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Overgrowth Teal Mask Ogerpon ex and Mega Venusaur ex on a Meganium engine · a TCG Live 60
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x14This is the most baller version of the deck, identical card-for-card to the original, but featuring illustration rares, full arts, and gold secret rares. Valued at about $1,170 at TCGplayer market on October 18, 2026. Check the current market price.
Pokémon (19)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 4 | Teal Mask Ogerpon ex | Twilight Masquerade | 025 | H |
| 3 | Chikorita | Ascended Heroes | 008 | J |
| 2 | Bayleef | Mega Evolution | 009 | I |
| 2 | Meganium | Mega Evolution | 010 | I |
| 2 | Bulbasaur | Mega Evolution | 001 | I |
| 2 | Ivysaur | Mega Evolution | 002 | I |
| 2 | Mega Venusaur ex | Mega Evolution | 003 | I |
| 2 | Celebi | Mega Evolution | 012 | I |
Trainers (27)
| Qty | Card | Type | Set | Number | Reg |
|---|---|---|---|---|---|
| 4 | Lillie's Determination | Supporter | Mega Evolution | 119 | I |
| 2 | Dawn | Supporter | Phantasmal Flames | 087 | I |
| 2 | Hilda | Supporter | White Flare | 084 | I |
| 1 | Team Rocket's Petrel | Supporter | Destined Rivals | 176 | I |
| 2 | Boss's Orders | Supporter | Mega Evolution | 114 | I |
| 1 | AZ's Tranquility | Supporter | Chaos Rising | 076 | J |
| 1 | Lana's Aid | Supporter | Twilight Masquerade | 155 | H |
| 4 | Bug Catching Set | Item | Twilight Masquerade | 143 | H |
| 2 | Switch | Item | Mega Evolution | 130 | I |
| 2 | Night Stretcher | Item | Shrouded Fable | 061 | H |
| 1 | Ultra Ball | Item | Mega Evolution | 131 | I |
| 1 | Poke Pad | Item | Perfect Order | 081 | J |
| 1 | Hero's Cape | Tool, ACE SPEC | Temporal Forces | 152 | H |
| 3 | Forest of Vitality | Stadium | Mega Evolution | 117 | I |
Energy (14)
| Qty | Card | Set | Number | Reg |
|---|---|---|---|---|
| 14 | Basic Grass Energy | Mega Evolution Energies | 001 | - |
19 + 27 + 14 = 60. ✓ Eleven Basics, thirteen Supporters, one ACE SPEC, and nothing over four copies. There is no Rare Candy; Forest of Vitality does its job for both lines.
Eleven Basics is a 22% mulligan. The opening seven holds an Ogerpon ex 40% of the time. Counting the first draw, 65% of hands hold an Ogerpon or a card that finds one, which is Dawn or the Ultra Ball, and 71% counting Petrel, which finds the Ultra Ball. 79% hold a Chikorita or a card that finds one, which is Poke Pad, Ultra Ball, Dawn, Celebi, or Petrel. 82% hold a Meganium or a card that finds one, which is Dawn, Hilda, Celebi, Poke Pad, Ultra Ball, or Petrel. A Forest is there 35% of the time, and 71% counting Petrel, Celebi, and the Poke Pad and Ultra Ball that find Celebi. Only 14% of opening hands hold no Grass Energy, and 5% counting Bug Catching Set and Hilda.
One of the two Meganium is prized in 19% of games, and both in under 1%. Hero's Cape is prized in 10%.


Grass
Fire ×2
1
legal (Reg H)

Myriad Leaf Shower (30+) - This attack does 30 more damage for each energy attached to both Active Pokémon.
Grass
Fire ×2
1
legal (Reg H)

