pad, the Ultra Ball, and Bug Catching Set can't bench a second Basic, the Cape goes on the one you have. Celebi or Bulbasaur in the Cape has 180 HP, and Chikorita 170. Nothing here moves a Tool, so the Cape stays on that Pokémon for the game, and that is the price of not losing on turn two. Counting the first draw, 42% of kept hands hold exactly one Basic, and 30% have no Poke Pad or Ultra Ball to bench a second.

Against Blaziken ex, only Venusaur gains from it. Smolder-sault is 400 into Grass, which kills an Ogerpon in the Cape. A Venusaur in the Cape has 480 and lives.

If the Pokémon wearing it is Knocked Out, the Cape goes with it. Night Stretcher and Lana's Aid can't return a Tool, and Petrel is the only card that finds it. Lillie's Determination shuffles a Cape you are holding back into the deck. Jamming Tower turns it off, and a Forest of Vitality knocks the Tower out.

Forest of Vitalityx3

Set
ME01: Mega EvolutionME01: Mega Evolution 117/132
Rarity
UncommonUncommon
Type
Trainer - Stadium
Ability
Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they play those Pokémon, except during their first turn.
Tournament
OKlegal (Reg I)
Set
ME03: Perfect OrderME03: Perfect Order 109/088
Rarity
Ultra RareUltra Rare
Type
Trainer - Stadium
Ability
Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they play those Pokémon, except during their first turn.
Tournament
OKlegal (Reg I)

Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they are played, except during that player's first turn. Three copies, and it replaces Rare Candy.

From your second turn, a Chikorita played this turn can become Bayleef and then Meganium in the same turn. The same goes for Bulbasaur to Venusaur. Rare Candy can't do that, because it still can't touch a Basic that came into play this turn.

It helps both players. A Crustle deck's Dwebble evolves the turn it lands too. Their own Stadium knocks it off, and Petrel or Celebi finds you another.

Energy

Basic Grass Energyx14

Set
MEE: Mega Evolution Energies 1
Rarity
CommonCommon
Type
Energy - Basic
Tournament
OKlegal
Set
SM - Guardians RisingSM - Guardians Rising 167/145
Rarity
Secret Rare
Type
Energy - Basic
Tournament
OKlegal

Fourteen. Your attachment and every Teal Dance spend Grass from your hand, so the hand is where the count matters. Bug Catching Set, Hilda, and Teal Dance's draw refill it, and Lana's Aid and Night Stretcher return what knockouts take. Any Basic Grass print works.

The Thesis

Teal Mask Ogerpon ex hits for 30 plus 30 per Energy on both Actives. That is a slow attack on its own. Three cards make 120.

Meganium doubles it. Under Wild Growth each Grass card counts as two Energy, so every card on the Ogerpon adds 60 instead of 30. Venusaur feeds it. Solar Transfer moves every Grass on the board onto whichever Ogerpon is Active, so the Teal Dances of the benched Ogerpon become damage for the one in front.

Grass on the Active OgerponMyriad Leaf ShowerOne-shots
2150Alakazam 140, Slowking 120, N's Zoroark ex, which is weak to Grass
3210a 210 HP Basic ex that doesn't resist Grass
4270an attacking Dragapult ex or Blaziken ex; a Mega Excadrill ex that swung for 330
5330Dragapult ex with no Energy
6390every printed HP in the format, where 380 is the top, Grass Resistance included

Add 30 for each Energy on their Active, and check its Weakness and Resistance. An attacking Dragapult ex holds two for Phantom Dive, which is why four cards kill it. A Mega Excadrill ex that used Maximum Drilling at full power holds five, but Grass Resistance takes 30 back, so it still takes four. N's Zoroark ex is weak to Grass, so two kill it with nothing attached. The count table under Ogerpon folds all of it into one lookup.

Venusaur is the second attacker. Jungle Dump is 240 and heals 30 for two cards, on a 380 HP body that outlasts almost everything but Fire. When no Ogerpon can reach the number this turn, Venusaur holds the line.

Hero's Cape buys the Ogerpon in front another swing. At 310 HP it lives through hits that kill a bare one, so they need two attacks for its 2 Prizes.

The Hard Rules

A few rules decide most games with this deck. The card sections explain the cards; this section explains the decisions.

Opening turns

When
Do this
Setup
Going second with Celebi and no Forest, lead Celebi. Otherwise lead an Ogerpon ex.
Your first turn
Bench a Chikorita, then a Bulbasaur and every Ogerpon ex you hold. Teal Dance each Ogerpon. Attach to the Ogerpon that swings next turn.
First turn, going second
Attack with what is in front. Traverse Time or Growl. Play Lillie's for eight unless the hand already holds a line.
First turn, going first
Items only. Bug Catching Set, Poke Pad, and the Ultra Ball dig for the line.
First turn, one Basic and nothing to bench
Hero's Cape on it. A Knock Out with an empty Bench loses the game.
Second turn
Forest, then Meganium before Venusaur. Doubling matters more than moving. Hero's Cape goes on the Ogerpon that swings, unless it already saved a lone Basic.

