Psychic Storm

Mewtwo ex, Xerneas, and Espeon on one pile of Psychic Energy · a tournament-legal 60 for Fox

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Deck List

Pokémon (17)

QtyCardSetNumberReg
3Mewtwo ex30th Celebration064J
4XerneasChaos Rising042J
3DeoxysChaos Rising031J
1DeoxysChaos Rising032J
3EeveePrismatic Evolutions074H
2Espeon30th Celebration069J
1Latias exSurging Sparks076H

Trainers (29)

QtyCardTypeSetNumberReg
4Lillie's DeterminationSupporterMega Evolution119I
3Boss's OrdersSupporterMega Evolution114I
1HildaSupporterWhite Flare084I
4Ultra BallItemMega Evolution131I
4Energy SwitchItemMega Evolution115I
3Poke PadItemPerfect Order081J
3Wondrous PatchItemPhantasmal Flames094I
2Night StretcherItemShrouded Fable061H
1SwitchItemMega Evolution130I
1Hero's CapeTool, ACE SPECTemporal Forces152H
3Mystery GardenStadiumMega Evolution122I

Energy (14)

QtyCardSetNumberReg
10Basic Psychic EnergyMega Evolution Energies005-
4Telepathic Psychic EnergyPerfect Order088J

17 + 29 + 14 = 60. ✓ Fifteen Basics, eight Supporters, and one ACE SPEC. Xerneas and Deoxys each sit at four, which is the limit for the name across every print.

Fifteen Basics is a 12% mulligan. A Genome Charge Deoxys opens 36% of kept hands. Telepathic Psychic Energy is in 39% of them, and 45% counting the first draw going second; it benches two Basics whatever leads. Only 14% of opening hands hold no Energy.

Eevee, Latias ex, Night Stretcher, and Hero's Cape carry mark H and rotate around April 2027. Everything else is I or J.

Pokémon

Mewtwo exx3

Set
ME: 30th Celebration 064/128
Rarity
Double RareDouble Rare
Type
PsychicPsychic
HP
230
Stage
Basic
Weakness
DarknessDarkness ×2
Resistance
FightingFighting -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg J)
Attack
PsychicPsychicPhoton Bullets - This attack does 50 damage to each of your opponent's Pokémon ex. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack
PsychicPsychicPsychicPsychic Powers (230) - During your next turn, this Pokémon can't use attacks.

Basic, 230 HP, 2 Prizes, Darkness Weakness, Fighting Resistance, Retreat 2. The main attacker.

Psychic Powers does 230 for PsychicPsychicPsychic, and this Mewtwo can't attack during your next turn. The lock ends the moment it moves to the Bench. Retreat it for free with Latias ex out, swing with Xerneas, and the turn after that the same Mewtwo is ready again.

Photon Bullets is PsychicPsychic for 50 to each of the opponent's Pokémon ex, Bench included, with no Weakness or Resistance on the Bench. It is the setup turn against a board full of ex. A Benched Tera Pokémon, like Dragapult ex, takes none of it.

Three copies. Ultra Ball and Telepathic Psychic Energy find it. Poke Pad can't, since it has a Rule Box.

Xerneasx4

Set
ME04: Chaos RisingME04: Chaos Rising 042/086
Rarity
RareRare
Type
PsychicPsychic
HP
130
Stage
Basic
Weakness
MetalMetal ×2
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg J)
Attack
PsychicPsychicPsychicGeo Storm (30x) - This attack does 30 damage for each Psychic Energy attached to all of your Pokémon.

Basic, 130 HP, Metal Weakness, Retreat 2. The finisher.

Geo Storm costs PsychicPsychicPsychic and does 30 for each Psychic Energy attached to all of your Pokémon. The Energy can sit anywhere: on the Active, on a Benched Deoxys, on the Mewtwo waiting its turn. Telepathic Psychic Energy counts, because it provides Psychic. Its own three make 90, and eight in play make 240 from a Pokémon worth 1 Prize.