Myriad Leaf Shower (30+) - This attack does 30 more damage for each energy attached to both Active Pokémon.Basic, 210 HP, 2 Prizes, Fire Weakness, Retreat 1. Tera. The attacker.
Teal Dance attaches a Basic Grass Energy from your hand to this Pokémon, once during your turn, and draws you a card. Every Ogerpon in play has its own, so three Ogerpon and your attachment put four Energy down a turn and draw three back.
Myriad Leaf Shower is 

for 30, plus 30 for each Energy attached to both Active Pokémon. Theirs count too. With Meganium in play, each Grass card counts as two, so every card on this Ogerpon adds 60. It still pays 

from its own cards, which is three, or two with Meganium. The Thesis has what it one-shots.
Count the Energy, then look it up. Count every Energy on both Active Pokémon. With Meganium in play, count each of your Grass cards twice. Theirs count once each, unless one card provides two, like Neo Upper Energy on a Stage 2.
| Energy count | Damage | Into Grass Weakness |
|---|---|---|
| 3 | 120 | 240 |
| 4 | 150 | 300 |
| 5 | 180 | 360 |
| 6 | 210 | 420 |
| 7 | 240 | 480 |
| 8 | 270 | 540 |
| 9 | 300 | 600 |
| 10 | 330 | 660 |
| 11 | 360 | 720 |
| 12 | 390 | 780 |
| 13 | 420 | 840 |
| 14 | 450 | 900 |
| 15 | 480 | 960 |
Resistance and Full Metal Lab each take one off the count. Grass Resistance is 30 less, and so is Full Metal Lab on a Metal Pokémon. Five of your Grass under Meganium against a Mega Excadrill ex holding five counts to 15. Its Resistance makes that 14, which is 450, and the Lab makes it 13, which is 420.
As a Tera Pokémon, it takes no damage from attacks while it sits on your Bench. That makes a benched Ogerpon the safe place to keep spare Energy. It stops damage, not damage counters, so the Bench half of Phantom Dive and Dusknoir's Cursed Blast still land.
In Hero's Cape it has 310 HP. Versus the Card Shop has the hits it survives.
Four copies. Dawn, Celebi, Bug Catching Set, and the one Ultra Ball all find it, and Petrel finds the Ultra Ball. Poke Pad can't, since it has a Rule Box.


Grass
Fire ×2
1
legal (Reg J)
Growl - During your opponent's next turn, attacks used by the Defending Pokémon do 20 less damage (before applying Weakness and Resistance).
Seed Bomb (30)
Grass
Fire ×2
1
unknown, check the letter on the card
Razor Leaf (30)Basic, 70 HP, Fire Weakness, Retreat 1. Its job is becoming Meganium.
Growl is
and makes the Defending Pokémon's attacks do 20 less during their next turn. Seed Bomb is 30 for 
. Going second with nothing better in front, Growl is a fine turn-one attack.
Three copies against two Meganium, so a prized Chikorita never stops the engine.


Grass
Fire ×2
2
legal (Reg I)
Push Down (50) - Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

Grass
Fire ×2
2
legal (Reg I)
Push Down (50) - Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)Stage 1, 110 HP, Fire Weakness, Retreat 2. The bridge.
Push Down is 50 for 
, and it switches their Active to the Bench; they pick the new one. It is rarely the attack you want, since it can't choose the target. Two copies.


Grass
Fire ×2
2
legal (Reg I)


Solar Beam (140)
Grass
Fire ×2
2
unknown, check the letter on the card


Solar Beam (140)Stage 2, 160 HP, Fire Weakness, Retreat 2. The engine.
Wild Growth makes each Basic Grass Energy attached to all of your Pokémon provide 
. It doesn't stack, so a second Meganium in play adds nothing but insurance. Every cost in the deck halves in cards. Myriad Leaf Shower costs two cards instead of three, Jungle Dump two instead of four, and Venusaur's Retreat 4 is two cards.
The damage doubles too. Myriad Leaf Shower counts Energy, not cards, and the rulings compendium confirms that three Grass under Wild Growth add 180, not 90.
Solar Beam is 140 for 


, which is two cards. Meganium is not a Pokémon ex, so it can hit Crustle, and two Solar Beams kill one. See game plan 6.
It is the card their Boss's Orders wants. Two copies. Dawn and Hilda find the next one, and Lana's Aid brings one back.


