Pokémon TCG

Deck planning for me and my son.

Pokédex

A searchable collection of our combined binders. Every card, stat, and ability, and whether it's legal for tournament play.

139 unique cards

Pull List

The pull list: every card a deck asks for that the binders cannot cover, costed against what we already own.

48 unique cards

Table Rules

The table rulebook: every game word the deck pages lean on, how a game actually runs, what the letters on the cards mean, and what a real tournament expects.

1 unique cards

Fox's Fire Force

Fox's deck, card by card: what each one is for, what it wants to sit next to, and how to beat dad.

20 unique cards

Fox's Flareon Engine

Fox's tournament deck. Flareon ex, Noctowl, and why a Bench dad cannot touch changes how the whole game is played.

18 unique cards

Xero's Gengar Gang

Xero's deck. The dark duo of Gengar and Weezing, and the two-turn combo dad's whole deck is built around.

22 unique cards

Xero's Psychic Lanterns

Xero's lantern deck. Mega Chandelure ex turns the opponent's own Retreat Cost into damage at the shop, and three card swaps turn the whole thing into the Night Parade at home.

25 unique cards

Xero's Snake Charmer

Xero's ex-battle mode. Eleven cards swap Gengar Gang into a prize cage: Mega Gengar ex zeroes every trade, and Seviper hits 240 while the wall takes the hits.

22 unique cards

Xero's Curse Toll

Xero's bigger plan, on hold until the Gnawing Curse pair is sourced. Two ex Gengars on one Haunter line: the Mega bends every prize trade, and the Curse taxes every Energy the opponent plays.

21 unique cards

Xero's Phantom Toll

Xero's two-color hybrid. Mega Chandelure makes leaving expensive and Mega Gengar makes losing cheap, while every gust drags something heavy into a toll booth it cannot afford to sit in.

25 unique cards

Xero's Flaming Lanterns

Xero's meta deck. Four Fire Chandelure read the opponent's hand while Mega Chandelure prices their exits; the archetype's tournament-winning shape, rebuilt from the binder for about two dollars.

24 unique cards

Fox's Hostile Takeover

Fox's game-night deck. Team Rocket's Mewtwo ex swinging off a Spidops payroll, and a Crobat line that fixes a bad Active for free.

25 unique cards

Fox's Iron Excavation

Fox's Metal deck, bought from zero. One Beldum line feeds both the Energy engine and a Metagross that hits for 330 and gives up a single Prize; the Mega only comes out to close.

23 unique cards

Fox's Rainbow DNA

Fox's Eevee deck, and the only one here that is two decks. Fifty cards never move; ten swap between Sun and Moon for home and Fire and Ice for game night.

23 unique cards