It is the only Pokémon here that isn't weak to Darkness, which makes it the attacker against Dad's decks. Metal is its problem, and Matt's Excadrill doubles into it.

Four copies, the most the name allows; every Xerneas print shares the four. Poke Pad, Ultra Ball, and Telepathic Psychic Energy find it.

Deoxys (Chaos Rising 031)x3

Set
ME04: Chaos RisingME04: Chaos Rising 031/086
Rarity
UncommonUncommon
Type
PsychicPsychic
HP
110
Stage
Basic
Weakness
DarknessDarkness ×2
Resistance
FightingFighting -30
Retreat
Colorless1
Tournament
OKlegal (Reg J)
Attack
ColorlessGenome Charge - Search your deck for up to 2 Basic Psychic Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Attack
PsychicPsychicColorlessPsychic (80+) - This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.

Basic, 110 HP, Darkness Weakness, Fighting Resistance, Retreat 1. The engine.

Genome Charge costs Colorless: search your deck for up to 2 Basic Psychic Energy and attach them to this Deoxys. Going second, it is a turn-one attack. Lead with it, attach, and it ends the turn holding three Energy, which is 90 more on the next Geo Storm. Energy Switch then moves the two Basic Energy to whoever attacks.

Psychic is PsychicPsychicColorless for 80, plus 20 for each Energy on the opponent's Active Pokémon.

Three copies. Every Deoxys shares one four-copy limit, so three of this one leave a slot for Fox's Psyspear. Poke Pad, Ultra Ball, and Telepathic Psychic Energy find it.

Deoxys (Chaos Rising 032)x1

Set
ME04: Chaos RisingME04: Chaos Rising 032/086
Rarity
UncommonUncommon
Type
PsychicPsychic
HP
120
Stage
Basic
Weakness
DarknessDarkness ×2
Resistance
FightingFighting -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg J)
Attack
PsychicPsychicPsychicPsyspear (120) - If this Pokémon has at least 2 extra Energy attached (in addition to this attack's cost), this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Basic, 120 HP, Darkness Weakness, Fighting Resistance, Retreat 2. Fox's pick, and the second finisher.

Psyspear is PsychicPsychicPsychic for 120. With at least 2 extra Energy on this Deoxys, it also does 120 to one of the opponent's Benched Pokémon, with no Weakness or Resistance on the Bench.

Five Energy is a lot to park on 120 HP, so build it late with Energy Switch, on the turn the Bench hit takes a Prize. Those five count toward Geo Storm the whole time they sit there. One copy.

Eeveex3

Set
SV: Prismatic EvolutionsSV: Prismatic Evolutions 074/131
Rarity
CommonCommon
Type
ColorlessColorless
HP
50
Stage
Basic
Ability
Boosted Evolution - As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you play it.
Weakness
FightingFighting ×2
Retreat
Colorless1
Tournament
OKlegal (Reg H)
Attack
ColorlessColorlessReckless Charge (30) - This Pokémon also does 10 damage to itself.

Basic Colorless, 50 HP, Fighting Weakness, Retreat 1. Espeon's Basic, the same print Fox's Rainbow DNA runs.

Boosted Evolution: while this Eevee is in the Active Spot, it can evolve during your first turn or the turn you play it. Bench Eevee only when Espeon is close, because a 50 HP Basic is a free Prize.

It is Colorless, so Telepathic Psychic Energy can't bench it and Mystery Garden doesn't count it. Three copies. Poke Pad and Ultra Ball find it.

Espeonx2

Set
ME: 30th Celebration 069/128
Rarity
CommonCommon
Type
PsychicPsychic
HP
110
Stage
Stage 1
Weakness
DarknessDarkness ×2
Resistance
FightingFighting -30
Retreat
Colorless1
Tournament
OKlegal (Reg J)
Attack
PsychicColorlessMiraculous Shine - Devolve each of your opponent's evolved Pokémon by putting the highest Stage Evolution card on it into your opponent's hand.
Attack
PsychicColorlessColorlessSuper Psy Bolt (90)

Stage 1, 110 HP, Darkness Weakness, Fighting Resistance, Retreat 1. The answer to evolution decks.