Grass
Fire ×2
2
legal (Reg I)
Bind Down (10) - During your opponent's next turn, the Defending Pokémon can't retreat.
Grass
Fire ×2
2
legal (Reg I)
Bind Down (10) - During your opponent's next turn, the Defending Pokémon can't retreat.Basic, 80 HP, Fire Weakness, Retreat 2. Its job is becoming Venusaur. Bind Down is 10 for
, and the Defending Pokémon can't retreat during their next turn. Two copies.


Grass
Fire ×2

3
legal (Reg I)
Razor Leaf (60)
Grass
Fire ×2

3
legal (Reg I)
Razor Leaf (60)Stage 1, 110 HP, Fire Weakness, Retreat 3. The bridge. Razor Leaf is 60 for 
, which is one card under Wild Growth. Two copies.


Grass
Fire ×2


4
legal (Reg I)


Jungle Dump (240) - Heal 30 damage from this Pokémon.
Grass
Fire ×2


4
legal (Reg I)


Jungle Dump (240) - Heal 30 damage from this Pokémon.Stage 2, 380 HP, 3 Prizes, Fire Weakness, Retreat 4. The router, and the backup attacker.
Solar Transfer moves a Basic Grass Energy from one of your Pokémon to another, as often as you like during your turn. It is what turns three Teal Dances on three different Ogerpon into one attack. Every card on the board can land on the Active before it swings, and the ones it doesn't need stay on the Bench.
Jungle Dump is 240 for 


, and it heals 30 from this Pokémon. Under Wild Growth that is two cards. At 380 HP it survives almost every single hit on the ladder, Mega Excadrill ex's 330 included. Fire is the exception.
Two copies. Only one ever goes in play; the second is prize insurance, and a second Venusaur on the Bench is 3 more Prizes for a Boss's Orders. Dawn, Hilda, Celebi, Bug Catching Set, and the Ultra Ball find it, and Poke Pad can't.


Grass
Fire ×2
1
legal (Reg I)
Traverse Time - Search your deck for up to 3 in any combination of Grass Pokémon and Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck.
Solar Cutter (30)

Grass
Fire ×2
1
legal (Reg I)
Traverse Time - Search your deck for up to 3 in any combination of Grass Pokémon and Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck.
Solar Cutter (30)Basic, 80 HP, Fire Weakness, Retreat 1.
Traverse Time is
, and it searches your deck for up to 3 in any combination of Grass Pokémon and Stadium cards. A Forest, a Bayleef, and a Meganium is the usual three, and that is the turn-two Meganium from one attack. Solar Cutter is 30 for
.
Two copies. It is the turn-one attack going second when the hand has no Forest, and the late-game answer to a board that lost its line.


legal (Reg I)
legal (Reg I)Shuffle your hand into your deck and draw six, or eight while you still have all six Prizes. Four copies. Going second, the turn-one Lillie's for eight is legal and good. Bench the Basics you want to keep first.


legal (Reg I)
legal (Reg I)Search your deck for a Basic Pokémon, a Stage 1, and a Stage 2, and put them into your hand. Two copies. That is a whole line in one card, Chikorita, Bayleef, and Meganium or Bulbasaur, Ivysaur, and Venusaur. With a Forest in play, Dawn is a Stage 2 this turn.


legal (Reg I)
legal (Reg I)Search your deck for an Evolution Pokémon and an Energy card. Two copies. The Evolution Pokémon here are Bayleef, Meganium, Ivysaur, and Mega Venusaur ex, and the Energy is a Grass for your attachment or a Teal Dance.
It finds the one Stage a line is missing. That is a Meganium for a Bayleef already on the Bench, or Venusaur for an Ivysaur. Boss's Orders goes after Meganium, and Dawn and Hilda are the four Supporters that bring the next one. Dawn rebuilds a line from nothing, and Hilda finishes one that is already started.


legal (Reg I)
Ultra Rare
legal (Reg I)Search your deck for a Trainer card and put it into your hand. One copy. It finds whichever Trainer the turn is missing, which is usually a Forest on the Meganium turn, a Night Stretcher after a knockout, or a Switch for a stranded Venusaur. Through the one Ultra Ball it reaches any Pokémon too, and it is the only card that finds Hero's Cape. Nothing in its text cares about the Team Rocket's name.
It spends your Supporter. Petrel for a Forest means no Dawn this turn, so play it when the hand already holds the line and lacks the Stadium. A Supporter it finds waits for next turn, which makes it a slow Boss's Orders.