Which Supporter

The hand
Play
No line, or nothing worth keeping
Lillie's Determination. Six cards, or eight while you still have all six Prizes.
A Forest but no Meganium line
Dawn
One Stage short: a Bayleef waiting on Meganium, or an Ivysaur on Venusaur
Hilda. It brings a Grass too.
The line but no Forest
Team Rocket's Petrel, for the Forest
A hurt Ogerpon ex or a stranded Venusaur in the Active Spot
AZ's Tranquility. It heals the ex 80 on the way to the Bench.
A knockout on their Bench that wins the trade
Boss's Orders
A quiet turn with Meganium or Grass in the discard pile
Lana's Aid

Where the Energy goes

Rule
Why
Put on the Active only what the knockout needs.
Every card on it goes to the discard pile when it falls.
Park the rest on benched Ogerpon ex.
A benched Ogerpon takes no damage from attacks. Meganium and Venusaur do.
Count their Energy before you move yours.
Each one on their Active adds 30. An attacking Dragapult ex dies to four cards, not five.
Teal Dance every Ogerpon, every turn.
Each one draws a card, and the Energy is safe on the Bench until you need it.
Never retreat by discarding a stack.
Switch and AZ's Tranquility both cost less.

Which attacker

Situation
Attack with
Crustle, or anything else that stops damage from Pokémon ex
Meganium. Solar Beam is 140 for two cards, and two kill a Crustle.
Their Active has 240 HP or less, or 210 if it resists Grass, and Venusaur is already in front
Venusaur. Jungle Dump kills it for two cards and heals 30.
Anything bigger
Ogerpon ex, with the cards the count table calls for.
No Ogerpon can reach the number this turn
Venusaur, if it survives their next hit.
Their attacker is Fire
Whichever gives up fewer Prizes. Blaziken ex hits for 400 into Grass, and only a Venusaur in Hero's Cape survives it.

The Prize Tax

Pokémon
Prizes it gives up
Mega Venusaur ex
3
Teal Mask Ogerpon ex
2
Chikorita, Bayleef, Meganium, Bulbasaur, Ivysaur, Celebi
1

Six Prizes is three Ogerpon, or Venusaur and one Ogerpon and one more. The deck plans to lose Ogerpon; four copies and Night Stretcher are there for it. Venusaur is the one to protect.

The Energy Engine

SourceFromToCosts
Your attachmenthandany of your Pokémononce a turn
Teal Dancehandthat Ogerpon exnothing; once per Ogerpon, and it draws a card
Solar Transferany of your Pokémonany othernothing; as often as you like
Wild Growthn/an/anothing; every Grass in play counts twice
Bug Catching Settop 7 of your deckhandan Item; up to 2 cards
Hildadeck, 1handyour Supporter; it finds an Evolution Pokémon too
Lana's Aiddiscard pile, up to 3handyour Supporter
Night Stretcherdiscard pile, 1handan Item

The hand runs dry before the board does. Three Ogerpon and your attachment spend four Grass a turn, and the three Teal Dance draws only give three cards back. Fourteen Grass, Bug Catching Set, and Hilda are how the hand keeps up.

The board is the bank. Energy on a benched Ogerpon is safe from attacks and one Solar Transfer from the Active. A knockout only costs you what was on the Pokémon that fell.

Game Plans

1. Turn one

Going second, you attack. Celebi's Traverse Time costs one Grass and finds the Forest and a Meganium line. Lillie's draws eight while you still have all six Prizes.

Going first, you can't attack or play a Supporter. Bench a Chikorita, a Bulbasaur, and your Ogerpon ex, and Teal Dance every Ogerpon. Abilities work on turn one.

Either way, put your attachment on the Ogerpon that will be Active next turn.

A lone Basic gets Hero's Cape. When the opening seven and the first draw leave one Basic and nothing finds a second, a Knock Out on it ends the game. Celebi in the Cape has 180 HP. See Hero's Cape.

2. The Meganium turn

Turn two is Meganium. Dawn or Celebi finds the line, and Petrel finds the Forest.

  1. Play Forest of Vitality.
  2. Evolve Chikorita to Bayleef to Meganium. A Chikorita played this turn works, thanks to Forest.
  3. Teal Dance every Ogerpon, and attach to the Active one. Hero's Cape goes on it too, if it is still in hand.
  4. Myriad Leaf Shower.