Miraculous Shine is PsychicColorless: devolve each of the opponent's evolved Pokémon by putting the highest Stage Evolution card on it into their hand. Every one, Active and Bench. Energy, Tools, and damage stay where they are. A Stage 2 that Rare Candy put down drops all the way to its Basic.

Damage stays, so a Pokémon that drops below its damage is Knocked Out. A Garchomp ex carrying 230 from Psychic Powers becomes a Gabite with 170 HP under Power Weight, and dies. It pays as what it is now, so that Gabite is 1 Prize, not 2. Bulbapedia's devolution page states the knockout rule. Check it with the league judge before it decides a game.

A Pokémon that Grimsley's Move benched never evolved and has nothing under it, so it stays. Super Psy Bolt is PsychicColorlessColorless for 90. Two copies. Hilda and Poke Pad find it.

Latias exx1

Set
SV08: Surging SparksSV08: Surging Sparks 076/191
Rarity
Double RareDouble Rare
Type
PsychicPsychic
HP
210
Stage
Basic
Ability
Skyliner - Your Basic Pokémon in play have no Retreat Cost.
Weakness
DarknessDarkness ×2
Resistance
FightingFighting -30
Retreat
ColorlessColorless2
Tournament
OKlegal (Reg H)
Attack
PsychicPsychicColorlessEon Blade (200) - During your next turn, this Pokémon can't attack.

Basic, 210 HP, 2 Prizes, Darkness Weakness, Fighting Resistance, Retreat 2. The pivot.

Skyliner: your Basic Pokémon in play have no Retreat Cost. Every Pokémon here but Espeon is a Basic, so every retreat is free. That is what lets Mewtwo ex swing every other turn with Xerneas in between, and what lets a loaded Deoxys leave the Active Spot without paying Energy.

Eon Blade is PsychicPsychicColorless for 200, and Latias can't attack next turn. It is 2 Prizes on the Bench, and Boss's Orders will find it. One copy, and the house already owns it.

Trainers — Supporters

Lillie's Determinationx4

Set
ME01: Mega EvolutionME01: Mega Evolution 119/132
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Tournament
OKlegal (Reg I)

Shuffle your hand into your deck and draw six, or eight while you still have all six Prizes. Four copies. Going second, the turn-one Lillie's for eight is legal and good. Look first; a hand that already holds a Deoxys, Telepathic, and an Energy Switch doesn't want shuffling.

Boss's Ordersx3

Set
ME01: Mega EvolutionME01: Mega Evolution 114/132
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Tournament
OKlegal (Reg I)

Switch one of the opponent's Benched Pokémon into the Active Spot. Three copies. A 230 is worth what it lands on. Drag up the damaged ex that Geo Storm finishes, the Meowth ex worth 2 Prizes for one Psychic Powers, or the Energy engine their attacker runs on.

Hildax1

Set
SV: White FlareSV: White Flare 084/086
Rarity
UncommonUncommon
Type
Trainer - Supporter
Ability
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Search your deck for an Evolution Pokémon and an Energy card. One copy. Espeon is the only Evolution Pokémon here, so Hilda is an Espeon and a Telepathic Psychic Energy in one card.

Trainers — Items

Ultra Ballx4

Set
ME01: Mega EvolutionME01: Mega Evolution 131/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
You can use this card only if you discard 2 other cards from your hand. Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Tournament
OKlegal (Reg I)

Discard 2 other cards from your hand, then search your deck for any Pokémon. Four copies. It is the only search that finds Mewtwo ex and Latias ex. Discard Basic Psychic Energy when you can; Wondrous Patch puts it back on the board.