legal (Reg I)
rotated outSwitch one of their Benched Pokémon into the Active Spot. Two copies. Pull the pieces that build their attacker, like a Drakloak or a Kadabra, and any damaged Pokémon ex worth two or three Prizes.


legal (Reg J)
legal (Reg J)Switch your Active Pokémon with one of your Benched Pokémon. If you moved a Pokémon ex to the Bench, heal 80 from it. One copy.
A hurt Ogerpon moved to the Bench heals 80 and then takes no damage while it sits there. That is a full reset for a Supporter. It also gets Venusaur out of the Active Spot without paying Retreat 4.


legal (Reg H)
Ultra Rare
legal (Reg H)Put up to 3 in any combination of Pokémon without a Rule Box and Basic Energy cards from your discard pile into your hand. One copy. It returns a Meganium, Chikorita, or Bayleef, and the Grass the last knockout took. It can't touch Ogerpon ex or Venusaur.
It is the comeback card. When an Ogerpon holding three Grass falls, Lana's Aid returns all three, and two Teal Dances and your attachment put them back on the board that turn.


legal (Reg H)

legal (Reg H)Look at the top 7 cards of your deck and take up to 2 in any combination of Grass Pokémon and Basic Grass Energy. Four copies, and in this deck it almost never misses. All 19 Pokémon are Grass, so it finds something 99.8% of the time and a Grass Energy 86% of the time. Take Energy when the Teal Dances need feeding, and a line piece when they don't.


legal (Reg I)
rotated out (Reg G)Switch your Active Pokémon with one of your Benched Pokémon. Two copies. Retreat is paid in Energy the next attack needs, and Switch pays in a card instead. Its main job is Venusaur, which Boss's Orders will drag forward.


legal (Reg H)
legal (Reg H)Put a Pokémon or a Basic Energy card from your discard pile into your hand. Two copies. It is the only way back for a Knocked Out Ogerpon ex or Venusaur.


legal (Reg I)
rotated outDiscard 2 other cards from your hand, then search your deck for any Pokémon. One copy. It is the only Item that searches the whole deck for Ogerpon ex or Venusaur, and Petrel finds it. Discarded Grass isn't gone; Lana's Aid and Night Stretcher bring it back.


legal (Reg J)
Ultra Rare
legal (Reg J)Search your deck for a Pokémon without a Rule Box. One copy, printed Poké Pad, Perfect Order 081, mark J. It finds Chikorita, Bayleef, Meganium, Bulbasaur, Ivysaur, and Celebi, and never Ogerpon or Venusaur.

ACE SPEC Rare
legal (Reg H)
ACE SPEC Rare
legal (Reg H)The Pokémon this card is attached to gets +100 HP. The ACE SPEC, Temporal Forces 152, mark H.
It goes on Teal Mask Ogerpon ex. Ogerpon is the Pokémon they hit, and at 210 HP most of the format's big attacks one-shot it. At 310 it lives through many of them and swings again. A benched Ogerpon already takes no damage, so the Cape belongs on the one in the Active Spot. Versus the Card Shop has what it survives from each regular.
The exception is a lone Basic on turn one. With nothing on your Bench, a Knock Out on your Active loses the game. When Poke Pad, the Ultra Ball, and Bug Catching Set can't bench a second Basic, the Cape goes on the one you have. Celebi or Bulbasaur in the Cape has 180 HP, and Chikorita 170. Nothing here moves a Tool, so the Cape stays on that Pokémon for the game, and that is the price of not losing on turn two. Counting the first draw, 42% of kept hands hold exactly one Basic, and 30% have no Poke Pad or Ultra Ball to bench a second.
Against Blaziken ex, only Venusaur gains from it. Smolder-sault is 400 into Grass, which kills an Ogerpon in the Cape. A Venusaur in the Cape has 480 and lives.
If the Pokémon wearing it is Knocked Out, the Cape goes with it. Night Stretcher and Lana's Aid can't return a Tool, and Petrel is the only card that finds it. Lillie's Determination shuffles a Cape you are holding back into the deck. Jamming Tower turns it off, and a Forest of Vitality knocks the Tower out.