An Ogerpon that got your attachment and its own Teal Dance on both turns holds four cards, which is 270. Without Venusaur that Energy can't move, so aim the attachments at one Ogerpon.

3. The Venusaur turn

Once Venusaur is in play, every Grass on the board can reach the attacker.

  1. Teal Dance every Ogerpon, each drawing a card.
  2. Attach for the turn.
  3. Read their HP and their Energy, and pick the card count from the count table.
  4. Solar Transfer exactly that many onto the Active Ogerpon. Leave the rest on the Bench.
  5. Attack.

Bench Bulbasaur early so Venusaur is one Forest turn away when Meganium is already up.

4. After a knockout

They take an Ogerpon and whatever was on it. The next turn rebuilds it.

5. Bench discipline

The Bench holds five, and a working board fills it with Meganium, Venusaur, two Ogerpon ex, and one spare.

6. Crustle

Crustle's Mysterious Rock Inn stops all damage from Pokémon ex, which is Ogerpon and Venusaur both. The Prizes come from Kangaskhan, and Meganium handles the Crustle.

  1. Ogerpon takes the Kangaskhan. Online lists pair three Crustle with four Mega Kangaskhan ex, and each Kangaskhan gives up 3 Prizes, so two is the whole game. Three cards kill one holding its three Energy, and five kill a bare one dragged up by Boss's Orders.
  2. Meganium takes the Crustle. Solar Beam is 140 for two cards, which leaves a Crustle at 10, or 30 with Growing Grass Energy. The second kills it, even after a Jumbo Ice Cream heals 80. Mist Energy stops effects, and Solar Beam has none.
  3. Meganium gets both swings. It lives through one Superb Scissors at 120, even with a Spiky Energy's 2 counters from the first swing. Spiky fires again on the knockout, which finishes a Meganium that took the Scissors in between, so keep a Bayleef on the Bench and Hilda in hand for the next one.
  4. The Cape changes the Kangaskhan hit. Rapid-Fire Combo is 200 plus 50 per heads. A bare Ogerpon lives only when the first flip is tails, and one in the Cape lives through two heads.

Versus the Card Shop

The regulars at CardCrate's Wednesday league. Each row is how many Grass Venusaur moves onto the attacker to Knock Out that Pokémon with Meganium in play, worked through the count table. The attacker is Ogerpon unless the row says otherwise.

Their ActiveGrass to moveWhy
Elliott's Cynthia's Garchomp ex3Weak to Grass, so every number doubles. Three cards kill it at 400 in a Power Weight, with or without Energy on it. Two are enough when it has no Weight and holds an Energy.
Matt's Mega Excadrill ex holding five4340 HP and Grass Resistance. Four cards make 390, or 360 under his Full Metal Lab. One that attacked at three Energy takes five.
Matt's Metagross holding four2180 HP and Grass Resistance. Two cards make 240, or 210 under the Lab.
Steve's Dragapult ex holding two4320 HP and no Weakness. Four cards make 330.
Steve's Mega Sharpedo ex holding two2Weak to Grass. Two cards make 420 into 330. With no Energy on it, three.
Cinccino ex3240 HP, and an attacking one holds at least one Energy, so three cards make 240. Smooth Coat flips a coin against every hit.
Crustle2, onto MeganiumMysterious Rock Inn stops damage from Pokémon ex, so Meganium attacks. Solar Beam is 140 into its 150, or 170 with Growing Grass Energy, and the second kills it through a Jumbo Ice Cream. See game plan 6.
Mega Kangaskhan ex holding three3Online Crustle lists run four. 300 HP and no Weakness, so three cards make 300. A bare one dragged up by Boss's Orders takes five.

What Hero's Cape survives. Ogerpon ex has 210 HP, and 310 in the Cape. None of these hits are Fire, so no Weakness applies.

Their hitOgerpon ex, 210In the Cape, 310
Elliott's Draconic Buster, 260 plus 30 for each Roserade and Premium Power Prodieslives through 260 and 290, dies to 320
Elliott's Corkscrew Dive, 100 plus the same boostslives through three boostslives through six
Matt's Maximum Drilling, 200, or 330 with five Energylives through 200, dies to 330the same
Matt's Metallic Hammer, 300 discarding three Metal, 330 with Brave Bangledieslives through 300, dies to 330
Steve's Phantom Dive, 200lives only at full HPlives with up to ten counters already on it
Steve's Hungry Jaws, 270 on a damaged Sharpedo, 310 with Binding Mochi while Poisoneddieslives through 270, dies to 310
Energized Slap, 40 for each Energy on Cinccino exlives through fivelives through seven
Crustle's Superb Scissors, 120lives through onelives through two
Kangaskhan's Rapid-Fire Combo, 200 plus 50 per headslives on tails first, half the timelives through two heads, seven times in eight

The Cape rarely matters against Matt. A full Maximum Drilling and a Metagross in Brave Bangle are both 330, which kills an Ogerpon in the Cape. Venusaur's 380 is what lives through them.