Energy Switchx4

Set
ME01: Mega EvolutionME01: Mega Evolution 115/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
Move a Basic Energy from 1 of your Pokémon to another of your Pokémon.
Tournament
OKlegal (Reg I)

Move a Basic Energy from one of your Pokémon to another. Four copies, Mega Evolution 115, mark I. The older Scarlet and Violet print rotated.

This is how Genome Charge feeds the attacker. Two Switches move both Genome Energy from Deoxys onto a Benched Mewtwo ex, and the attachment makes three. It can't move Telepathic Psychic Energy, which is Special.

Poke Padx3

Set
ME03: Perfect OrderME03: Perfect Order 081/088
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Tournament
OKlegal (Reg J)

Search your deck for a Pokémon without a Rule Box. Three copies, printed Poké Pad, Perfect Order 081, mark J. It finds Xerneas, both Deoxys, Eevee, and Espeon, and never Mewtwo ex or Latias ex.

Wondrous Patchx3

Set
ME02: Phantasmal FlamesME02: Phantasmal Flames 094/094
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Attach a Basic Psychic Energy card from your discard pile to 1 of your Benched Psychic Pokémon.
Tournament
OKlegal (Reg I)

Attach a Basic Psychic Energy card from your discard pile to one of your Benched Psychic Pokémon. Three copies, Phantasmal Flames 094, mark I. It is an extra attachment for each copy, aimed at the Bench, never the Active or an Eevee. Mystery Garden, Ultra Ball, and every Knocked Out battery stock the discard pile it draws from.

Night Stretcherx2

Set
SV: Shrouded FableSV: Shrouded Fable 061/064
Rarity
UncommonUncommon
Type
Trainer - Item
Ability
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Tournament
OKlegal (Reg H)

Put a Pokémon or a Basic Energy card from your discard pile into your hand. Two copies. Late in the game it is the Xerneas or Mewtwo ex that went down, back for the finish.

Switchx1

Set
ME01: Mega EvolutionME01: Mega Evolution 130/132
Rarity
CommonCommon
Type
Trainer - Item
Ability
Switch your Active Pokémon with 1 of your Benched Pokémon.
Tournament
OKlegal (Reg I)

Switch your Active Pokémon with one of your Benched Pokémon. One copy. It covers the games where Latias ex is prized or Knocked Out, and Mewtwo ex and Xerneas are back to Retreat 2.

Trainers — Tool & Stadium

Hero's Capex1

Set
SV05: Temporal ForcesSV05: Temporal Forces 152/162
Rarity
ACE SPEC RareACE SPEC Rare
Type
Trainer - Pokémon Tool
Ability
The Pokémon this card is attached to gets +100 HP.
Tournament
OKlegal (Reg H)

The Pokémon this card is attached to gets +100 HP. The ACE SPEC, Temporal Forces 152, mark H.

It goes on Mewtwo ex against Fighting, and on Xerneas against Dad. A Cape'd Mewtwo ex has 330 HP behind Fighting Resistance, and Elliott needs a Draconic Buster with four boosts to kill it. A Cape'd Xerneas has 230, and lives through Chaotic Pain. If the Pokémon wearing it is Knocked Out, the Cape goes with it; Night Stretcher can't return a Tool.

Mystery Gardenx3

Set
ME01: Mega EvolutionME01: Mega Evolution 122/132
Rarity
UncommonUncommon
Type
Trainer - Stadium
Ability
Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokémon in play.
Tournament
OKlegal (Reg I)

Once during each player's turn, that player may discard an Energy card from their hand to draw until they hold as many cards as they have Psychic Pokémon in play. Three copies, Mega Evolution 122, mark I.

With five Psychic Pokémon down, it refills a hand to five for one Energy, and that Energy is Wondrous Patch's next attachment. It does little before the Bench fills. Both players can use it, so against another Psychic deck it draws for them too. It also knocks Risky Ruins and Battle Cage off the table.