legal (Reg I)
Ultra Rare
legal (Reg I)Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they are played, except during that player's first turn. Three copies, and it replaces Rare Candy.
From your second turn, a Chikorita played this turn can become Bayleef and then Meganium in the same turn. The same goes for Bulbasaur to Venusaur. Rare Candy can't do that, because it still can't touch a Basic that came into play this turn.
It helps both players. A Crustle deck's Dwebble evolves the turn it lands too. Their own Stadium knocks it off, and Petrel or Celebi finds you another.

legal
legalFourteen. Your attachment and every Teal Dance spend Grass from your hand, so the hand is where the count matters. Bug Catching Set, Hilda, and Teal Dance's draw refill it, and Lana's Aid and Night Stretcher return what knockouts take. Any Basic Grass print works.
Teal Mask Ogerpon ex hits for 30 plus 30 per Energy on both Actives. That is a slow attack on its own. Three cards make 120.
Meganium doubles it. Under Wild Growth each Grass card counts as two Energy, so every card on the Ogerpon adds 60 instead of 30. Venusaur feeds it. Solar Transfer moves every Grass on the board onto whichever Ogerpon is Active, so the Teal Dances of the benched Ogerpon become damage for the one in front.
| Grass on the Active Ogerpon | Myriad Leaf Shower | One-shots |
|---|---|---|
| 2 | 150 | Alakazam 140, Slowking 120, N's Zoroark ex, which is weak to Grass |
| 3 | 210 | a 210 HP Basic ex that doesn't resist Grass |
| 4 | 270 | an attacking Dragapult ex or Blaziken ex; a Mega Excadrill ex that swung for 330 |
| 5 | 330 | Dragapult ex with no Energy |
| 6 | 390 | every printed HP in the format, where 380 is the top, Grass Resistance included |
Add 30 for each Energy on their Active, and check its Weakness and Resistance. An attacking Dragapult ex holds two for Phantom Dive, which is why four cards kill it. A Mega Excadrill ex that used Maximum Drilling at full power holds five, but Grass Resistance takes 30 back, so it still takes four. N's Zoroark ex is weak to Grass, so two kill it with nothing attached. The count table under Ogerpon folds all of it into one lookup.
Venusaur is the second attacker. Jungle Dump is 240 and heals 30 for two cards, on a 380 HP body that outlasts almost everything but Fire. When no Ogerpon can reach the number this turn, Venusaur holds the line.
Hero's Cape buys the Ogerpon in front another swing. At 310 HP it lives through hits that kill a bare one, so they need two attacks for its 2 Prizes.
A few rules decide most games with this deck. The card sections explain the cards; this section explains the decisions.
Six Prizes is three Ogerpon, or Venusaur and one Ogerpon and one more. The deck plans to lose Ogerpon; four copies and Night Stretcher are there for it. Venusaur is the one to protect.
| Source | From | To | Costs |
|---|---|---|---|
| Your attachment | hand | any of your Pokémon | once a turn |
| Teal Dance | hand | that Ogerpon ex | nothing; once per Ogerpon, and it draws a card |
| Solar Transfer | any of your Pokémon | any other | nothing; as often as you like |
| Wild Growth | n/a | n/a | nothing; every Grass in play counts twice |
| Bug Catching Set | top 7 of your deck | hand | an Item; up to 2 cards |
| Hilda | deck, 1 | hand | your Supporter; it finds an Evolution Pokémon too |
| Lana's Aid | discard pile, up to 3 | hand | your Supporter |
| Night Stretcher | discard pile, 1 | hand | an Item |
The hand runs dry before the board does. Three Ogerpon and your attachment spend four Grass a turn, and the three Teal Dance draws only give three cards back. Fourteen Grass, Bug Catching Set, and Hilda are how the hand keeps up.
The board is the bank. Energy on a benched Ogerpon is safe from attacks and one Solar Transfer from the Active. A knockout only costs you what was on the Pokémon that fell.