Versus the Ladder

Shares from the Limitless online ladder, 30C Standard, checked September 29, 2026.

DeckShareThe plan
Dragapult10.0%Dragapult ex is 320, and an attacking one holds two Energy, so four cards kill it. Phantom Dive's six Bench counters ignore Tera, so bench the Basics late. An Ogerpon in the Cape survives Phantom Dive with up to ten counters already on it.
Slowking6.0%Single-Prize. Two cards kill a Slowking at 120. Don't stack more than the knockout needs, and don't feed it Venusaur's 3 Prizes.
N's Zoroark6.0%280 HP and weak to Grass, so two cards kill it, Energy or not.
Alakazam Dudunsparce5.8%Two cards kill Alakazam at 140. Powerful Hand places 2 counters on your Active per card in their hand, so eleven cards kill an Ogerpon ex, and sixteen kill one in the Cape. Kill each Alakazam the turn it lands.
Dragapult Dusknoir5.7%Cursed Blast places 13 counters anywhere, which is 130. Meganium's 160 survives one; Chikorita and Bayleef don't.
Mega Excadrill4.6%The best matchup. Venusaur's 380 survives Maximum Drilling's 330. An Excadrill that swung for 330 holds five Energy but resists Grass, so four cards kill it, even under Full Metal Lab. Their own Hero's Cape makes it 440, which takes five, or six under the Lab.
Dragapult Blaziken2.6%The bad matchup. Blaziken ex's Smolder-sault is 200, doubled to 400 by Fire Weakness, and it one-shots everything here except a Venusaur in Hero's Cape, at 480. Four cards kill a Blaziken ex holding its two Energy.
Crustle2.5%Mysterious Rock Inn stops all damage from Pokémon ex, so neither Ogerpon nor Venusaur touches it. Meganium's Solar Beam does; see game plan 6.

Test and Tune

The list is settled. These are the fixes to reach for only when a symptom keeps coming back.

Symptom
Fix
Meganium keeps arriving on turn three
3rd Dawn over the Poke Pad
Ogerpon ex isn't there on turn one
2nd Ultra Ball over a Switch
Petrel only ever fetches the Forest, or Supporters pile up in hand
4th Forest of Vitality over the Petrel
Grass piles up in hand faster than the Teal Dances spend it
4th Forest over the 14th Grass
Every knockout empties the Energy bank
Max Rod over Hero's Cape, since only one ACE SPEC fits
Boss's Orders keeps taking Meganium
3rd Meganium over a Celebi, and bench the spare late
Venusaur never needs to come down
cut the Venusaur line to 1-1-1 for the 2nd AZ's Tranquility, a 3rd Celebi, and the 4th Forest

Alternatives

CardSwaps forPlay it when
Max Rod (ACE SPEC)Hero's Capethe Energy bank keeps running dry. It returns up to 5 Pokémon and Basic Energy from the discard pile. Only one ACE SPEC fits.
Unfair Stamp (ACE SPEC)Hero's Capeknockouts keep leaving you a dead hand. After one, each player shuffles their hand away, and you draw 5 to their 2. It shuffles the cards you were holding too.
Mega Meganium ex (Ascended Heroes 010)1 Celebiyou want a second payoff on the Chikorita line. Giant Bouquet is ColorlessColorlessColorless for 70 plus 50 for each Grass Energy on it. It is a 3-Prize Mega.
Arboliva ex line (Destined Rivals 021-023)the Venusaur lineyou want the ladder's other version of this shell. Oil Salvo is 20 six times, anywhere, for one Grass, and Dolliv heals 40.
Wally's Compassionthe AZ's TranquilityVenusaur tanks more than it moves. It heals all damage from it, and the Energy goes to your hand for the Teal Dances.
Energy Switchthe Poke PadVenusaur is late too often. It moves one Basic Energy between your Pokémon, which is one Solar Transfer.
Tapu Bulu and Genesectthe two Hilda and Hero's Cape, with a 3rd Night StretcherXero tested that build on Live in October for Crustle and came back to this list. Opponents kept taking Meganium, and without Hilda half the Supporters that replace it were gone. Neither tech got much play.
Fezandipiti exneverXero's call. He cut it after playtesting this list on Live.
Meowth exneverXero's call. It is a 2-Prize body on the Bench for one Supporter.