Energy

Basic Psychic Energyx10

Set
MEE: Mega Evolution Energies 5
Rarity
CommonCommon
Type
Energy - Basic
Tournament
OKlegal

Ten. Genome Charge, Energy Switch, Wondrous Patch, and Night Stretcher only touch Basic Energy, so these are the ones that move. Any Basic Psychic print works.

Telepathic Psychic Energyx4

Set
ME03: Perfect OrderME03: Perfect Order 088/088
Rarity
RareRare
Type
Energy - Special Psychic
Ability
As long as this card is attached to a Pokémon, it provides Psychic Energy. When you attach this card from your hand to a Psychic Pokémon, search your deck for up to 2 Basic Psychic Pokémon and put them onto your Bench. Then, shuffle your deck.
Tournament
OKlegal (Reg J)

It provides Psychic. When you attach it from your hand to a Psychic Pokémon, search your deck for up to 2 Basic Psychic Pokémon and put them onto your Bench. Four copies, Perfect Order 088, mark J.

It is the turn-one card. It counts for Geo Storm like any other Psychic Energy, and the two it benches are usually Latias ex and the next attacker. It is a one-way trip. It is Special Energy, so Energy Switch can't move it and Night Stretcher and Wondrous Patch can't bring it back.

The Thesis

Geo Storm counts every Psychic Energy Fox has in play, wherever it sits. So nothing he attaches is wasted. A Deoxys holding three is 90 more damage on Xerneas, and so is the Mewtwo ex waiting out its lock.

Mewtwo ex hits first, and Xerneas finishes. Psychic Powers lands 230 on anything. The next turn, Mewtwo retreats for free and Xerneas swings for whatever is left. Mewtwo keeps its three Energy on the Bench, so that Geo Storm counts at least six: Mewtwo's three and Xerneas's own. The pair does 410 in two attacks, and every row below dies to it.

Their PokémonHPLeft after 230Geo Storm needs
Blissey ex300703 Energy in play, 90
Dragapult ex320903 Energy in play, 90
Mega Excadrill ex3401104 Energy in play, 120
Mega Gengar ex3501204 Energy in play, 120
Cynthia's Garchomp ex, Power Weight4001706 Energy in play, 180
AttackCostDamage
Psychic Powers, Mewtwo exPsychicPsychicPsychic230, then it can't attack next turn
Geo Storm, XerneasPsychicPsychicPsychic30 per Psychic Energy in play: 180 at six, 240 at eight, 300 at ten
Psyspear, Deoxys 032PsychicPsychicPsychic120, plus 120 to the Bench with five Energy on it
Photon Bullets, Mewtwo exPsychicPsychic50 to every Pokémon ex they have
Miraculous Shine, EspeonPsychicColorlessno damage; every evolved Pokémon they have goes back a stage
Genome Charge, Deoxys 031Colorlessno damage; two Energy from the deck onto itself

Most of the deck gives up 1 Prize. Xerneas, both Deoxys, and Espeon are the bodies that take the late hits, and Mewtwo ex is the only attacker worth two. The Prize Tax covers the rest.

The Hard Rules

A few rules decide most games with this deck. The card sections explain the cards; this section explains the decisions.

Opening turns

When
Do this
Setup
Lead a Genome Charge Deoxys if you hold one. Otherwise lead Mewtwo ex, which survives longest. Lead Eevee only when it is your only Basic.
Your first turn
Telepathic Psychic Energy goes on the Active and benches two: Latias ex first, then Mewtwo ex or Xerneas.
First turn, going second
Genome Charge. Play Lillie's for eight unless the hand already holds next turn.
First turn, going first
No attack and no Supporter. Items, Mystery Garden, and Telepathic's two benches are all legal.
Second turn
Energy Switch the Genome Energy onto Mewtwo ex. Two Switches and the attachment make Psychic Powers; one makes Photon Bullets. With neither, Genome Charge again.