Going second, you attack. Celebi's Traverse Time costs one Grass and finds the Forest and a Meganium line. Lillie's draws eight while you still have all six Prizes.
Going first, you can't attack or play a Supporter. Bench a Chikorita, a Bulbasaur, and your Ogerpon ex, and Teal Dance every Ogerpon. Abilities work on turn one.
Either way, put your attachment on the Ogerpon that will be Active next turn.
A lone Basic gets Hero's Cape. When the opening seven and the first draw leave one Basic and nothing finds a second, a Knock Out on it ends the game. Celebi in the Cape has 180 HP. See Hero's Cape.
Turn two is Meganium. Dawn or Celebi finds the line, and Petrel finds the Forest.
An Ogerpon that got your attachment and its own Teal Dance on both turns holds four cards, which is 270. Without Venusaur that Energy can't move, so aim the attachments at one Ogerpon.
Once Venusaur is in play, every Grass on the board can reach the attacker.
Bench Bulbasaur early so Venusaur is one Forest turn away when Meganium is already up.
They take an Ogerpon and whatever was on it. The next turn rebuilds it.
The Bench holds five, and a working board fills it with Meganium, Venusaur, two Ogerpon ex, and one spare.
Crustle's Mysterious Rock Inn stops all damage from Pokémon ex, which is Ogerpon and Venusaur both. The Prizes come from Kangaskhan, and Meganium handles the Crustle.
The regulars at CardCrate's Wednesday league. Each row is how many Grass Venusaur moves onto the attacker to Knock Out that Pokémon with Meganium in play, worked through the count table. The attacker is Ogerpon unless the row says otherwise.
| Their Active | Grass to move | Why |
|---|---|---|
| Elliott's Cynthia's Garchomp ex | 3 | Weak to Grass, so every number doubles. Three cards kill it at 400 in a Power Weight, with or without Energy on it. Two are enough when it has no Weight and holds an Energy. |
| Matt's Mega Excadrill ex holding five | 4 | 340 HP and Grass Resistance. Four cards make 390, or 360 under his Full Metal Lab. One that attacked at three Energy takes five. |
| Matt's Metagross holding four | 2 | 180 HP and Grass Resistance. Two cards make 240, or 210 under the Lab. |
| Steve's Dragapult ex holding two | 4 | 320 HP and no Weakness. Four cards make 330. |
| Steve's Mega Sharpedo ex holding two | 2 | Weak to Grass. Two cards make 420 into 330. With no Energy on it, three. |
| Cinccino ex | 3 | 240 HP, and an attacking one holds at least one Energy, so three cards make 240. Smooth Coat flips a coin against every hit. |
| Crustle | 2, onto Meganium | Mysterious Rock Inn stops damage from Pokémon ex, so Meganium attacks. Solar Beam is 140 into its 150, or 170 with Growing Grass Energy, and the second kills it through a Jumbo Ice Cream. See game plan 6. |
| Mega Kangaskhan ex holding three | 3 | Online Crustle lists run four. 300 HP and no Weakness, so three cards make 300. A bare one dragged up by Boss's Orders takes five. |
What Hero's Cape survives. Ogerpon ex has 210 HP, and 310 in the Cape. None of these hits are Fire, so no Weakness applies.
| Their hit | Ogerpon ex, 210 | In the Cape, 310 |
|---|---|---|
| Elliott's Draconic Buster, 260 plus 30 for each Roserade and Premium Power Pro | dies | lives through 260 and 290, dies to 320 |
| Elliott's Corkscrew Dive, 100 plus the same boosts | lives through three boosts | lives through six |
| Matt's Maximum Drilling, 200, or 330 with five Energy | lives through 200, dies to 330 | the same |
| Matt's Metallic Hammer, 300 discarding three Metal, 330 with Brave Bangle | dies | lives through 300, dies to 330 |
| Steve's Phantom Dive, 200 | lives only at full HP | lives with up to ten counters already on it |
| Steve's Hungry Jaws, 270 on a damaged Sharpedo, 310 with Binding Mochi while Poisoned | dies | lives through 270, dies to 310 |