Where the Energy goes

Rule
Why
Spread it.
A Deoxys holding five is five Energy off the Geo Storm count the turn Boss's Orders finds it.
Telepathic only on a Psychic Pokémon.
Attached to Eevee, it benches nothing.
Basic Energy goes where it will move.
Energy Switch and Wondrous Patch only touch Basic Energy. Telepathic stays where it lands.
The attachment goes to the next attacker.
Genome Charge and Wondrous Patch fill the Bench. Only the attachment and Energy Switch reach the Active.
Mystery Garden only discards a spare.
The card it throws away is Wondrous Patch's next attachment, but only to the Bench.

Which attack

Their ActiveUseWhy
230 HP or lessPsychic Powersit kills, and Xerneas covers the locked turn
Already holding Mewtwo's 230Geo Stormthe table in The Thesis says how much Energy it needs
A board of two or more exPhoton Bullets50 on each sets up two knockouts at once
Stage 2s, or evolved Pokémon carrying damageMiraculous Shineevery one goes back a stage, and the damaged ones die
CrustleGeo Storm or Psyspearneither is an ex, so Mysterious Rock Inn can't stop them

Never leave Mewtwo ex Active on its locked turn. Retreat it for free and attack with someone else.

The Prize Tax

Pokémon
Prizes it gives up
Mewtwo ex, Latias ex
2
Xerneas, Deoxys, Eevee, Espeon
1

Six Prizes is three ex. The single-Prize bodies make the opponent take six knockouts, so give them those first.

The Energy Engine

SourceFromToCosts
Your attachmenthandany of your Pokémononce a turn
Telepathic Psychic Energyhanda Psychic Pokémon, and two Basic Psychic Pokémon from the deck to the Benchyour attachment
Genome Chargedeck, 2the Deoxys that used itits attack
Energy Switchone of your Pokémonanotheran Item; Basic Energy only
Wondrous Patchdiscard pilea Benched Psychic Pokémonan Item; Basic Psychic only
Night Stretcherdiscard pilehandan Item; Basic Energy or a Pokémon
Hildadeckhandyour Supporter, with an Espeon
Mystery Gardenhanddiscard pileone Energy, for cards

Energy on the board is damage. Every one anywhere is 30 on the next Geo Storm. Energy in the discard pile is next turn's Wondrous Patch. Only Energy left in the deck does nothing, which is why Genome Charge pulls two at a time.

Game Plans

1. Turn one, going second

You can attack on your first turn going second, and the best attack is Genome Charge.

With Deoxys in front, attach to it, Telepathic if you have one, and Genome Charge. It ends the turn holding three Energy, and Telepathic has benched Latias ex and a Mewtwo ex.

Without a Deoxys, put Telepathic on the Active and bench Latias ex and a Deoxys. Play Lillie's while it still draws eight. With an Ultra Ball or Poke Pad spare, an Energy on the Benched Deoxys and a free retreat make the Genome Charge happen anyway.

2. Turn one, going first

You can't attack or play a Supporter, and every Item, Tool, and Stadium is still legal. Telepathic goes on the Active and benches two. Ultra Ball and Poke Pad fill the rest. Turn two is the same Genome Charge, or Photon Bullets from a Mewtwo ex holding two.

3. The rotation

Mewtwo ex and Xerneas trade the Active Spot every turn, and Latias ex makes each swap free.

  1. Mewtwo ex: Psychic Powers for 230.
  2. Xerneas: Mewtwo retreats for free, which ends its lock. Geo Storm finishes what Mewtwo hit.
  3. Mewtwo ex again: Xerneas retreats for free, and Mewtwo swings at the next target.

Between attacks, Energy Switch and Wondrous Patch keep three on whichever of the two attacks next. A second Mewtwo ex does the same job without Latias, at the cost of 2 more Prizes on the Bench.

4. The Espeon turn

Miraculous Shine is the play when damage is already down and the board is evolved.

It does no damage, and the knockouts pay 1 Prize each. On a turn where Geo Storm can take 2 Prizes from the same Pokémon, Geo Storm is better.

5. Bench discipline

The Bench holds five. A working board is Latias ex, a Genome Charge Deoxys, a Xerneas, the next Mewtwo ex, and one spare.

Versus the Kitchen Table

Xero's decks, from Fox's side of the table. His own page has the plan from the other chair.

Lucky Haunt, Xero's league deck. Xerneas carries this game. Every other Pokémon here is weak to Darkness, and every Darkness attacker in Lucky Haunt one-shots Mewtwo ex. Xerneas is weak to Metal, so nothing of his doubles into it.

Xero's hitInto Mewtwo ex at 230Into Xerneas at 130, or 230 Cape'd
Void Gale, Mega Gengar ex, 230460, diesdies, Cape or not
Chain-Crazed, Okidogi ex while Poisoned, 260520, diesdies
Return, Blissey ex, 180lives on 50dies; lives on 50 Cape'd
Gentle Slap, Toxtricity, 100200, lives on 30lives on 30
Chaotic Pain, Gengar ex, 13 counterslives on 100dies; lives on 100 Cape'd

Versus the Card Shop

The Wednesday league at CardCrate draws from this field. Each opponent page has the pilot's full plan.

DeckThe problemThe answer
Elliott's Cynthia's Garchomp ex400 HP under Power Weight, and Draconic Buster is 260 plus 30 for each Roserade and Premium Power ProIts own section below
Matt's Mega Excadrill exMaximum Drilling is 330 with two extra Energy, which kills the Cape'd Mewtwo ex exactly. Xerneas is Metal-weak, so Undermine's 90 kills it.Psychic Powers, then Geo Storm, kills the 340. Keep Xerneas off the Active until that finish. Psychic Powers alone kills Genesect ex at 220, and Miraculous Shine turns Metang back into Beldum, which shuts off Metal Maker.
Steve's Dragapult exPhantom Dive is 200 to the Active and 6 damage counters across your Bench. A Benched Dragapult ex is Tera, so Photon Bullets can't touch it.Mewtwo ex lives through the 200 on 30. Psychic Powers, then any Geo Storm, kills its 320. Keep Eevee off the Bench.
CrustleMysterious Rock Inn prevents all damage from Pokémon ex. Superb Scissors is 120, which kills either Deoxys.Xerneas and Deoxys aren't ex. Geo Storm at five Energy kills its 150, and Scissors leaves Xerneas on 10.

Versus Elliott's Garchomp

Elliott's deck is the hardest game in the room, and this is the best plan for it. Put the Cape on Mewtwo ex, and kill each Garchomp in two attacks: Psychic Powers for 230, then Geo Storm for 180 with Mewtwo's three and Xerneas's three in play.

Mewtwo ex resists Fighting by 30, so every Garchomp hit lands 30 short:

Elliott's attackInto Mewtwo ex at 230Cape'd, at 330
Corkscrew Dive, two Roserade, 130dies to the seconddies to the third
Draconic Buster, no boosts, 230dieslives on 100
Draconic Buster, three boosts, 320dieslives on 10
Draconic Buster, four boosts, 350diesdies
  • Draconic Buster discards every Energy on that Garchomp. A Cape'd Mewtwo makes him spend two attachments and four boosts in one turn, and the next Garchomp starts from zero.
  • Xerneas has no Fighting Resistance. Corkscrew Dive with one Roserade is 130, exactly its HP. It finishes a Garchomp and is traded for it, 1 Prize for 2.
  • Meowth ex is his cheapest 2 Prizes. It has 170 HP, so Boss's Orders and Psychic Powers take it.
  • Each Roserade adds 30 to every hit. At 130 HP, one Psychic Powers kills a Roserade. When Corkscrew Dive starts killing Xerneas, take them first.
  • Don't damage his Bench while Spiritomb lives. Raging Curse does 10 for each damage counter on his Benched Cynthia's Pokémon, so Photon Bullets and the Bench half of Psyspear feed it. Use them only after Spiritomb is gone, or for the last Prize.
  • Espeon is the fallback when Geo Storm can't reach. A Garchomp holding 230 drops to a 170 HP Gabite and dies, and every Roserade drops to Roselia for that turn. It is 1 Prize, not 2.
  • Latias ex is 2 Prizes for his Boss's Orders. Draconic Buster kills it with no boosts. Bench it on a turn the free retreat pays for itself.