| Energized Slap, 40 for each Energy on Cinccino ex | lives through five | lives through seven |
| Crustle's Superb Scissors, 120 | lives through one | lives through two |
| Kangaskhan's Rapid-Fire Combo, 200 plus 50 per heads | lives on tails first, half the time | lives through two heads, seven times in eight |
The Cape rarely matters against Matt. A full Maximum Drilling and a Metagross in Brave Bangle are both 330, which kills an Ogerpon in the Cape. Venusaur's 380 is what lives through them.
Shares from the Limitless online ladder, 30C Standard, checked September 29, 2026.
| Deck | Share | The plan |
|---|---|---|
| Dragapult | 10.0% | Dragapult ex is 320, and an attacking one holds two Energy, so four cards kill it. Phantom Dive's six Bench counters ignore Tera, so bench the Basics late. An Ogerpon in the Cape survives Phantom Dive with up to ten counters already on it. |
| Slowking | 6.0% | Single-Prize. Two cards kill a Slowking at 120. Don't stack more than the knockout needs, and don't feed it Venusaur's 3 Prizes. |
| N's Zoroark | 6.0% | 280 HP and weak to Grass, so two cards kill it, Energy or not. |
| Alakazam Dudunsparce | 5.8% | Two cards kill Alakazam at 140. Powerful Hand places 2 counters on your Active per card in their hand, so eleven cards kill an Ogerpon ex, and sixteen kill one in the Cape. Kill each Alakazam the turn it lands. |
| Dragapult Dusknoir | 5.7% | Cursed Blast places 13 counters anywhere, which is 130. Meganium's 160 survives one; Chikorita and Bayleef don't. |
| Mega Excadrill | 4.6% | The best matchup. Venusaur's 380 survives Maximum Drilling's 330. An Excadrill that swung for 330 holds five Energy but resists Grass, so four cards kill it, even under Full Metal Lab. Their own Hero's Cape makes it 440, which takes five, or six under the Lab. |
| Dragapult Blaziken | 2.6% | The bad matchup. Blaziken ex's Smolder-sault is 200, doubled to 400 by Fire Weakness, and it one-shots everything here except a Venusaur in Hero's Cape, at 480. Four cards kill a Blaziken ex holding its two Energy. |
| Crustle | 2.5% | Mysterious Rock Inn stops all damage from Pokémon ex, so neither Ogerpon nor Venusaur touches it. Meganium's Solar Beam does; see game plan 6. |
The list is settled. These are the fixes to reach for only when a symptom keeps coming back.
| Card | Swaps for | Play it when |
|---|---|---|
| Max Rod (ACE SPEC) | Hero's Cape | the Energy bank keeps running dry. It returns up to 5 Pokémon and Basic Energy from the discard pile. Only one ACE SPEC fits. |
| Unfair Stamp (ACE SPEC) | Hero's Cape | knockouts keep leaving you a dead hand. After one, each player shuffles their hand away, and you draw 5 to their 2. It shuffles the cards you were holding too. |
| Mega Meganium ex (Ascended Heroes 010) | 1 Celebi | you want a second payoff on the Chikorita line. Giant Bouquet is ![]() ![]() for 70 plus 50 for each Grass Energy on it. It is a 3-Prize Mega. |
| Arboliva ex line (Destined Rivals 021-023) | the Venusaur line | you want the ladder's other version of this shell. Oil Salvo is 20 six times, anywhere, for one Grass, and Dolliv heals 40. |
| Wally's Compassion | the AZ's Tranquility | Venusaur tanks more than it moves. It heals all damage from it, and the Energy goes to your hand for the Teal Dances. |
| Energy Switch | the Poke Pad | Venusaur is late too often. It moves one Basic Energy between your Pokémon, which is one Solar Transfer. |
| Tapu Bulu and Genesect | the two Hilda and Hero's Cape, with a 3rd Night Stretcher | Xero tested that build on Live in October for Crustle and came back to this list. Opponents kept taking Meganium, and without Hilda half the Supporters that replace it were gone. Neither tech got much play. |
| Fezandipiti ex | never | Xero's call. He cut it after playtesting this list on Live. |
| Meowth ex | never | Xero's call. It is a 2-Prize body on the Bench for one Supporter. |