Test and Tune

The list is a hypothesis, and games on Live are the data.

Symptom
Fix
No Genome Charge on turn one most games
4th Deoxys 031 over the Psyspear Deoxys
Geo Storm stuck short of 180 by turn three
11th Basic Psychic Energy over a Poke Pad
Mewtwo ex stuck at two Energy on turn two
lead Deoxys harder; hold Energy Switch for that turn instead of playing it early
Latias ex keeps getting Boss'd for 2 Prizes
2nd Switch over Latias ex, and pay the Retreat Costs
Espeon never gets to attack
cut to 2 Eevee and 1 Espeon; add Jacinthe and a 4th Mewtwo ex
Hands run dry after turn three
4th Mystery Garden over Hilda
Elliott's Garchomp keeps winning
Jacinthe over Hilda
Steve's Dragapult keeps winning
Lillie's Clefairy ex over a Poke Pad

Alternatives

CardSwaps forPlay it when
Mega Floette ex (Chaos Rising 101)a Poke Padthe house gets one. It is a Basic Mega with 250 HP, weak to Metal. Eternity Bloom is PsychicPsychicPsychic for 200, and it attaches up to 4 Basic Psychic Energy from the deck to your Bench: 120 more on the next Geo Storm. It gives up 3 Prizes.
Jacinthe (Perfect Order 110)HildaElliott. It heals 150 from one Psychic Pokémon, which resets a Cape'd Mewtwo ex after a Corkscrew Dive.
Lillie's Clefairy ex (Journey Together 056)a Poke PadSteve's Dragapult. Fairy Zone makes every Dragon Pokémon weak to Psychic, so Psychic Powers does 460 to Dragapult ex. The house owns one.
Prime Catcher (ACE SPEC)Hero's Capethe games are lost to stranded attackers rather than to big hits. It gusts and switches in one Item.
Maximum Belt (ACE SPEC)Hero's Capethe Card Shop field is all ex. Psychic Powers does 280 to an Active Pokémon ex.
Sparkling Crystal (ACE SPEC)neverit lowers attack costs only for a Tera Pokémon, and nothing here is Tera. It belongs in Rainbow DNA.
Espeon ex (30th Celebration 070)an Espeonthe deck wants a third attacker. Solar Beatdown is PsychicColorless for 30 per Pokémon you have in play, 180 with a full board. It is a 260 HP Stage 1 worth 2 Prizes.
Xerneas (Mega Evolution 064)a Geo Storm Xerneasthe Bench fills too slowly. Geo Gate is Psychic: put up to 3 Basic Psychic Pokémon from the deck onto the Bench. It shares the four-copy limit.
Mewtwo (30th Celebration 063)a Poke PadEnergy keeps piling up in the discard pile. Empower is Psychic: attach up to 2 Basic Energy from the discard pile to one Pokémon. It is a different name from Mewtwo ex.
Mega Slowbro ex and Slowpoke (Pitch Black 031, 029)Latias ex and a Poke PadFox wants a wall. Shellnado Spin is PsychicPsychicPsychic for 180, and whatever damages it next turn takes 12 damage counters. It gives up 3 Prizes. Xero's, offered.
Mega Chandelure ex line (Pitch Black 036-038)neverXero's, offered. A Stage 2 Mega with its own engine, and every Bench seat here should hold Energy.
Mega Gardevoir exa different deckFox wants Geo Storm bigger. Mega Symphonia is Psychic for 50 per Psychic Energy in play, on a 360 HP Stage 2 Mega.